Back at it
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It's real nice having a complex app like this on iPad, that's for sure. This is by far the most complex and impressive thing I've vibecoded with Codex 5.3. I haven't seen or touched a single line of code, I didn't have a detailed plan to work from — this isn't at all like the structured ports I detailed previously


I thought my water should have some translucency and falloff, so I can put things underneath it

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It's real nice having a complex app like this on iPad, that's for sure. This is by far the most complex and impressive thing I've vibecoded with Codex 5.3. I haven't seen or touched a single line of code, I didn't have a detailed plan to work from — this isn't at all like the structured ports I detailed previously


@stroughtonsmith Do you have experience with 3D applications? Or are you just vibe coding your way through this playing around? If it's the latter, i'm impressed.

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@stroughtonsmith Do you have experience with 3D applications? Or are you just vibe coding your way through this playing around? If it's the latter, i'm impressed.

@MacObservatory using them, yes. Making them? Absolutely not
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I thought my water should have some translucency and falloff, so I can put things underneath it

Procedural clouds seemed like a good idea

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Procedural clouds seemed like a good idea

@stroughtonsmith is this ever coming to TestFlight? It's making me miss Bryce so much
Sunsets next?
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Procedural clouds seemed like a good idea

@stroughtonsmith Let us know when you accidentally vibe code us a better Minecraft.
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@stroughtonsmith Let us know when you accidentally vibe code us a better Minecraft.
@futurepunk Hytale!
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@stroughtonsmith is this ever coming to TestFlight? It's making me miss Bryce so much
Sunsets next?
@simsaens this is still a ‘throwaway prototype’
I wasn’t planning on productizing it -
Procedural clouds seemed like a good idea

@stroughtonsmith you are slowly building the Trapper Keeper I had in the 90s.


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I spent untold hours in Bryce3D as a kid making silly scenes just like this. It did this stuff with machines a thousand times less powerful than my Mac mini. Certainly puts things into perspective…

@stroughtonsmith Looks like Amiga. A port?
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@stroughtonsmith Looks like Amiga. A port?
@mikecane I’m vibecoding my own Blender
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@mikecane I’m vibecoding my own Blender
@stroughtonsmith Carry on.
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I thought my water should have some translucency and falloff, so I can put things underneath it

@stroughtonsmith is this going to be broadly available? Any chance for an iPhone version?
Seeing these updates has made me incredibly nostalgic for iTracer, which was a basic 3D rendering app for the original iPhone, but also the first app that made me think, “woah, this is literally just a small computer.”
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@simsaens this is still a ‘throwaway prototype’
I wasn’t planning on productizing it@stroughtonsmith @simsaens sure, but give it another week.

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@stroughtonsmith @simsaens sure, but give it another week.

@TheEjj @stroughtonsmith in another week it will be Blender, I want Bryce
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Procedural clouds seemed like a good idea

@stroughtonsmith Looks like the excitement made you stay up all night …
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I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.
Thanks Codex!
@stroughtonsmith Is this sidebar/inspector pane a system component or custom?
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@stroughtonsmith Is this sidebar/inspector pane a system component or custom?
@fuzzyhead all custom
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I thought my water should have some translucency and falloff, so I can put things underneath it

@stroughtonsmith this screenshot looks so beautiful and pleasing to the eye
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Procedural clouds seemed like a good idea

Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.
Tool: Codex 5.3 Medium
Time: About a day's worth of work has gone into it