Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. Back at it

Back at it

Scheduled Pinned Locked Moved Uncategorized
234 Posts 70 Posters 284 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #150

    What if you could step into your Bryce scenes?

    Link Preview Image
    stroughtonsmith@mastodon.socialS 1 Reply Last reply
    0
    • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

      @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

      makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
      makeavoy@mastodon.gamedev.placeM This user is from outside of this forum
      makeavoy@mastodon.gamedev.place
      wrote last edited by
      #151

      Makes you wonder who's code the LLM learned from. Is there a full metal project out there already? Does it have similar default menu elements? How much of it is novel here? How much more optimized would it be hand crafted? Is it negligible?

      1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        What if you could step into your Bryce scenes?

        Link Preview Image
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #152

        Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

        This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

        stroughtonsmith@mastodon.socialS simsaens@mastodon.socialS jlaase@hachyderm.ioJ matcha06@mastodon.socialM yiningkarlli@mastodon.gamedev.placeY 5 Replies Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

          This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #153

          I love how visionOS, uniquely, *explodes* when rendering goes wrong.

          Hello [MacBook] Neo.

          Link Preview Image
          stroughtonsmith@mastodon.socialS mpwg@hachyderm.ioM 2 Replies Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

            This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

            simsaens@mastodon.socialS This user is from outside of this forum
            simsaens@mastodon.socialS This user is from outside of this forum
            simsaens@mastodon.social
            wrote last edited by
            #154

            @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

            After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

            I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

            stroughtonsmith@mastodon.socialS 1 Reply Last reply
            0
            • simsaens@mastodon.socialS simsaens@mastodon.social

              @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

              After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

              I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #155

              @simsaens I could suggest things, but if you want to take this offline, DM me your iMessage maybe

              1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                jlaase@hachyderm.ioJ This user is from outside of this forum
                jlaase@hachyderm.ioJ This user is from outside of this forum
                jlaase@hachyderm.io
                wrote last edited by
                #156

                @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

                stroughtonsmith@mastodon.socialS 1 Reply Last reply
                0
                • jlaase@hachyderm.ioJ jlaase@hachyderm.io

                  @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #157

                  @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

                  jlaase@hachyderm.ioJ 2 Replies Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                    This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                    matcha06@mastodon.socialM This user is from outside of this forum
                    matcha06@mastodon.socialM This user is from outside of this forum
                    matcha06@mastodon.social
                    wrote last edited by
                    #158

                    @stroughtonsmith for my use, the "vibe Coding" is most helpful for edge cases where it would be a huge rabbit whole to implement a relatively small feature, so we're aligned there. Thank you for sharing your work online

                    1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                      Hello [MacBook] Neo.

                      Link Preview Image
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #159

                      So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                      It's real frickin cool.

                      The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                      gklka@mastodon.socialG bluefirex@mastodon.onlineB stroughtonsmith@mastodon.socialS cdf1982@iosdev.spaceC 5 Replies Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                        It's real frickin cool.

                        The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                        gklka@mastodon.socialG This user is from outside of this forum
                        gklka@mastodon.socialG This user is from outside of this forum
                        gklka@mastodon.social
                        wrote last edited by
                        #160

                        @stroughtonsmith I knew you will do it 😉

                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                          It's real frickin cool.

                          The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                          bluefirex@mastodon.onlineB This user is from outside of this forum
                          bluefirex@mastodon.onlineB This user is from outside of this forum
                          bluefirex@mastodon.online
                          wrote last edited by
                          #161

                          @stroughtonsmith that is extremely cool

                          1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                            It's real frickin cool.

                            The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                            bluefirex@mastodon.onlineB This user is from outside of this forum
                            bluefirex@mastodon.onlineB This user is from outside of this forum
                            bluefirex@mastodon.online
                            wrote last edited by
                            #162

                            @stroughtonsmith to be honest, that concept might be one of the greatest use cases for Vision Pro. Imagine two controllers in your hand for much more precise input and you've got an awesome product

                            1 Reply Last reply
                            0
                            • gklka@mastodon.socialG gklka@mastodon.social

                              @stroughtonsmith I knew you will do it 😉

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #163

                              @gklka I blame you

                              1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                                Hello [MacBook] Neo.

                                Link Preview Image
                                mpwg@hachyderm.ioM This user is from outside of this forum
                                mpwg@hachyderm.ioM This user is from outside of this forum
                                mpwg@hachyderm.io
                                wrote last edited by
                                #164

                                @stroughtonsmith I imagine this screen still haunts some Apple engineers 🤣

                                1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  I figured I needed some kind of glass shader

                                  jaanus@iosdev.spaceJ This user is from outside of this forum
                                  jaanus@iosdev.spaceJ This user is from outside of this forum
                                  jaanus@iosdev.space
                                  wrote last edited by
                                  #165

                                  @stroughtonsmith but is it Liquid Glass 🙃

                                  1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                                    It's real frickin cool.

                                    The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #166

                                    I figured why not use RealityKit for the material previews, so now they are actual spheres.

                                    Miraculously, it all still works — the Metal viewport, the Metal immersive scene, and the RealityKit UI elements, but it's very clear the Vision Pro (M2) doesn't have much headroom to build an actual app around this stuff

                                    Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      I figured why not use RealityKit for the material previews, so now they are actual spheres.

                                      Miraculously, it all still works — the Metal viewport, the Metal immersive scene, and the RealityKit UI elements, but it's very clear the Vision Pro (M2) doesn't have much headroom to build an actual app around this stuff

                                      Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #167

                                      The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                                      This entire app project is still in my 'Temp' folder, where throwaway projects live 😅

                                      stroughtonsmith@mastodon.socialS theejj@mastodon.socialT belovedmelody@mastodon.socialB 3 Replies Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                                        This entire app project is still in my 'Temp' folder, where throwaway projects live 😅

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #168

                                        This project, which runs on iPhone, iPad, Mac, and Vision Pro (with Immersive Space), is now 16.5K lines of code

                                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                                          This entire app project is still in my 'Temp' folder, where throwaway projects live 😅

                                          theejj@mastodon.socialT This user is from outside of this forum
                                          theejj@mastodon.socialT This user is from outside of this forum
                                          theejj@mastodon.social
                                          wrote last edited by
                                          #169

                                          @stroughtonsmith “This entire app project is still in my 'Temp' folder, where throwaway projects live”

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups