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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Procedural clouds seemed like a good idea

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    futurepunk@mastodon.socialF This user is from outside of this forum
    futurepunk@mastodon.socialF This user is from outside of this forum
    futurepunk@mastodon.social
    wrote last edited by
    #80

    @stroughtonsmith Let us know when you accidentally vibe code us a better Minecraft.

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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    • futurepunk@mastodon.socialF futurepunk@mastodon.social

      @stroughtonsmith Let us know when you accidentally vibe code us a better Minecraft.

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #81

      @futurepunk Hytale!

      1 Reply Last reply
      0
      • simsaens@mastodon.socialS simsaens@mastodon.social

        @stroughtonsmith is this ever coming to TestFlight? It's making me miss Bryce so much

        Sunsets next?

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #82

        @simsaens this is still a ‘throwaway prototype’ 😅 I wasn’t planning on productizing it

        theejj@mastodon.socialT 1 Reply Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Procedural clouds seemed like a good idea

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          ryan@goodlett.socialR This user is from outside of this forum
          ryan@goodlett.socialR This user is from outside of this forum
          ryan@goodlett.social
          wrote last edited by
          #83

          @stroughtonsmith you are slowly building the Trapper Keeper I had in the 90s. 💗

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          1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            I spent untold hours in Bryce3D as a kid making silly scenes just like this. It did this stuff with machines a thousand times less powerful than my Mac mini. Certainly puts things into perspective…

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            mikecane@mas.toM This user is from outside of this forum
            mikecane@mas.toM This user is from outside of this forum
            mikecane@mas.to
            wrote last edited by
            #84

            @stroughtonsmith Looks like Amiga. A port?

            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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            • mikecane@mas.toM mikecane@mas.to

              @stroughtonsmith Looks like Amiga. A port?

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #85

              @mikecane I’m vibecoding my own Blender

              mikecane@mas.toM 1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                @mikecane I’m vibecoding my own Blender

                mikecane@mas.toM This user is from outside of this forum
                mikecane@mas.toM This user is from outside of this forum
                mikecane@mas.to
                wrote last edited by
                #86

                @stroughtonsmith Carry on.

                1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  I thought my water should have some translucency and falloff, so I can put things underneath it

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                  theejj@mastodon.socialT This user is from outside of this forum
                  theejj@mastodon.socialT This user is from outside of this forum
                  theejj@mastodon.social
                  wrote last edited by
                  #87

                  @stroughtonsmith is this going to be broadly available? Any chance for an iPhone version?

                  Seeing these updates has made me incredibly nostalgic for iTracer, which was a basic 3D rendering app for the original iPhone, but also the first app that made me think, “woah, this is literally just a small computer.”

                  1 Reply Last reply
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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    @simsaens this is still a ‘throwaway prototype’ 😅 I wasn’t planning on productizing it

                    theejj@mastodon.socialT This user is from outside of this forum
                    theejj@mastodon.socialT This user is from outside of this forum
                    theejj@mastodon.social
                    wrote last edited by
                    #88

                    @stroughtonsmith @simsaens sure, but give it another week. 😉

                    simsaens@mastodon.socialS 1 Reply Last reply
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                    • theejj@mastodon.socialT theejj@mastodon.social

                      @stroughtonsmith @simsaens sure, but give it another week. 😉

                      simsaens@mastodon.socialS This user is from outside of this forum
                      simsaens@mastodon.socialS This user is from outside of this forum
                      simsaens@mastodon.social
                      wrote last edited by
                      #89

                      @TheEjj @stroughtonsmith in another week it will be Blender, I want Bryce

                      1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Procedural clouds seemed like a good idea

                        Link Preview Image
                        rsaar@mastodon.socialR This user is from outside of this forum
                        rsaar@mastodon.socialR This user is from outside of this forum
                        rsaar@mastodon.social
                        wrote last edited by
                        #90

                        @stroughtonsmith Looks like the excitement made you stay up all night …

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

                          Thanks Codex!

                          fuzzyhead@mastodon.socialF This user is from outside of this forum
                          fuzzyhead@mastodon.socialF This user is from outside of this forum
                          fuzzyhead@mastodon.social
                          wrote last edited by
                          #91

                          @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
                          0
                          • fuzzyhead@mastodon.socialF fuzzyhead@mastodon.social

                            @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #92

                            @fuzzyhead all custom

                            1 Reply Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              I thought my water should have some translucency and falloff, so I can put things underneath it

                              Link Preview Image
                              J This user is from outside of this forum
                              J This user is from outside of this forum
                              jer1ch0@mastodon.social
                              wrote last edited by
                              #93

                              @stroughtonsmith this screenshot looks so beautiful and pleasing to the eye

                              1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                Procedural clouds seemed like a good idea

                                Link Preview Image
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #94

                                Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                Tool: Codex 5.3 Medium
                                Time: About a day's worth of work has gone into it

                                ankinson@mastodon.org.ukA arcticulate@toot.communityA stroughtonsmith@mastodon.socialS marcoponton@mastodon.socialM N 5 Replies Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                  Tool: Codex 5.3 Medium
                                  Time: About a day's worth of work has gone into it

                                  ankinson@mastodon.org.ukA This user is from outside of this forum
                                  ankinson@mastodon.org.ukA This user is from outside of this forum
                                  ankinson@mastodon.org.uk
                                  wrote last edited by
                                  #95

                                  @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                                  tsturm@famichiki.jpT 1 Reply Last reply
                                  0
                                  • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                                    @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                                    tsturm@famichiki.jpT This user is from outside of this forum
                                    tsturm@famichiki.jpT This user is from outside of this forum
                                    tsturm@famichiki.jp
                                    wrote last edited by
                                    #96

                                    @ankinson @stroughtonsmith And you learned something doing it.

                                    ankinson@mastodon.org.ukA 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                      Tool: Codex 5.3 Medium
                                      Time: About a day's worth of work has gone into it

                                      arcticulate@toot.communityA This user is from outside of this forum
                                      arcticulate@toot.communityA This user is from outside of this forum
                                      arcticulate@toot.community
                                      wrote last edited by
                                      #97

                                      @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                        Tool: Codex 5.3 Medium
                                        Time: About a day's worth of work has gone into it

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #98

                                        I figured I needed some kind of glass shader

                                        jmovs@mastodon.socialJ stroughtonsmith@mastodon.socialS jeromedanthinne@mastodon.socialJ jaanus@iosdev.spaceJ 4 Replies Last reply
                                        0
                                        • arcticulate@toot.communityA arcticulate@toot.community

                                          @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #99

                                          @Arcticulate the code is effectively indistinguishable from my own. I have made zero adjustments

                                          1 Reply Last reply
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