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CIRCLE WITH A DOT

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Back at it

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  • simsaens@mastodon.socialS simsaens@mastodon.social

    @stroughtonsmith is this ever coming to TestFlight? It's making me miss Bryce so much

    Sunsets next?

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #82

    @simsaens this is still a ‘throwaway prototype’ 😅 I wasn’t planning on productizing it

    theejj@mastodon.socialT 1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Procedural clouds seemed like a good idea

      ryan@goodlett.socialR This user is from outside of this forum
      ryan@goodlett.socialR This user is from outside of this forum
      ryan@goodlett.social
      wrote last edited by
      #83

      @stroughtonsmith you are slowly building the Trapper Keeper I had in the 90s. 💗

      Link Preview Image
      1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        I spent untold hours in Bryce3D as a kid making silly scenes just like this. It did this stuff with machines a thousand times less powerful than my Mac mini. Certainly puts things into perspective…

        mikecane@mas.toM This user is from outside of this forum
        mikecane@mas.toM This user is from outside of this forum
        mikecane@mas.to
        wrote last edited by
        #84

        @stroughtonsmith Looks like Amiga. A port?

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
        0
        • mikecane@mas.toM mikecane@mas.to

          @stroughtonsmith Looks like Amiga. A port?

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #85

          @mikecane I’m vibecoding my own Blender

          mikecane@mas.toM 1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            @mikecane I’m vibecoding my own Blender

            mikecane@mas.toM This user is from outside of this forum
            mikecane@mas.toM This user is from outside of this forum
            mikecane@mas.to
            wrote last edited by
            #86

            @stroughtonsmith Carry on.

            1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              I thought my water should have some translucency and falloff, so I can put things underneath it

              theejj@mastodon.socialT This user is from outside of this forum
              theejj@mastodon.socialT This user is from outside of this forum
              theejj@mastodon.social
              wrote last edited by
              #87

              @stroughtonsmith is this going to be broadly available? Any chance for an iPhone version?

              Seeing these updates has made me incredibly nostalgic for iTracer, which was a basic 3D rendering app for the original iPhone, but also the first app that made me think, “woah, this is literally just a small computer.”

              1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                @simsaens this is still a ‘throwaway prototype’ 😅 I wasn’t planning on productizing it

                theejj@mastodon.socialT This user is from outside of this forum
                theejj@mastodon.socialT This user is from outside of this forum
                theejj@mastodon.social
                wrote last edited by
                #88

                @stroughtonsmith @simsaens sure, but give it another week. 😉

                simsaens@mastodon.socialS 1 Reply Last reply
                0
                • theejj@mastodon.socialT theejj@mastodon.social

                  @stroughtonsmith @simsaens sure, but give it another week. 😉

                  simsaens@mastodon.socialS This user is from outside of this forum
                  simsaens@mastodon.socialS This user is from outside of this forum
                  simsaens@mastodon.social
                  wrote last edited by
                  #89

                  @TheEjj @stroughtonsmith in another week it will be Blender, I want Bryce

                  1 Reply Last reply
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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Procedural clouds seemed like a good idea

                    rsaar@mastodon.socialR This user is from outside of this forum
                    rsaar@mastodon.socialR This user is from outside of this forum
                    rsaar@mastodon.social
                    wrote last edited by
                    #90

                    @stroughtonsmith Looks like the excitement made you stay up all night …

                    1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

                      Thanks Codex!

                      fuzzyhead@mastodon.socialF This user is from outside of this forum
                      fuzzyhead@mastodon.socialF This user is from outside of this forum
                      fuzzyhead@mastodon.social
                      wrote last edited by
                      #91

                      @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                      0
                      • fuzzyhead@mastodon.socialF fuzzyhead@mastodon.social

                        @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #92

                        @fuzzyhead all custom

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          I thought my water should have some translucency and falloff, so I can put things underneath it

                          J This user is from outside of this forum
                          J This user is from outside of this forum
                          jer1ch0@mastodon.social
                          wrote last edited by
                          #93

                          @stroughtonsmith this screenshot looks so beautiful and pleasing to the eye

                          1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Procedural clouds seemed like a good idea

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #94

                            Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                            Tool: Codex 5.3 Medium
                            Time: About a day's worth of work has gone into it

                            ankinson@mastodon.org.ukA arcticulate@toot.communityA stroughtonsmith@mastodon.socialS marcoponton@mastodon.socialM N 5 Replies Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                              Tool: Codex 5.3 Medium
                              Time: About a day's worth of work has gone into it

                              ankinson@mastodon.org.ukA This user is from outside of this forum
                              ankinson@mastodon.org.ukA This user is from outside of this forum
                              ankinson@mastodon.org.uk
                              wrote last edited by
                              #95

                              @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                              tsturm@famichiki.jpT 1 Reply Last reply
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                              • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                                @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                                tsturm@famichiki.jpT This user is from outside of this forum
                                tsturm@famichiki.jpT This user is from outside of this forum
                                tsturm@famichiki.jp
                                wrote last edited by
                                #96

                                @ankinson @stroughtonsmith And you learned something doing it.

                                ankinson@mastodon.org.ukA 1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                  Tool: Codex 5.3 Medium
                                  Time: About a day's worth of work has gone into it

                                  arcticulate@toot.communityA This user is from outside of this forum
                                  arcticulate@toot.communityA This user is from outside of this forum
                                  arcticulate@toot.community
                                  wrote last edited by
                                  #97

                                  @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                    Tool: Codex 5.3 Medium
                                    Time: About a day's worth of work has gone into it

                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #98

                                    I figured I needed some kind of glass shader

                                    Link Preview ImageLink Preview Image
                                    jmovs@mastodon.socialJ stroughtonsmith@mastodon.socialS jeromedanthinne@mastodon.socialJ jaanus@iosdev.spaceJ 4 Replies Last reply
                                    0
                                    • arcticulate@toot.communityA arcticulate@toot.community

                                      @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #99

                                      @Arcticulate the code is effectively indistinguishable from my own. I have made zero adjustments

                                      1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        I figured I needed some kind of glass shader

                                        Link Preview ImageLink Preview Image
                                        jmovs@mastodon.socialJ This user is from outside of this forum
                                        jmovs@mastodon.socialJ This user is from outside of this forum
                                        jmovs@mastodon.social
                                        wrote last edited by
                                        #100

                                        @stroughtonsmith I guess everything is ultimately converging towards a Salvador Dali painting? I want to see liquid clocks now! 😂

                                        1 Reply Last reply
                                        0
                                        • tsturm@famichiki.jpT tsturm@famichiki.jp

                                          @ankinson @stroughtonsmith And you learned something doing it.

                                          ankinson@mastodon.org.ukA This user is from outside of this forum
                                          ankinson@mastodon.org.ukA This user is from outside of this forum
                                          ankinson@mastodon.org.uk
                                          wrote last edited by
                                          #101

                                          @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

                                          makeavoy@mastodon.gamedev.placeM 1 Reply Last reply
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