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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    I spent untold hours in Bryce3D as a kid making silly scenes just like this. It did this stuff with machines a thousand times less powerful than my Mac mini. Certainly puts things into perspective…

    Link Preview Image
    mikecane@mas.toM This user is from outside of this forum
    mikecane@mas.toM This user is from outside of this forum
    mikecane@mas.to
    wrote last edited by
    #84

    @stroughtonsmith Looks like Amiga. A port?

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
    0
    • mikecane@mas.toM mikecane@mas.to

      @stroughtonsmith Looks like Amiga. A port?

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #85

      @mikecane I’m vibecoding my own Blender

      mikecane@mas.toM 1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        @mikecane I’m vibecoding my own Blender

        mikecane@mas.toM This user is from outside of this forum
        mikecane@mas.toM This user is from outside of this forum
        mikecane@mas.to
        wrote last edited by
        #86

        @stroughtonsmith Carry on.

        1 Reply Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          I thought my water should have some translucency and falloff, so I can put things underneath it

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          theejj@mastodon.socialT This user is from outside of this forum
          theejj@mastodon.socialT This user is from outside of this forum
          theejj@mastodon.social
          wrote last edited by
          #87

          @stroughtonsmith is this going to be broadly available? Any chance for an iPhone version?

          Seeing these updates has made me incredibly nostalgic for iTracer, which was a basic 3D rendering app for the original iPhone, but also the first app that made me think, “woah, this is literally just a small computer.”

          1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            @simsaens this is still a ‘throwaway prototype’ 😅 I wasn’t planning on productizing it

            theejj@mastodon.socialT This user is from outside of this forum
            theejj@mastodon.socialT This user is from outside of this forum
            theejj@mastodon.social
            wrote last edited by
            #88

            @stroughtonsmith @simsaens sure, but give it another week. 😉

            simsaens@mastodon.socialS 1 Reply Last reply
            0
            • theejj@mastodon.socialT theejj@mastodon.social

              @stroughtonsmith @simsaens sure, but give it another week. 😉

              simsaens@mastodon.socialS This user is from outside of this forum
              simsaens@mastodon.socialS This user is from outside of this forum
              simsaens@mastodon.social
              wrote last edited by
              #89

              @TheEjj @stroughtonsmith in another week it will be Blender, I want Bryce

              1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Procedural clouds seemed like a good idea

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                rsaar@mastodon.socialR This user is from outside of this forum
                rsaar@mastodon.socialR This user is from outside of this forum
                rsaar@mastodon.social
                wrote last edited by
                #90

                @stroughtonsmith Looks like the excitement made you stay up all night …

                1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

                  Thanks Codex!

                  fuzzyhead@mastodon.socialF This user is from outside of this forum
                  fuzzyhead@mastodon.socialF This user is from outside of this forum
                  fuzzyhead@mastodon.social
                  wrote last edited by
                  #91

                  @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                  0
                  • fuzzyhead@mastodon.socialF fuzzyhead@mastodon.social

                    @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #92

                    @fuzzyhead all custom

                    1 Reply Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      I thought my water should have some translucency and falloff, so I can put things underneath it

                      Link Preview Image
                      J This user is from outside of this forum
                      J This user is from outside of this forum
                      jer1ch0@mastodon.social
                      wrote last edited by
                      #93

                      @stroughtonsmith this screenshot looks so beautiful and pleasing to the eye

                      1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Procedural clouds seemed like a good idea

                        Link Preview Image
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #94

                        Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                        Tool: Codex 5.3 Medium
                        Time: About a day's worth of work has gone into it

                        ankinson@mastodon.org.ukA arcticulate@toot.communityA stroughtonsmith@mastodon.socialS marcoponton@mastodon.socialM N 5 Replies Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                          Tool: Codex 5.3 Medium
                          Time: About a day's worth of work has gone into it

                          ankinson@mastodon.org.ukA This user is from outside of this forum
                          ankinson@mastodon.org.ukA This user is from outside of this forum
                          ankinson@mastodon.org.uk
                          wrote last edited by
                          #95

                          @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                          tsturm@famichiki.jpT 1 Reply Last reply
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                          • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                            @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                            tsturm@famichiki.jpT This user is from outside of this forum
                            tsturm@famichiki.jpT This user is from outside of this forum
                            tsturm@famichiki.jp
                            wrote last edited by
                            #96

                            @ankinson @stroughtonsmith And you learned something doing it.

                            ankinson@mastodon.org.ukA 1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                              Tool: Codex 5.3 Medium
                              Time: About a day's worth of work has gone into it

                              arcticulate@toot.communityA This user is from outside of this forum
                              arcticulate@toot.communityA This user is from outside of this forum
                              arcticulate@toot.community
                              wrote last edited by
                              #97

                              @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                              stroughtonsmith@mastodon.socialS 1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                Tool: Codex 5.3 Medium
                                Time: About a day's worth of work has gone into it

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #98

                                I figured I needed some kind of glass shader

                                jmovs@mastodon.socialJ stroughtonsmith@mastodon.socialS jeromedanthinne@mastodon.socialJ jaanus@iosdev.spaceJ 4 Replies Last reply
                                0
                                • arcticulate@toot.communityA arcticulate@toot.community

                                  @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #99

                                  @Arcticulate the code is effectively indistinguishable from my own. I have made zero adjustments

                                  1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    I figured I needed some kind of glass shader

                                    jmovs@mastodon.socialJ This user is from outside of this forum
                                    jmovs@mastodon.socialJ This user is from outside of this forum
                                    jmovs@mastodon.social
                                    wrote last edited by
                                    #100

                                    @stroughtonsmith I guess everything is ultimately converging towards a Salvador Dali painting? I want to see liquid clocks now! 😂

                                    1 Reply Last reply
                                    0
                                    • tsturm@famichiki.jpT tsturm@famichiki.jp

                                      @ankinson @stroughtonsmith And you learned something doing it.

                                      ankinson@mastodon.org.ukA This user is from outside of this forum
                                      ankinson@mastodon.org.ukA This user is from outside of this forum
                                      ankinson@mastodon.org.uk
                                      wrote last edited by
                                      #101

                                      @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

                                      makeavoy@mastodon.gamedev.placeM 1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        I figured I needed some kind of glass shader

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #102

                                        The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                                        Link Preview ImageLink Preview Image
                                        stroughtonsmith@mastodon.socialS A 2 Replies Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          I figured I needed some kind of glass shader

                                          jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                                          jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                                          jeromedanthinne@mastodon.social
                                          wrote last edited by
                                          #103

                                          @stroughtonsmith Water… then glass… oh I see now, all that work to recreate Liquid Glass 😁.

                                          1 Reply Last reply
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