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CIRCLE WITH A DOT

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Back at it

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  • mikecane@mas.toM mikecane@mas.to

    @stroughtonsmith Looks like Amiga. A port?

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #85

    @mikecane I’m vibecoding my own Blender

    mikecane@mas.toM 1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      @mikecane I’m vibecoding my own Blender

      mikecane@mas.toM This user is from outside of this forum
      mikecane@mas.toM This user is from outside of this forum
      mikecane@mas.to
      wrote last edited by
      #86

      @stroughtonsmith Carry on.

      1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        I thought my water should have some translucency and falloff, so I can put things underneath it

        Link Preview Image
        theejj@mastodon.socialT This user is from outside of this forum
        theejj@mastodon.socialT This user is from outside of this forum
        theejj@mastodon.social
        wrote last edited by
        #87

        @stroughtonsmith is this going to be broadly available? Any chance for an iPhone version?

        Seeing these updates has made me incredibly nostalgic for iTracer, which was a basic 3D rendering app for the original iPhone, but also the first app that made me think, “woah, this is literally just a small computer.”

        1 Reply Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          @simsaens this is still a ‘throwaway prototype’ 😅 I wasn’t planning on productizing it

          theejj@mastodon.socialT This user is from outside of this forum
          theejj@mastodon.socialT This user is from outside of this forum
          theejj@mastodon.social
          wrote last edited by
          #88

          @stroughtonsmith @simsaens sure, but give it another week. 😉

          simsaens@mastodon.socialS 1 Reply Last reply
          0
          • theejj@mastodon.socialT theejj@mastodon.social

            @stroughtonsmith @simsaens sure, but give it another week. 😉

            simsaens@mastodon.socialS This user is from outside of this forum
            simsaens@mastodon.socialS This user is from outside of this forum
            simsaens@mastodon.social
            wrote last edited by
            #89

            @TheEjj @stroughtonsmith in another week it will be Blender, I want Bryce

            1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Procedural clouds seemed like a good idea

              Link Preview Image
              rsaar@mastodon.socialR This user is from outside of this forum
              rsaar@mastodon.socialR This user is from outside of this forum
              rsaar@mastodon.social
              wrote last edited by
              #90

              @stroughtonsmith Looks like the excitement made you stay up all night …

              1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

                Thanks Codex!

                fuzzyhead@mastodon.socialF This user is from outside of this forum
                fuzzyhead@mastodon.socialF This user is from outside of this forum
                fuzzyhead@mastodon.social
                wrote last edited by
                #91

                @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

                stroughtonsmith@mastodon.socialS 1 Reply Last reply
                0
                • fuzzyhead@mastodon.socialF fuzzyhead@mastodon.social

                  @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #92

                  @fuzzyhead all custom

                  1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    I thought my water should have some translucency and falloff, so I can put things underneath it

                    Link Preview Image
                    J This user is from outside of this forum
                    J This user is from outside of this forum
                    jer1ch0@mastodon.social
                    wrote last edited by
                    #93

                    @stroughtonsmith this screenshot looks so beautiful and pleasing to the eye

                    1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Procedural clouds seemed like a good idea

                      Link Preview Image
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #94

                      Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                      Tool: Codex 5.3 Medium
                      Time: About a day's worth of work has gone into it

                      ankinson@mastodon.org.ukA arcticulate@toot.communityA stroughtonsmith@mastodon.socialS marcoponton@mastodon.socialM N 5 Replies Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                        Tool: Codex 5.3 Medium
                        Time: About a day's worth of work has gone into it

                        ankinson@mastodon.org.ukA This user is from outside of this forum
                        ankinson@mastodon.org.ukA This user is from outside of this forum
                        ankinson@mastodon.org.uk
                        wrote last edited by
                        #95

                        @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                        tsturm@famichiki.jpT 1 Reply Last reply
                        0
                        • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                          @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                          tsturm@famichiki.jpT This user is from outside of this forum
                          tsturm@famichiki.jpT This user is from outside of this forum
                          tsturm@famichiki.jp
                          wrote last edited by
                          #96

                          @ankinson @stroughtonsmith And you learned something doing it.

                          ankinson@mastodon.org.ukA 1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                            Tool: Codex 5.3 Medium
                            Time: About a day's worth of work has gone into it

                            arcticulate@toot.communityA This user is from outside of this forum
                            arcticulate@toot.communityA This user is from outside of this forum
                            arcticulate@toot.community
                            wrote last edited by
                            #97

                            @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                              Tool: Codex 5.3 Medium
                              Time: About a day's worth of work has gone into it

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #98

                              I figured I needed some kind of glass shader

                              jmovs@mastodon.socialJ stroughtonsmith@mastodon.socialS jeromedanthinne@mastodon.socialJ jaanus@iosdev.spaceJ 4 Replies Last reply
                              0
                              • arcticulate@toot.communityA arcticulate@toot.community

                                @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #99

                                @Arcticulate the code is effectively indistinguishable from my own. I have made zero adjustments

                                1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  I figured I needed some kind of glass shader

                                  jmovs@mastodon.socialJ This user is from outside of this forum
                                  jmovs@mastodon.socialJ This user is from outside of this forum
                                  jmovs@mastodon.social
                                  wrote last edited by
                                  #100

                                  @stroughtonsmith I guess everything is ultimately converging towards a Salvador Dali painting? I want to see liquid clocks now! 😂

                                  1 Reply Last reply
                                  0
                                  • tsturm@famichiki.jpT tsturm@famichiki.jp

                                    @ankinson @stroughtonsmith And you learned something doing it.

                                    ankinson@mastodon.org.ukA This user is from outside of this forum
                                    ankinson@mastodon.org.ukA This user is from outside of this forum
                                    ankinson@mastodon.org.uk
                                    wrote last edited by
                                    #101

                                    @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

                                    makeavoy@mastodon.gamedev.placeM 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      I figured I needed some kind of glass shader

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #102

                                      The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                                      Link Preview ImageLink Preview Image
                                      stroughtonsmith@mastodon.socialS A 2 Replies Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        I figured I needed some kind of glass shader

                                        jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                                        jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                                        jeromedanthinne@mastodon.social
                                        wrote last edited by
                                        #103

                                        @stroughtonsmith Water… then glass… oh I see now, all that work to recreate Liquid Glass 😁.

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                                          Link Preview ImageLink Preview Image
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #104

                                          'Attenuated shadows'

                                          A little better

                                          Link Preview Image
                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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