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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Just a normal teapot.

    chechoribero@mograph.socialC This user is from outside of this forum
    chechoribero@mograph.socialC This user is from outside of this forum
    chechoribero@mograph.social
    wrote last edited by
    #141

    @stroughtonsmith I want this on a T-shirt

    1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Just a normal teapot.

      cdf1982@iosdev.spaceC This user is from outside of this forum
      cdf1982@iosdev.spaceC This user is from outside of this forum
      cdf1982@iosdev.space
      wrote last edited by
      #142

      @stroughtonsmith 418

      1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Just a normal teapot.

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #143

        Hadn't tried the visionOS build, but it works too.

        With a caveat.

        visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

        Functionally, this could be a visionOS app.

        Practically, no.

        gklka@mastodon.socialG stroughtonsmith@mastodon.socialS edmn@mastodon.socialE 3 Replies Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Hadn't tried the visionOS build, but it works too.

          With a caveat.

          visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

          Functionally, this could be a visionOS app.

          Practically, no.

          gklka@mastodon.socialG This user is from outside of this forum
          gklka@mastodon.socialG This user is from outside of this forum
          gklka@mastodon.social
          wrote last edited by
          #144

          @stroughtonsmith Erm, is it real 3D? πŸ™‚

          stroughtonsmith@mastodon.socialS 1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Hadn't tried the visionOS build, but it works too.

            With a caveat.

            visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

            Functionally, this could be a visionOS app.

            Practically, no.

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #145

            You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

            stroughtonsmith@mastodon.socialS 1 Reply Last reply
            0
            • gklka@mastodon.socialG gklka@mastodon.social

              @stroughtonsmith Erm, is it real 3D? πŸ™‚

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #146

              @gklka it's Metal, it's not RealityKit

              gklka@mastodon.socialG 1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Hadn't tried the visionOS build, but it works too.

                With a caveat.

                visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                Functionally, this could be a visionOS app.

                Practically, no.

                edmn@mastodon.socialE This user is from outside of this forum
                edmn@mastodon.socialE This user is from outside of this forum
                edmn@mastodon.social
                wrote last edited by
                #147

                @stroughtonsmith have you tried closing your eyes to make it render faster? πŸ˜‚

                stroughtonsmith@mastodon.socialS 1 Reply Last reply
                0
                • edmn@mastodon.socialE edmn@mastodon.social

                  @stroughtonsmith have you tried closing your eyes to make it render faster? πŸ˜‚

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #148

                  @edmn the OS is doing it for me

                  1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    @gklka it's Metal, it's not RealityKit

                    gklka@mastodon.socialG This user is from outside of this forum
                    gklka@mastodon.socialG This user is from outside of this forum
                    gklka@mastodon.social
                    wrote last edited by
                    #149

                    @stroughtonsmith Too bad. These 3D editors are perfect fit for Vision

                    1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #150

                      What if you could step into your Bryce scenes?

                      Link Preview Image
                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                      0
                      • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                        @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

                        makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                        makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                        makeavoy@mastodon.gamedev.place
                        wrote last edited by
                        #151

                        Makes you wonder who's code the LLM learned from. Is there a full metal project out there already? Does it have similar default menu elements? How much of it is novel here? How much more optimized would it be hand crafted? Is it negligible?

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          What if you could step into your Bryce scenes?

                          Link Preview Image
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #152

                          Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                          This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                          stroughtonsmith@mastodon.socialS simsaens@mastodon.socialS jlaase@hachyderm.ioJ matcha06@mastodon.socialM yiningkarlli@mastodon.gamedev.placeY 5 Replies Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                            This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #153

                            I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                            Hello [MacBook] Neo.

                            Link Preview Image
                            stroughtonsmith@mastodon.socialS mpwg@hachyderm.ioM 2 Replies Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                              This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                              simsaens@mastodon.socialS This user is from outside of this forum
                              simsaens@mastodon.socialS This user is from outside of this forum
                              simsaens@mastodon.social
                              wrote last edited by
                              #154

                              @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

                              After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

                              I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

                              stroughtonsmith@mastodon.socialS 1 Reply Last reply
                              0
                              • simsaens@mastodon.socialS simsaens@mastodon.social

                                @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

                                After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

                                I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #155

                                @simsaens I could suggest things, but if you want to take this offline, DM me your iMessage maybe

                                1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                  This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                  jlaase@hachyderm.ioJ This user is from outside of this forum
                                  jlaase@hachyderm.ioJ This user is from outside of this forum
                                  jlaase@hachyderm.io
                                  wrote last edited by
                                  #156

                                  @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                  0
                                  • jlaase@hachyderm.ioJ jlaase@hachyderm.io

                                    @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #157

                                    @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

                                    jlaase@hachyderm.ioJ 2 Replies Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                      This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                      matcha06@mastodon.socialM This user is from outside of this forum
                                      matcha06@mastodon.socialM This user is from outside of this forum
                                      matcha06@mastodon.social
                                      wrote last edited by
                                      #158

                                      @stroughtonsmith for my use, the "vibe Coding" is most helpful for edge cases where it would be a huge rabbit whole to implement a relatively small feature, so we're aligned there. Thank you for sharing your work online

                                      1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                                        Hello [MacBook] Neo.

                                        Link Preview Image
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #159

                                        So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                                        It's real frickin cool.

                                        The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                                        gklka@mastodon.socialG bluefirex@mastodon.onlineB stroughtonsmith@mastodon.socialS cdf1982@iosdev.spaceC 5 Replies Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                                          It's real frickin cool.

                                          The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                                          gklka@mastodon.socialG This user is from outside of this forum
                                          gklka@mastodon.socialG This user is from outside of this forum
                                          gklka@mastodon.social
                                          wrote last edited by
                                          #160

                                          @stroughtonsmith I knew you will do it πŸ˜‰

                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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