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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    The old viewport gizmo was faked in 2D, so I had it rewrite it in Metal and with a different projection, and now it's much better. I also added exponential decay to the orbit gesture so you can fling the camera around

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #138

    Ha, cute, you can even fling the raytracer around 🤣

    Also I added an expanded progress indicator

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Ha, cute, you can even fling the raytracer around 🤣

      Also I added an expanded progress indicator

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #139

      Just a normal teapot.

      Link Preview Image
      haifisch@nso.groupH chechoribero@mograph.socialC cdf1982@iosdev.spaceC stroughtonsmith@mastodon.socialS 4 Replies Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Just a normal teapot.

        Link Preview Image
        haifisch@nso.groupH This user is from outside of this forum
        haifisch@nso.groupH This user is from outside of this forum
        haifisch@nso.group
        wrote last edited by
        #140

        @stroughtonsmith ooooh and a Suzanne, my favorite!

        1 Reply Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Just a normal teapot.

          Link Preview Image
          chechoribero@mograph.socialC This user is from outside of this forum
          chechoribero@mograph.socialC This user is from outside of this forum
          chechoribero@mograph.social
          wrote last edited by
          #141

          @stroughtonsmith I want this on a T-shirt

          1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Just a normal teapot.

            Link Preview Image
            cdf1982@iosdev.spaceC This user is from outside of this forum
            cdf1982@iosdev.spaceC This user is from outside of this forum
            cdf1982@iosdev.space
            wrote last edited by
            #142

            @stroughtonsmith 418

            1 Reply Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Just a normal teapot.

              Link Preview Image
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #143

              Hadn't tried the visionOS build, but it works too.

              With a caveat.

              visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

              Functionally, this could be a visionOS app.

              Practically, no.

              Link Preview ImageLink Preview ImageLink Preview Image
              gklka@mastodon.socialG stroughtonsmith@mastodon.socialS edmn@mastodon.socialE 3 Replies Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Hadn't tried the visionOS build, but it works too.

                With a caveat.

                visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                Functionally, this could be a visionOS app.

                Practically, no.

                Link Preview ImageLink Preview ImageLink Preview Image
                gklka@mastodon.socialG This user is from outside of this forum
                gklka@mastodon.socialG This user is from outside of this forum
                gklka@mastodon.social
                wrote last edited by
                #144

                @stroughtonsmith Erm, is it real 3D? 🙂

                stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Hadn't tried the visionOS build, but it works too.

                  With a caveat.

                  visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                  Functionally, this could be a visionOS app.

                  Practically, no.

                  Link Preview ImageLink Preview ImageLink Preview Image
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #145

                  You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                  • gklka@mastodon.socialG gklka@mastodon.social

                    @stroughtonsmith Erm, is it real 3D? 🙂

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #146

                    @gklka it's Metal, it's not RealityKit

                    gklka@mastodon.socialG 1 Reply Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Hadn't tried the visionOS build, but it works too.

                      With a caveat.

                      visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                      Functionally, this could be a visionOS app.

                      Practically, no.

                      Link Preview ImageLink Preview ImageLink Preview Image
                      edmn@mastodon.socialE This user is from outside of this forum
                      edmn@mastodon.socialE This user is from outside of this forum
                      edmn@mastodon.social
                      wrote last edited by
                      #147

                      @stroughtonsmith have you tried closing your eyes to make it render faster? 😂

                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                      0
                      • edmn@mastodon.socialE edmn@mastodon.social

                        @stroughtonsmith have you tried closing your eyes to make it render faster? 😂

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #148

                        @edmn the OS is doing it for me

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          @gklka it's Metal, it's not RealityKit

                          gklka@mastodon.socialG This user is from outside of this forum
                          gklka@mastodon.socialG This user is from outside of this forum
                          gklka@mastodon.social
                          wrote last edited by
                          #149

                          @stroughtonsmith Too bad. These 3D editors are perfect fit for Vision

                          1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #150

                            What if you could step into your Bryce scenes?

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                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                            • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                              @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

                              makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                              makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                              makeavoy@mastodon.gamedev.place
                              wrote last edited by
                              #151

                              Makes you wonder who's code the LLM learned from. Is there a full metal project out there already? Does it have similar default menu elements? How much of it is novel here? How much more optimized would it be hand crafted? Is it negligible?

                              1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                What if you could step into your Bryce scenes?

                                Link Preview Image
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #152

                                Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                stroughtonsmith@mastodon.socialS simsaens@mastodon.socialS jlaase@hachyderm.ioJ matcha06@mastodon.socialM yiningkarlli@mastodon.gamedev.placeY 5 Replies Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                  This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #153

                                  I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                                  Hello [MacBook] Neo.

                                  stroughtonsmith@mastodon.socialS mpwg@hachyderm.ioM 2 Replies Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                    This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                    simsaens@mastodon.socialS This user is from outside of this forum
                                    simsaens@mastodon.socialS This user is from outside of this forum
                                    simsaens@mastodon.social
                                    wrote last edited by
                                    #154

                                    @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

                                    After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

                                    I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • simsaens@mastodon.socialS simsaens@mastodon.social

                                      @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

                                      After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

                                      I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #155

                                      @simsaens I could suggest things, but if you want to take this offline, DM me your iMessage maybe

                                      1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                        This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                        jlaase@hachyderm.ioJ This user is from outside of this forum
                                        jlaase@hachyderm.ioJ This user is from outside of this forum
                                        jlaase@hachyderm.io
                                        wrote last edited by
                                        #156

                                        @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

                                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                        0
                                        • jlaase@hachyderm.ioJ jlaase@hachyderm.io

                                          @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #157

                                          @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

                                          jlaase@hachyderm.ioJ 2 Replies Last reply
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