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CIRCLE WITH A DOT

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Back at it

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  • ryan@goodlett.socialR ryan@goodlett.social

    @stroughtonsmith put it in the about screen for all your apps of course! Hi @jamesthomson.

    jamesthomson@mastodon.socialJ This user is from outside of this forum
    jamesthomson@mastodon.socialJ This user is from outside of this forum
    jamesthomson@mastodon.social
    wrote last edited by
    #136

    @ryan @stroughtonsmith πŸ˜‚

    1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      I made my control groups collapsible, with a priority system. Honestly they're my favorite part of this prototype

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #137

      The old viewport gizmo was faked in 2D, so I had it rewrite it in Metal and with a different projection, and now it's much better. I also added exponential decay to the orbit gesture so you can fling the camera around

      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        The old viewport gizmo was faked in 2D, so I had it rewrite it in Metal and with a different projection, and now it's much better. I also added exponential decay to the orbit gesture so you can fling the camera around

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #138

        Ha, cute, you can even fling the raytracer around 🀣

        Also I added an expanded progress indicator

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Ha, cute, you can even fling the raytracer around 🀣

          Also I added an expanded progress indicator

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #139

          Just a normal teapot.

          Link Preview Image
          haifisch@nso.groupH chechoribero@mograph.socialC cdf1982@iosdev.spaceC stroughtonsmith@mastodon.socialS 4 Replies Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Just a normal teapot.

            Link Preview Image
            haifisch@nso.groupH This user is from outside of this forum
            haifisch@nso.groupH This user is from outside of this forum
            haifisch@nso.group
            wrote last edited by
            #140

            @stroughtonsmith ooooh and a Suzanne, my favorite!

            1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Just a normal teapot.

              Link Preview Image
              chechoribero@mograph.socialC This user is from outside of this forum
              chechoribero@mograph.socialC This user is from outside of this forum
              chechoribero@mograph.social
              wrote last edited by
              #141

              @stroughtonsmith I want this on a T-shirt

              1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Just a normal teapot.

                Link Preview Image
                cdf1982@iosdev.spaceC This user is from outside of this forum
                cdf1982@iosdev.spaceC This user is from outside of this forum
                cdf1982@iosdev.space
                wrote last edited by
                #142

                @stroughtonsmith 418

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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Just a normal teapot.

                  Link Preview Image
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #143

                  Hadn't tried the visionOS build, but it works too.

                  With a caveat.

                  visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                  Functionally, this could be a visionOS app.

                  Practically, no.

                  Link Preview ImageLink Preview ImageLink Preview Image
                  gklka@mastodon.socialG stroughtonsmith@mastodon.socialS edmn@mastodon.socialE 3 Replies Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Hadn't tried the visionOS build, but it works too.

                    With a caveat.

                    visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                    Functionally, this could be a visionOS app.

                    Practically, no.

                    Link Preview ImageLink Preview ImageLink Preview Image
                    gklka@mastodon.socialG This user is from outside of this forum
                    gklka@mastodon.socialG This user is from outside of this forum
                    gklka@mastodon.social
                    wrote last edited by
                    #144

                    @stroughtonsmith Erm, is it real 3D? πŸ™‚

                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Hadn't tried the visionOS build, but it works too.

                      With a caveat.

                      visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                      Functionally, this could be a visionOS app.

                      Practically, no.

                      Link Preview ImageLink Preview ImageLink Preview Image
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #145

                      You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                      0
                      • gklka@mastodon.socialG gklka@mastodon.social

                        @stroughtonsmith Erm, is it real 3D? πŸ™‚

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #146

                        @gklka it's Metal, it's not RealityKit

                        gklka@mastodon.socialG 1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Hadn't tried the visionOS build, but it works too.

                          With a caveat.

                          visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                          Functionally, this could be a visionOS app.

                          Practically, no.

                          Link Preview ImageLink Preview ImageLink Preview Image
                          edmn@mastodon.socialE This user is from outside of this forum
                          edmn@mastodon.socialE This user is from outside of this forum
                          edmn@mastodon.social
                          wrote last edited by
                          #147

                          @stroughtonsmith have you tried closing your eyes to make it render faster? πŸ˜‚

                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
                          0
                          • edmn@mastodon.socialE edmn@mastodon.social

                            @stroughtonsmith have you tried closing your eyes to make it render faster? πŸ˜‚

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #148

                            @edmn the OS is doing it for me

                            1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              @gklka it's Metal, it's not RealityKit

                              gklka@mastodon.socialG This user is from outside of this forum
                              gklka@mastodon.socialG This user is from outside of this forum
                              gklka@mastodon.social
                              wrote last edited by
                              #149

                              @stroughtonsmith Too bad. These 3D editors are perfect fit for Vision

                              1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #150

                                What if you could step into your Bryce scenes?

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                                stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                                  @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

                                  makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                                  makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                                  makeavoy@mastodon.gamedev.place
                                  wrote last edited by
                                  #151

                                  Makes you wonder who's code the LLM learned from. Is there a full metal project out there already? Does it have similar default menu elements? How much of it is novel here? How much more optimized would it be hand crafted? Is it negligible?

                                  1 Reply Last reply
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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    What if you could step into your Bryce scenes?

                                    Link Preview Image
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #152

                                    Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                    This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                    stroughtonsmith@mastodon.socialS simsaens@mastodon.socialS jlaase@hachyderm.ioJ matcha06@mastodon.socialM yiningkarlli@mastodon.gamedev.placeY 5 Replies Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                      This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #153

                                      I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                                      Hello [MacBook] Neo.

                                      stroughtonsmith@mastodon.socialS mpwg@hachyderm.ioM 2 Replies Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                        This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                        simsaens@mastodon.socialS This user is from outside of this forum
                                        simsaens@mastodon.socialS This user is from outside of this forum
                                        simsaens@mastodon.social
                                        wrote last edited by
                                        #154

                                        @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

                                        After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

                                        I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

                                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                        0
                                        • simsaens@mastodon.socialS simsaens@mastodon.social

                                          @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

                                          After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

                                          I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #155

                                          @simsaens I could suggest things, but if you want to take this offline, DM me your iMessage maybe

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