Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. Back at it

Back at it

Scheduled Pinned Locked Moved Uncategorized
234 Posts 70 Posters 284 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Just a normal teapot.

    Link Preview Image
    haifisch@nso.groupH This user is from outside of this forum
    haifisch@nso.groupH This user is from outside of this forum
    haifisch@nso.group
    wrote last edited by
    #140

    @stroughtonsmith ooooh and a Suzanne, my favorite!

    1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Just a normal teapot.

      Link Preview Image
      chechoribero@mograph.socialC This user is from outside of this forum
      chechoribero@mograph.socialC This user is from outside of this forum
      chechoribero@mograph.social
      wrote last edited by
      #141

      @stroughtonsmith I want this on a T-shirt

      1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Just a normal teapot.

        Link Preview Image
        cdf1982@iosdev.spaceC This user is from outside of this forum
        cdf1982@iosdev.spaceC This user is from outside of this forum
        cdf1982@iosdev.space
        wrote last edited by
        #142

        @stroughtonsmith 418

        1 Reply Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Just a normal teapot.

          Link Preview Image
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #143

          Hadn't tried the visionOS build, but it works too.

          With a caveat.

          visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

          Functionally, this could be a visionOS app.

          Practically, no.

          Link Preview ImageLink Preview ImageLink Preview Image
          gklka@mastodon.socialG stroughtonsmith@mastodon.socialS edmn@mastodon.socialE 3 Replies Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Hadn't tried the visionOS build, but it works too.

            With a caveat.

            visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

            Functionally, this could be a visionOS app.

            Practically, no.

            Link Preview ImageLink Preview ImageLink Preview Image
            gklka@mastodon.socialG This user is from outside of this forum
            gklka@mastodon.socialG This user is from outside of this forum
            gklka@mastodon.social
            wrote last edited by
            #144

            @stroughtonsmith Erm, is it real 3D? ๐Ÿ™‚

            stroughtonsmith@mastodon.socialS 1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Hadn't tried the visionOS build, but it works too.

              With a caveat.

              visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

              Functionally, this could be a visionOS app.

              Practically, no.

              Link Preview ImageLink Preview ImageLink Preview Image
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #145

              You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
              0
              • gklka@mastodon.socialG gklka@mastodon.social

                @stroughtonsmith Erm, is it real 3D? ๐Ÿ™‚

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #146

                @gklka it's Metal, it's not RealityKit

                gklka@mastodon.socialG 1 Reply Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Hadn't tried the visionOS build, but it works too.

                  With a caveat.

                  visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                  Functionally, this could be a visionOS app.

                  Practically, no.

                  Link Preview ImageLink Preview ImageLink Preview Image
                  edmn@mastodon.socialE This user is from outside of this forum
                  edmn@mastodon.socialE This user is from outside of this forum
                  edmn@mastodon.social
                  wrote last edited by
                  #147

                  @stroughtonsmith have you tried closing your eyes to make it render faster? ๐Ÿ˜‚

                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                  0
                  • edmn@mastodon.socialE edmn@mastodon.social

                    @stroughtonsmith have you tried closing your eyes to make it render faster? ๐Ÿ˜‚

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #148

                    @edmn the OS is doing it for me

                    1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      @gklka it's Metal, it's not RealityKit

                      gklka@mastodon.socialG This user is from outside of this forum
                      gklka@mastodon.socialG This user is from outside of this forum
                      gklka@mastodon.social
                      wrote last edited by
                      #149

                      @stroughtonsmith Too bad. These 3D editors are perfect fit for Vision

                      1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #150

                        What if you could step into your Bryce scenes?

                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                        0
                        • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                          @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if itโ€™s just a throw-away bit of fun, remains striking to me.

                          makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                          makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                          makeavoy@mastodon.gamedev.place
                          wrote last edited by
                          #151

                          Makes you wonder who's code the LLM learned from. Is there a full metal project out there already? Does it have similar default menu elements? How much of it is novel here? How much more optimized would it be hand crafted? Is it negligible?

                          1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            What if you could step into your Bryce scenes?

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #152

                            Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                            This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                            stroughtonsmith@mastodon.socialS simsaens@mastodon.socialS jlaase@hachyderm.ioJ matcha06@mastodon.socialM yiningkarlli@mastodon.gamedev.placeY 5 Replies Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                              This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #153

                              I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                              Hello [MacBook] Neo.

                              Link Preview Image
                              stroughtonsmith@mastodon.socialS mpwg@hachyderm.ioM 2 Replies Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                simsaens@mastodon.socialS This user is from outside of this forum
                                simsaens@mastodon.socialS This user is from outside of this forum
                                simsaens@mastodon.social
                                wrote last edited by
                                #154

                                @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

                                After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

                                I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

                                stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                0
                                • simsaens@mastodon.socialS simsaens@mastodon.social

                                  @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

                                  After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

                                  I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #155

                                  @simsaens I could suggest things, but if you want to take this offline, DM me your iMessage maybe

                                  1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                    This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                    jlaase@hachyderm.ioJ This user is from outside of this forum
                                    jlaase@hachyderm.ioJ This user is from outside of this forum
                                    jlaase@hachyderm.io
                                    wrote last edited by
                                    #156

                                    @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • jlaase@hachyderm.ioJ jlaase@hachyderm.io

                                      @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #157

                                      @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

                                      jlaase@hachyderm.ioJ 2 Replies Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                        This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                        matcha06@mastodon.socialM This user is from outside of this forum
                                        matcha06@mastodon.socialM This user is from outside of this forum
                                        matcha06@mastodon.social
                                        wrote last edited by
                                        #158

                                        @stroughtonsmith for my use, the "vibe Coding" is most helpful for edge cases where it would be a huge rabbit whole to implement a relatively small feature, so we're aligned there. Thank you for sharing your work online

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                                          Hello [MacBook] Neo.

                                          Link Preview Image
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #159

                                          So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene ๐Ÿ˜

                                          It's real frickin cool.

                                          The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                                          gklka@mastodon.socialG bluefirex@mastodon.onlineB stroughtonsmith@mastodon.socialS cdf1982@iosdev.spaceC 5 Replies Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups