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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    @simsaens this is still a ‘throwaway prototype’ 😅 I wasn’t planning on productizing it

    theejj@mastodon.socialT This user is from outside of this forum
    theejj@mastodon.socialT This user is from outside of this forum
    theejj@mastodon.social
    wrote last edited by
    #88

    @stroughtonsmith @simsaens sure, but give it another week. 😉

    simsaens@mastodon.socialS 1 Reply Last reply
    0
    • theejj@mastodon.socialT theejj@mastodon.social

      @stroughtonsmith @simsaens sure, but give it another week. 😉

      simsaens@mastodon.socialS This user is from outside of this forum
      simsaens@mastodon.socialS This user is from outside of this forum
      simsaens@mastodon.social
      wrote last edited by
      #89

      @TheEjj @stroughtonsmith in another week it will be Blender, I want Bryce

      1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Procedural clouds seemed like a good idea

        Link Preview Image
        rsaar@mastodon.socialR This user is from outside of this forum
        rsaar@mastodon.socialR This user is from outside of this forum
        rsaar@mastodon.social
        wrote last edited by
        #90

        @stroughtonsmith Looks like the excitement made you stay up all night …

        1 Reply Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

          Thanks Codex!

          fuzzyhead@mastodon.socialF This user is from outside of this forum
          fuzzyhead@mastodon.socialF This user is from outside of this forum
          fuzzyhead@mastodon.social
          wrote last edited by
          #91

          @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

          stroughtonsmith@mastodon.socialS 1 Reply Last reply
          0
          • fuzzyhead@mastodon.socialF fuzzyhead@mastodon.social

            @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #92

            @fuzzyhead all custom

            1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              I thought my water should have some translucency and falloff, so I can put things underneath it

              Link Preview Image
              J This user is from outside of this forum
              J This user is from outside of this forum
              jer1ch0@mastodon.social
              wrote last edited by
              #93

              @stroughtonsmith this screenshot looks so beautiful and pleasing to the eye

              1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Procedural clouds seemed like a good idea

                Link Preview Image
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #94

                Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                Tool: Codex 5.3 Medium
                Time: About a day's worth of work has gone into it

                ankinson@mastodon.org.ukA arcticulate@toot.communityA stroughtonsmith@mastodon.socialS marcoponton@mastodon.socialM N 5 Replies Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                  Tool: Codex 5.3 Medium
                  Time: About a day's worth of work has gone into it

                  ankinson@mastodon.org.ukA This user is from outside of this forum
                  ankinson@mastodon.org.ukA This user is from outside of this forum
                  ankinson@mastodon.org.uk
                  wrote last edited by
                  #95

                  @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                  tsturm@famichiki.jpT 1 Reply Last reply
                  0
                  • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                    @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                    tsturm@famichiki.jpT This user is from outside of this forum
                    tsturm@famichiki.jpT This user is from outside of this forum
                    tsturm@famichiki.jp
                    wrote last edited by
                    #96

                    @ankinson @stroughtonsmith And you learned something doing it.

                    ankinson@mastodon.org.ukA 1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                      Tool: Codex 5.3 Medium
                      Time: About a day's worth of work has gone into it

                      arcticulate@toot.communityA This user is from outside of this forum
                      arcticulate@toot.communityA This user is from outside of this forum
                      arcticulate@toot.community
                      wrote last edited by
                      #97

                      @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                        Tool: Codex 5.3 Medium
                        Time: About a day's worth of work has gone into it

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #98

                        I figured I needed some kind of glass shader

                        jmovs@mastodon.socialJ stroughtonsmith@mastodon.socialS jeromedanthinne@mastodon.socialJ jaanus@iosdev.spaceJ 4 Replies Last reply
                        0
                        • arcticulate@toot.communityA arcticulate@toot.community

                          @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #99

                          @Arcticulate the code is effectively indistinguishable from my own. I have made zero adjustments

                          1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            I figured I needed some kind of glass shader

                            jmovs@mastodon.socialJ This user is from outside of this forum
                            jmovs@mastodon.socialJ This user is from outside of this forum
                            jmovs@mastodon.social
                            wrote last edited by
                            #100

                            @stroughtonsmith I guess everything is ultimately converging towards a Salvador Dali painting? I want to see liquid clocks now! 😂

                            1 Reply Last reply
                            0
                            • tsturm@famichiki.jpT tsturm@famichiki.jp

                              @ankinson @stroughtonsmith And you learned something doing it.

                              ankinson@mastodon.org.ukA This user is from outside of this forum
                              ankinson@mastodon.org.ukA This user is from outside of this forum
                              ankinson@mastodon.org.uk
                              wrote last edited by
                              #101

                              @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

                              makeavoy@mastodon.gamedev.placeM 1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                I figured I needed some kind of glass shader

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #102

                                The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                                Link Preview ImageLink Preview Image
                                stroughtonsmith@mastodon.socialS A 2 Replies Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  I figured I needed some kind of glass shader

                                  jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                                  jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                                  jeromedanthinne@mastodon.social
                                  wrote last edited by
                                  #103

                                  @stroughtonsmith Water… then glass… oh I see now, all that work to recreate Liquid Glass 😁.

                                  1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                                    Link Preview ImageLink Preview Image
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #104

                                    'Attenuated shadows'

                                    A little better

                                    Link Preview Image
                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      'Attenuated shadows'

                                      A little better

                                      Link Preview Image
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #105

                                      Maybe I should have bought a faster Mac before trying to write a raytracer…

                                      stroughtonsmith@mastodon.socialS berndgoldschmidt@mastodon.socialB 2 Replies Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                        Tool: Codex 5.3 Medium
                                        Time: About a day's worth of work has gone into it

                                        marcoponton@mastodon.socialM This user is from outside of this forum
                                        marcoponton@mastodon.socialM This user is from outside of this forum
                                        marcoponton@mastodon.social
                                        wrote last edited by
                                        #106

                                        @stroughtonsmith I was always impressed by your skills to go from idea to PoC to shipping, but this is next level. I need my own project now to try this tech to its fullest. I work in a large enterprise where AI means Microsoft Copilot. I tried Claude on a smaller personal project and was impressed but never thought you could vibe-code a working 3D app in less than 24 hrs.

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Maybe I should have bought a faster Mac before trying to write a raytracer…

                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #107

                                          Trying not to fry my GPU with caustics, but Metal isn't happy

                                          finnvoorhees@mastodon.socialF dgriffinjones@tech.lgbtD callin@hachyderm.ioC stroughtonsmith@mastodon.socialS 4 Replies Last reply
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