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CIRCLE WITH A DOT

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Back at it

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  • theejj@mastodon.socialT theejj@mastodon.social

    @stroughtonsmith @simsaens sure, but give it another week. 😉

    simsaens@mastodon.socialS This user is from outside of this forum
    simsaens@mastodon.socialS This user is from outside of this forum
    simsaens@mastodon.social
    wrote last edited by
    #89

    @TheEjj @stroughtonsmith in another week it will be Blender, I want Bryce

    1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Procedural clouds seemed like a good idea

      Link Preview Image
      rsaar@mastodon.socialR This user is from outside of this forum
      rsaar@mastodon.socialR This user is from outside of this forum
      rsaar@mastodon.social
      wrote last edited by
      #90

      @stroughtonsmith Looks like the excitement made you stay up all night …

      1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

        Thanks Codex!

        fuzzyhead@mastodon.socialF This user is from outside of this forum
        fuzzyhead@mastodon.socialF This user is from outside of this forum
        fuzzyhead@mastodon.social
        wrote last edited by
        #91

        @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
        0
        • fuzzyhead@mastodon.socialF fuzzyhead@mastodon.social

          @stroughtonsmith Is this sidebar/inspector pane a system component or custom?

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #92

          @fuzzyhead all custom

          1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            I thought my water should have some translucency and falloff, so I can put things underneath it

            Link Preview Image
            J This user is from outside of this forum
            J This user is from outside of this forum
            jer1ch0@mastodon.social
            wrote last edited by
            #93

            @stroughtonsmith this screenshot looks so beautiful and pleasing to the eye

            1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Procedural clouds seemed like a good idea

              Link Preview Image
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #94

              Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

              Tool: Codex 5.3 Medium
              Time: About a day's worth of work has gone into it

              ankinson@mastodon.org.ukA arcticulate@toot.communityA stroughtonsmith@mastodon.socialS marcoponton@mastodon.socialM N 5 Replies Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                Tool: Codex 5.3 Medium
                Time: About a day's worth of work has gone into it

                ankinson@mastodon.org.ukA This user is from outside of this forum
                ankinson@mastodon.org.ukA This user is from outside of this forum
                ankinson@mastodon.org.uk
                wrote last edited by
                #95

                @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                tsturm@famichiki.jpT 1 Reply Last reply
                0
                • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                  @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

                  tsturm@famichiki.jpT This user is from outside of this forum
                  tsturm@famichiki.jpT This user is from outside of this forum
                  tsturm@famichiki.jp
                  wrote last edited by
                  #96

                  @ankinson @stroughtonsmith And you learned something doing it.

                  ankinson@mastodon.org.ukA 1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                    Tool: Codex 5.3 Medium
                    Time: About a day's worth of work has gone into it

                    arcticulate@toot.communityA This user is from outside of this forum
                    arcticulate@toot.communityA This user is from outside of this forum
                    arcticulate@toot.community
                    wrote last edited by
                    #97

                    @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                      Tool: Codex 5.3 Medium
                      Time: About a day's worth of work has gone into it

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #98

                      I figured I needed some kind of glass shader

                      jmovs@mastodon.socialJ stroughtonsmith@mastodon.socialS jeromedanthinne@mastodon.socialJ jaanus@iosdev.spaceJ 4 Replies Last reply
                      0
                      • arcticulate@toot.communityA arcticulate@toot.community

                        @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #99

                        @Arcticulate the code is effectively indistinguishable from my own. I have made zero adjustments

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          I figured I needed some kind of glass shader

                          jmovs@mastodon.socialJ This user is from outside of this forum
                          jmovs@mastodon.socialJ This user is from outside of this forum
                          jmovs@mastodon.social
                          wrote last edited by
                          #100

                          @stroughtonsmith I guess everything is ultimately converging towards a Salvador Dali painting? I want to see liquid clocks now! 😂

                          1 Reply Last reply
                          0
                          • tsturm@famichiki.jpT tsturm@famichiki.jp

                            @ankinson @stroughtonsmith And you learned something doing it.

                            ankinson@mastodon.org.ukA This user is from outside of this forum
                            ankinson@mastodon.org.ukA This user is from outside of this forum
                            ankinson@mastodon.org.uk
                            wrote last edited by
                            #101

                            @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

                            makeavoy@mastodon.gamedev.placeM 1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              I figured I needed some kind of glass shader

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #102

                              The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                              Link Preview ImageLink Preview Image
                              stroughtonsmith@mastodon.socialS A 2 Replies Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                I figured I needed some kind of glass shader

                                jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                                jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                                jeromedanthinne@mastodon.social
                                wrote last edited by
                                #103

                                @stroughtonsmith Water… then glass… oh I see now, all that work to recreate Liquid Glass 😁.

                                1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                                  Link Preview ImageLink Preview Image
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #104

                                  'Attenuated shadows'

                                  A little better

                                  Link Preview Image
                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    'Attenuated shadows'

                                    A little better

                                    Link Preview Image
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #105

                                    Maybe I should have bought a faster Mac before trying to write a raytracer…

                                    stroughtonsmith@mastodon.socialS berndgoldschmidt@mastodon.socialB 2 Replies Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                      Tool: Codex 5.3 Medium
                                      Time: About a day's worth of work has gone into it

                                      marcoponton@mastodon.socialM This user is from outside of this forum
                                      marcoponton@mastodon.socialM This user is from outside of this forum
                                      marcoponton@mastodon.social
                                      wrote last edited by
                                      #106

                                      @stroughtonsmith I was always impressed by your skills to go from idea to PoC to shipping, but this is next level. I need my own project now to try this tech to its fullest. I work in a large enterprise where AI means Microsoft Copilot. I tried Claude on a smaller personal project and was impressed but never thought you could vibe-code a working 3D app in less than 24 hrs.

                                      1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Maybe I should have bought a faster Mac before trying to write a raytracer…

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #107

                                        Trying not to fry my GPU with caustics, but Metal isn't happy

                                        finnvoorhees@mastodon.socialF dgriffinjones@tech.lgbtD callin@hachyderm.ioC stroughtonsmith@mastodon.socialS 4 Replies Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Trying not to fry my GPU with caustics, but Metal isn't happy

                                          finnvoorhees@mastodon.socialF This user is from outside of this forum
                                          finnvoorhees@mastodon.socialF This user is from outside of this forum
                                          finnvoorhees@mastodon.social
                                          wrote last edited by
                                          #108

                                          @stroughtonsmith have you considered rendering at a smaller scale and using MetalFX to upscale? they even have a denoising upscaler now, seems like it was pretty much designed for exactly this

                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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