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CIRCLE WITH A DOT

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Back at it

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  • futurepunk@mastodon.socialF futurepunk@mastodon.social

    @stroughtonsmith Let us know when you accidentally vibe code us a better Minecraft.

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #81

    @futurepunk Hytale!

    1 Reply Last reply
    0
    • simsaens@mastodon.socialS simsaens@mastodon.social

      @stroughtonsmith is this ever coming to TestFlight? It's making me miss Bryce so much

      Sunsets next?

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #82

      @simsaens this is still a ‘throwaway prototype’ 😅 I wasn’t planning on productizing it

      theejj@mastodon.socialT 1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Procedural clouds seemed like a good idea

        Link Preview Image
        ryan@goodlett.socialR This user is from outside of this forum
        ryan@goodlett.socialR This user is from outside of this forum
        ryan@goodlett.social
        wrote last edited by
        #83

        @stroughtonsmith you are slowly building the Trapper Keeper I had in the 90s. 💗

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        1 Reply Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          I spent untold hours in Bryce3D as a kid making silly scenes just like this. It did this stuff with machines a thousand times less powerful than my Mac mini. Certainly puts things into perspective…

          Link Preview Image
          mikecane@mas.toM This user is from outside of this forum
          mikecane@mas.toM This user is from outside of this forum
          mikecane@mas.to
          wrote last edited by
          #84

          @stroughtonsmith Looks like Amiga. A port?

          stroughtonsmith@mastodon.socialS 1 Reply Last reply
          0
          • mikecane@mas.toM mikecane@mas.to

            @stroughtonsmith Looks like Amiga. A port?

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #85

            @mikecane I’m vibecoding my own Blender

            mikecane@mas.toM 1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              @mikecane I’m vibecoding my own Blender

              mikecane@mas.toM This user is from outside of this forum
              mikecane@mas.toM This user is from outside of this forum
              mikecane@mas.to
              wrote last edited by
              #86

              @stroughtonsmith Carry on.

              1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                I thought my water should have some translucency and falloff, so I can put things underneath it

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                theejj@mastodon.socialT This user is from outside of this forum
                theejj@mastodon.socialT This user is from outside of this forum
                theejj@mastodon.social
                wrote last edited by
                #87

                @stroughtonsmith is this going to be broadly available? Any chance for an iPhone version?

                Seeing these updates has made me incredibly nostalgic for iTracer, which was a basic 3D rendering app for the original iPhone, but also the first app that made me think, “woah, this is literally just a small computer.”

                1 Reply Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  @simsaens this is still a ‘throwaway prototype’ 😅 I wasn’t planning on productizing it

                  theejj@mastodon.socialT This user is from outside of this forum
                  theejj@mastodon.socialT This user is from outside of this forum
                  theejj@mastodon.social
                  wrote last edited by
                  #88

                  @stroughtonsmith @simsaens sure, but give it another week. 😉

                  simsaens@mastodon.socialS 1 Reply Last reply
                  0
                  • theejj@mastodon.socialT theejj@mastodon.social

                    @stroughtonsmith @simsaens sure, but give it another week. 😉

                    simsaens@mastodon.socialS This user is from outside of this forum
                    simsaens@mastodon.socialS This user is from outside of this forum
                    simsaens@mastodon.social
                    wrote last edited by
                    #89

                    @TheEjj @stroughtonsmith in another week it will be Blender, I want Bryce

                    1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Procedural clouds seemed like a good idea

                      Link Preview Image
                      rsaar@mastodon.socialR This user is from outside of this forum
                      rsaar@mastodon.socialR This user is from outside of this forum
                      rsaar@mastodon.social
                      wrote last edited by
                      #90

                      @stroughtonsmith Looks like the excitement made you stay up all night …

                      1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

                        Thanks Codex!

                        fuzzyhead@mastodon.socialF This user is from outside of this forum
                        fuzzyhead@mastodon.socialF This user is from outside of this forum
                        fuzzyhead@mastodon.social
                        wrote last edited by
                        #91

                        @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                        0
                        • fuzzyhead@mastodon.socialF fuzzyhead@mastodon.social

                          @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #92

                          @fuzzyhead all custom

                          1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            I thought my water should have some translucency and falloff, so I can put things underneath it

                            Link Preview Image
                            J This user is from outside of this forum
                            J This user is from outside of this forum
                            jer1ch0@mastodon.social
                            wrote last edited by
                            #93

                            @stroughtonsmith this screenshot looks so beautiful and pleasing to the eye

                            1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Procedural clouds seemed like a good idea

                              Link Preview Image
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #94

                              Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                              Tool: Codex 5.3 Medium
                              Time: About a day's worth of work has gone into it

                              ankinson@mastodon.org.ukA arcticulate@toot.communityA stroughtonsmith@mastodon.socialS marcoponton@mastodon.socialM N 5 Replies Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                Tool: Codex 5.3 Medium
                                Time: About a day's worth of work has gone into it

                                ankinson@mastodon.org.ukA This user is from outside of this forum
                                ankinson@mastodon.org.ukA This user is from outside of this forum
                                ankinson@mastodon.org.uk
                                wrote last edited by
                                #95

                                @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                                tsturm@famichiki.jpT 1 Reply Last reply
                                0
                                • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                                  @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                                  tsturm@famichiki.jpT This user is from outside of this forum
                                  tsturm@famichiki.jpT This user is from outside of this forum
                                  tsturm@famichiki.jp
                                  wrote last edited by
                                  #96

                                  @ankinson @stroughtonsmith And you learned something doing it.

                                  ankinson@mastodon.org.ukA 1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                    Tool: Codex 5.3 Medium
                                    Time: About a day's worth of work has gone into it

                                    arcticulate@toot.communityA This user is from outside of this forum
                                    arcticulate@toot.communityA This user is from outside of this forum
                                    arcticulate@toot.community
                                    wrote last edited by
                                    #97

                                    @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                      Tool: Codex 5.3 Medium
                                      Time: About a day's worth of work has gone into it

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #98

                                      I figured I needed some kind of glass shader

                                      jmovs@mastodon.socialJ stroughtonsmith@mastodon.socialS jeromedanthinne@mastodon.socialJ jaanus@iosdev.spaceJ 4 Replies Last reply
                                      0
                                      • arcticulate@toot.communityA arcticulate@toot.community

                                        @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #99

                                        @Arcticulate the code is effectively indistinguishable from my own. I have made zero adjustments

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          I figured I needed some kind of glass shader

                                          jmovs@mastodon.socialJ This user is from outside of this forum
                                          jmovs@mastodon.socialJ This user is from outside of this forum
                                          jmovs@mastodon.social
                                          wrote last edited by
                                          #100

                                          @stroughtonsmith I guess everything is ultimately converging towards a Salvador Dali painting? I want to see liquid clocks now! 😂

                                          1 Reply Last reply
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