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CIRCLE WITH A DOT

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Back at it

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  • fuzzyhead@mastodon.socialF fuzzyhead@mastodon.social

    @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #92

    @fuzzyhead all custom

    1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      I thought my water should have some translucency and falloff, so I can put things underneath it

      Link Preview Image
      J This user is from outside of this forum
      J This user is from outside of this forum
      jer1ch0@mastodon.social
      wrote last edited by
      #93

      @stroughtonsmith this screenshot looks so beautiful and pleasing to the eye

      1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Procedural clouds seemed like a good idea

        Link Preview Image
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #94

        Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

        Tool: Codex 5.3 Medium
        Time: About a day's worth of work has gone into it

        ankinson@mastodon.org.ukA arcticulate@toot.communityA stroughtonsmith@mastodon.socialS marcoponton@mastodon.socialM N 5 Replies Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

          Tool: Codex 5.3 Medium
          Time: About a day's worth of work has gone into it

          ankinson@mastodon.org.ukA This user is from outside of this forum
          ankinson@mastodon.org.ukA This user is from outside of this forum
          ankinson@mastodon.org.uk
          wrote last edited by
          #95

          @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

          tsturm@famichiki.jpT 1 Reply Last reply
          0
          • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

            @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

            tsturm@famichiki.jpT This user is from outside of this forum
            tsturm@famichiki.jpT This user is from outside of this forum
            tsturm@famichiki.jp
            wrote last edited by
            #96

            @ankinson @stroughtonsmith And you learned something doing it.

            ankinson@mastodon.org.ukA 1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

              Tool: Codex 5.3 Medium
              Time: About a day's worth of work has gone into it

              arcticulate@toot.communityA This user is from outside of this forum
              arcticulate@toot.communityA This user is from outside of this forum
              arcticulate@toot.community
              wrote last edited by
              #97

              @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                Tool: Codex 5.3 Medium
                Time: About a day's worth of work has gone into it

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #98

                I figured I needed some kind of glass shader

                jmovs@mastodon.socialJ stroughtonsmith@mastodon.socialS jeromedanthinne@mastodon.socialJ jaanus@iosdev.spaceJ 4 Replies Last reply
                0
                • arcticulate@toot.communityA arcticulate@toot.community

                  @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #99

                  @Arcticulate the code is effectively indistinguishable from my own. I have made zero adjustments

                  1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    I figured I needed some kind of glass shader

                    jmovs@mastodon.socialJ This user is from outside of this forum
                    jmovs@mastodon.socialJ This user is from outside of this forum
                    jmovs@mastodon.social
                    wrote last edited by
                    #100

                    @stroughtonsmith I guess everything is ultimately converging towards a Salvador Dali painting? I want to see liquid clocks now! 😂

                    1 Reply Last reply
                    0
                    • tsturm@famichiki.jpT tsturm@famichiki.jp

                      @ankinson @stroughtonsmith And you learned something doing it.

                      ankinson@mastodon.org.ukA This user is from outside of this forum
                      ankinson@mastodon.org.ukA This user is from outside of this forum
                      ankinson@mastodon.org.uk
                      wrote last edited by
                      #101

                      @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

                      makeavoy@mastodon.gamedev.placeM 1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        I figured I needed some kind of glass shader

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #102

                        The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                        Link Preview ImageLink Preview Image
                        stroughtonsmith@mastodon.socialS A 2 Replies Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          I figured I needed some kind of glass shader

                          jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                          jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                          jeromedanthinne@mastodon.social
                          wrote last edited by
                          #103

                          @stroughtonsmith Water… then glass… oh I see now, all that work to recreate Liquid Glass 😁.

                          1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                            Link Preview ImageLink Preview Image
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #104

                            'Attenuated shadows'

                            A little better

                            Link Preview Image
                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              'Attenuated shadows'

                              A little better

                              Link Preview Image
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #105

                              Maybe I should have bought a faster Mac before trying to write a raytracer…

                              stroughtonsmith@mastodon.socialS berndgoldschmidt@mastodon.socialB 2 Replies Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                Tool: Codex 5.3 Medium
                                Time: About a day's worth of work has gone into it

                                marcoponton@mastodon.socialM This user is from outside of this forum
                                marcoponton@mastodon.socialM This user is from outside of this forum
                                marcoponton@mastodon.social
                                wrote last edited by
                                #106

                                @stroughtonsmith I was always impressed by your skills to go from idea to PoC to shipping, but this is next level. I need my own project now to try this tech to its fullest. I work in a large enterprise where AI means Microsoft Copilot. I tried Claude on a smaller personal project and was impressed but never thought you could vibe-code a working 3D app in less than 24 hrs.

                                1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Maybe I should have bought a faster Mac before trying to write a raytracer…

                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #107

                                  Trying not to fry my GPU with caustics, but Metal isn't happy

                                  finnvoorhees@mastodon.socialF dgriffinjones@tech.lgbtD callin@hachyderm.ioC stroughtonsmith@mastodon.socialS 4 Replies Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Trying not to fry my GPU with caustics, but Metal isn't happy

                                    finnvoorhees@mastodon.socialF This user is from outside of this forum
                                    finnvoorhees@mastodon.socialF This user is from outside of this forum
                                    finnvoorhees@mastodon.social
                                    wrote last edited by
                                    #108

                                    @stroughtonsmith have you considered rendering at a smaller scale and using MetalFX to upscale? they even have a denoising upscaler now, seems like it was pretty much designed for exactly this

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Trying not to fry my GPU with caustics, but Metal isn't happy

                                      dgriffinjones@tech.lgbtD This user is from outside of this forum
                                      dgriffinjones@tech.lgbtD This user is from outside of this forum
                                      dgriffinjones@tech.lgbt
                                      wrote last edited by
                                      #109

                                      @stroughtonsmith Say, could you make a benchmarking mode in it? I’d love to be able to speed test ML and graphics performance between my M2 Pro Mac mini against the MacBook Neo next week 👀

                                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                      0
                                      • finnvoorhees@mastodon.socialF finnvoorhees@mastodon.social

                                        @stroughtonsmith have you considered rendering at a smaller scale and using MetalFX to upscale? they even have a denoising upscaler now, seems like it was pretty much designed for exactly this

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #110

                                        @finnvoorhees I'm already using the metalfx denoiser after every pass, but I want to render out high res images, not just upsampled ones

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Trying not to fry my GPU with caustics, but Metal isn't happy

                                          callin@hachyderm.ioC This user is from outside of this forum
                                          callin@hachyderm.ioC This user is from outside of this forum
                                          callin@hachyderm.io
                                          wrote last edited by
                                          #111

                                          @stroughtonsmith Did you see Glaze from Raycast? https://www.glazeapp.com/

                                          1 Reply Last reply
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