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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Hadn't tried the visionOS build, but it works too.

    With a caveat.

    visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

    Functionally, this could be a visionOS app.

    Practically, no.

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    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #145

    You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
    0
    • gklka@mastodon.socialG gklka@mastodon.social

      @stroughtonsmith Erm, is it real 3D? πŸ™‚

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #146

      @gklka it's Metal, it's not RealityKit

      gklka@mastodon.socialG 1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Hadn't tried the visionOS build, but it works too.

        With a caveat.

        visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

        Functionally, this could be a visionOS app.

        Practically, no.

        Link Preview ImageLink Preview ImageLink Preview Image
        edmn@mastodon.socialE This user is from outside of this forum
        edmn@mastodon.socialE This user is from outside of this forum
        edmn@mastodon.social
        wrote last edited by
        #147

        @stroughtonsmith have you tried closing your eyes to make it render faster? πŸ˜‚

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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        • edmn@mastodon.socialE edmn@mastodon.social

          @stroughtonsmith have you tried closing your eyes to make it render faster? πŸ˜‚

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #148

          @edmn the OS is doing it for me

          1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            @gklka it's Metal, it's not RealityKit

            gklka@mastodon.socialG This user is from outside of this forum
            gklka@mastodon.socialG This user is from outside of this forum
            gklka@mastodon.social
            wrote last edited by
            #149

            @stroughtonsmith Too bad. These 3D editors are perfect fit for Vision

            1 Reply Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #150

              What if you could step into your Bryce scenes?

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              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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              • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

                makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                makeavoy@mastodon.gamedev.place
                wrote last edited by
                #151

                Makes you wonder who's code the LLM learned from. Is there a full metal project out there already? Does it have similar default menu elements? How much of it is novel here? How much more optimized would it be hand crafted? Is it negligible?

                1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  What if you could step into your Bryce scenes?

                  Link Preview Image
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #152

                  Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                  This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                  stroughtonsmith@mastodon.socialS simsaens@mastodon.socialS jlaase@hachyderm.ioJ matcha06@mastodon.socialM yiningkarlli@mastodon.gamedev.placeY 5 Replies Last reply
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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                    This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #153

                    I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                    Hello [MacBook] Neo.

                    stroughtonsmith@mastodon.socialS mpwg@hachyderm.ioM 2 Replies Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                      This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                      simsaens@mastodon.socialS This user is from outside of this forum
                      simsaens@mastodon.socialS This user is from outside of this forum
                      simsaens@mastodon.social
                      wrote last edited by
                      #154

                      @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

                      After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

                      I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                      • simsaens@mastodon.socialS simsaens@mastodon.social

                        @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

                        After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

                        I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #155

                        @simsaens I could suggest things, but if you want to take this offline, DM me your iMessage maybe

                        1 Reply Last reply
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                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                          This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                          jlaase@hachyderm.ioJ This user is from outside of this forum
                          jlaase@hachyderm.ioJ This user is from outside of this forum
                          jlaase@hachyderm.io
                          wrote last edited by
                          #156

                          @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                          • jlaase@hachyderm.ioJ jlaase@hachyderm.io

                            @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #157

                            @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

                            jlaase@hachyderm.ioJ 2 Replies Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                              This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                              matcha06@mastodon.socialM This user is from outside of this forum
                              matcha06@mastodon.socialM This user is from outside of this forum
                              matcha06@mastodon.social
                              wrote last edited by
                              #158

                              @stroughtonsmith for my use, the "vibe Coding" is most helpful for edge cases where it would be a huge rabbit whole to implement a relatively small feature, so we're aligned there. Thank you for sharing your work online

                              1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                                Hello [MacBook] Neo.

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #159

                                So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                                It's real frickin cool.

                                The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                                gklka@mastodon.socialG bluefirex@mastodon.onlineB stroughtonsmith@mastodon.socialS cdf1982@iosdev.spaceC 5 Replies Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                                  It's real frickin cool.

                                  The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                                  gklka@mastodon.socialG This user is from outside of this forum
                                  gklka@mastodon.socialG This user is from outside of this forum
                                  gklka@mastodon.social
                                  wrote last edited by
                                  #160

                                  @stroughtonsmith I knew you will do it πŸ˜‰

                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                                    It's real frickin cool.

                                    The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                                    bluefirex@mastodon.onlineB This user is from outside of this forum
                                    bluefirex@mastodon.onlineB This user is from outside of this forum
                                    bluefirex@mastodon.online
                                    wrote last edited by
                                    #161

                                    @stroughtonsmith that is extremely cool

                                    1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                                      It's real frickin cool.

                                      The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                                      bluefirex@mastodon.onlineB This user is from outside of this forum
                                      bluefirex@mastodon.onlineB This user is from outside of this forum
                                      bluefirex@mastodon.online
                                      wrote last edited by
                                      #162

                                      @stroughtonsmith to be honest, that concept might be one of the greatest use cases for Vision Pro. Imagine two controllers in your hand for much more precise input and you've got an awesome product

                                      1 Reply Last reply
                                      0
                                      • gklka@mastodon.socialG gklka@mastodon.social

                                        @stroughtonsmith I knew you will do it πŸ˜‰

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #163

                                        @gklka I blame you

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                                          Hello [MacBook] Neo.

                                          mpwg@hachyderm.ioM This user is from outside of this forum
                                          mpwg@hachyderm.ioM This user is from outside of this forum
                                          mpwg@hachyderm.io
                                          wrote last edited by
                                          #164

                                          @stroughtonsmith I imagine this screen still haunts some Apple engineers 🀣

                                          1 Reply Last reply
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