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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    So, like, what do I even do with this app?

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    ryan@goodlett.socialR This user is from outside of this forum
    ryan@goodlett.socialR This user is from outside of this forum
    ryan@goodlett.social
    wrote last edited by
    #135

    @stroughtonsmith put it in the about screen for all your apps of course! Hi @jamesthomson.

    jamesthomson@mastodon.socialJ 1 Reply Last reply
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    • ryan@goodlett.socialR ryan@goodlett.social

      @stroughtonsmith put it in the about screen for all your apps of course! Hi @jamesthomson.

      jamesthomson@mastodon.socialJ This user is from outside of this forum
      jamesthomson@mastodon.socialJ This user is from outside of this forum
      jamesthomson@mastodon.social
      wrote last edited by
      #136

      @ryan @stroughtonsmith πŸ˜‚

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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        I made my control groups collapsible, with a priority system. Honestly they're my favorite part of this prototype

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #137

        The old viewport gizmo was faked in 2D, so I had it rewrite it in Metal and with a different projection, and now it's much better. I also added exponential decay to the orbit gesture so you can fling the camera around

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          The old viewport gizmo was faked in 2D, so I had it rewrite it in Metal and with a different projection, and now it's much better. I also added exponential decay to the orbit gesture so you can fling the camera around

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #138

          Ha, cute, you can even fling the raytracer around 🀣

          Also I added an expanded progress indicator

          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Ha, cute, you can even fling the raytracer around 🀣

            Also I added an expanded progress indicator

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #139

            Just a normal teapot.

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            haifisch@nso.groupH chechoribero@mograph.socialC cdf1982@iosdev.spaceC stroughtonsmith@mastodon.socialS 4 Replies Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Just a normal teapot.

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              haifisch@nso.groupH This user is from outside of this forum
              haifisch@nso.groupH This user is from outside of this forum
              haifisch@nso.group
              wrote last edited by
              #140

              @stroughtonsmith ooooh and a Suzanne, my favorite!

              1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Just a normal teapot.

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                chechoribero@mograph.socialC This user is from outside of this forum
                chechoribero@mograph.socialC This user is from outside of this forum
                chechoribero@mograph.social
                wrote last edited by
                #141

                @stroughtonsmith I want this on a T-shirt

                1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Just a normal teapot.

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                  cdf1982@iosdev.spaceC This user is from outside of this forum
                  cdf1982@iosdev.spaceC This user is from outside of this forum
                  cdf1982@iosdev.space
                  wrote last edited by
                  #142

                  @stroughtonsmith 418

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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Just a normal teapot.

                    Link Preview Image
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #143

                    Hadn't tried the visionOS build, but it works too.

                    With a caveat.

                    visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                    Functionally, this could be a visionOS app.

                    Practically, no.

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                    gklka@mastodon.socialG stroughtonsmith@mastodon.socialS edmn@mastodon.socialE 3 Replies Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Hadn't tried the visionOS build, but it works too.

                      With a caveat.

                      visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                      Functionally, this could be a visionOS app.

                      Practically, no.

                      Link Preview ImageLink Preview ImageLink Preview Image
                      gklka@mastodon.socialG This user is from outside of this forum
                      gklka@mastodon.socialG This user is from outside of this forum
                      gklka@mastodon.social
                      wrote last edited by
                      #144

                      @stroughtonsmith Erm, is it real 3D? πŸ™‚

                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Hadn't tried the visionOS build, but it works too.

                        With a caveat.

                        visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                        Functionally, this could be a visionOS app.

                        Practically, no.

                        Link Preview ImageLink Preview ImageLink Preview Image
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #145

                        You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                        • gklka@mastodon.socialG gklka@mastodon.social

                          @stroughtonsmith Erm, is it real 3D? πŸ™‚

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #146

                          @gklka it's Metal, it's not RealityKit

                          gklka@mastodon.socialG 1 Reply Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Hadn't tried the visionOS build, but it works too.

                            With a caveat.

                            visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.

                            Functionally, this could be a visionOS app.

                            Practically, no.

                            Link Preview ImageLink Preview ImageLink Preview Image
                            edmn@mastodon.socialE This user is from outside of this forum
                            edmn@mastodon.socialE This user is from outside of this forum
                            edmn@mastodon.social
                            wrote last edited by
                            #147

                            @stroughtonsmith have you tried closing your eyes to make it render faster? πŸ˜‚

                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                            • edmn@mastodon.socialE edmn@mastodon.social

                              @stroughtonsmith have you tried closing your eyes to make it render faster? πŸ˜‚

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #148

                              @edmn the OS is doing it for me

                              1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                @gklka it's Metal, it's not RealityKit

                                gklka@mastodon.socialG This user is from outside of this forum
                                gklka@mastodon.socialG This user is from outside of this forum
                                gklka@mastodon.social
                                wrote last edited by
                                #149

                                @stroughtonsmith Too bad. These 3D editors are perfect fit for Vision

                                1 Reply Last reply
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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #150

                                  What if you could step into your Bryce scenes?

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                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                  • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

                                    @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

                                    makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                                    makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
                                    makeavoy@mastodon.gamedev.place
                                    wrote last edited by
                                    #151

                                    Makes you wonder who's code the LLM learned from. Is there a full metal project out there already? Does it have similar default menu elements? How much of it is novel here? How much more optimized would it be hand crafted? Is it negligible?

                                    1 Reply Last reply
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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      What if you could step into your Bryce scenes?

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                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #152

                                      Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                      This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                      stroughtonsmith@mastodon.socialS simsaens@mastodon.socialS jlaase@hachyderm.ioJ matcha06@mastodon.socialM yiningkarlli@mastodon.gamedev.placeY 5 Replies Last reply
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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                        This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #153

                                        I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                                        Hello [MacBook] Neo.

                                        stroughtonsmith@mastodon.socialS mpwg@hachyderm.ioM 2 Replies Last reply
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                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                          This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                          simsaens@mastodon.socialS This user is from outside of this forum
                                          simsaens@mastodon.socialS This user is from outside of this forum
                                          simsaens@mastodon.social
                                          wrote last edited by
                                          #154

                                          @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

                                          After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

                                          I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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