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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    I love how visionOS, uniquely, *explodes* when rendering goes wrong.

    Hello [MacBook] Neo.

    Link Preview Image
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #159

    So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

    It's real frickin cool.

    The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

    gklka@mastodon.socialG bluefirex@mastodon.onlineB stroughtonsmith@mastodon.socialS cdf1982@iosdev.spaceC 5 Replies Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

      It's real frickin cool.

      The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

      gklka@mastodon.socialG This user is from outside of this forum
      gklka@mastodon.socialG This user is from outside of this forum
      gklka@mastodon.social
      wrote last edited by
      #160

      @stroughtonsmith I knew you will do it πŸ˜‰

      stroughtonsmith@mastodon.socialS 1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

        It's real frickin cool.

        The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

        bluefirex@mastodon.onlineB This user is from outside of this forum
        bluefirex@mastodon.onlineB This user is from outside of this forum
        bluefirex@mastodon.online
        wrote last edited by
        #161

        @stroughtonsmith that is extremely cool

        1 Reply Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

          It's real frickin cool.

          The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

          bluefirex@mastodon.onlineB This user is from outside of this forum
          bluefirex@mastodon.onlineB This user is from outside of this forum
          bluefirex@mastodon.online
          wrote last edited by
          #162

          @stroughtonsmith to be honest, that concept might be one of the greatest use cases for Vision Pro. Imagine two controllers in your hand for much more precise input and you've got an awesome product

          1 Reply Last reply
          0
          • gklka@mastodon.socialG gklka@mastodon.social

            @stroughtonsmith I knew you will do it πŸ˜‰

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #163

            @gklka I blame you

            1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              I love how visionOS, uniquely, *explodes* when rendering goes wrong.

              Hello [MacBook] Neo.

              Link Preview Image
              mpwg@hachyderm.ioM This user is from outside of this forum
              mpwg@hachyderm.ioM This user is from outside of this forum
              mpwg@hachyderm.io
              wrote last edited by
              #164

              @stroughtonsmith I imagine this screen still haunts some Apple engineers 🀣

              1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                I figured I needed some kind of glass shader

                jaanus@iosdev.spaceJ This user is from outside of this forum
                jaanus@iosdev.spaceJ This user is from outside of this forum
                jaanus@iosdev.space
                wrote last edited by
                #165

                @stroughtonsmith but is it Liquid Glass πŸ™ƒ

                1 Reply Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                  It's real frickin cool.

                  The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #166

                  I figured why not use RealityKit for the material previews, so now they are actual spheres.

                  Miraculously, it all still works β€” the Metal viewport, the Metal immersive scene, and the RealityKit UI elements, but it's very clear the Vision Pro (M2) doesn't have much headroom to build an actual app around this stuff

                  Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    I figured why not use RealityKit for the material previews, so now they are actual spheres.

                    Miraculously, it all still works β€” the Metal viewport, the Metal immersive scene, and the RealityKit UI elements, but it's very clear the Vision Pro (M2) doesn't have much headroom to build an actual app around this stuff

                    Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #167

                    The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                    This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                    stroughtonsmith@mastodon.socialS theejj@mastodon.socialT belovedmelody@mastodon.socialB 3 Replies Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                      This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #168

                      This project, which runs on iPhone, iPad, Mac, and Vision Pro (with Immersive Space), is now 16.5K lines of code

                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                        This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                        theejj@mastodon.socialT This user is from outside of this forum
                        theejj@mastodon.socialT This user is from outside of this forum
                        theejj@mastodon.social
                        wrote last edited by
                        #169

                        @stroughtonsmith β€œThis entire app project is still in my 'Temp' folder, where throwaway projects live”

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                          This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                          yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                          yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                          yiningkarlli@mastodon.gamedev.place
                          wrote last edited by
                          #170

                          @stroughtonsmith interestingly for me it is the reverse: a basic modeler with a basic built in ray tracer would take me maybe a day or two to build on my own with an imgui based UI.

                          But all of the native iOS/iPadOS/visionOS stuff would have required me to have dedicated Apple frameworks experts help out on. My experience with writing Apple native apps is super limited. But with Codex, I’ve now made several nice custom, just-for-me native apps to replace things that were just scripts before.

                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
                          0
                          • yiningkarlli@mastodon.gamedev.placeY yiningkarlli@mastodon.gamedev.place

                            @stroughtonsmith interestingly for me it is the reverse: a basic modeler with a basic built in ray tracer would take me maybe a day or two to build on my own with an imgui based UI.

                            But all of the native iOS/iPadOS/visionOS stuff would have required me to have dedicated Apple frameworks experts help out on. My experience with writing Apple native apps is super limited. But with Codex, I’ve now made several nice custom, just-for-me native apps to replace things that were just scripts before.

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #171

                            @yiningkarlli you might be a special case, all things considered πŸ˜‚

                            yiningkarlli@mastodon.gamedev.placeY 1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

                              jlaase@hachyderm.ioJ This user is from outside of this forum
                              jlaase@hachyderm.ioJ This user is from outside of this forum
                              jlaase@hachyderm.io
                              wrote last edited by
                              #172

                              @stroughtonsmith@mastodon.sociadang, I guess I missed it. Thank you for pointing it out for me!

                              1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                @yiningkarlli you might be a special case, all things considered πŸ˜‚

                                yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                                yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                                yiningkarlli@mastodon.gamedev.place
                                wrote last edited by
                                #173

                                @stroughtonsmith Haha, that's fair. You might be too though in Apple stuff; not many other developers reverse engineered all of Catalyst out of thin air before they even announced Catalyst. πŸ˜‰

                                Anyhow all of this is very exciting/cool. I have a sort of researchy project that I was previously planning on just making into your usual kind of crappy janky graphics programmer demo app, but now I'm more ambitious and want to make the whole thing a really nice native Mac app with some help from Codex.

                                1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                                  This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                                  belovedmelody@mastodon.socialB This user is from outside of this forum
                                  belovedmelody@mastodon.socialB This user is from outside of this forum
                                  belovedmelody@mastodon.social
                                  wrote last edited by
                                  #174

                                  @stroughtonsmith it’s really impressive and beautiful how this one is coming together.

                                  1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                                    It's real frickin cool.

                                    The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                                    cdf1982@iosdev.spaceC This user is from outside of this forum
                                    cdf1982@iosdev.spaceC This user is from outside of this forum
                                    cdf1982@iosdev.space
                                    wrote last edited by
                                    #175

                                    @stroughtonsmith This is getting scary

                                    1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      This project, which runs on iPhone, iPad, Mac, and Vision Pro (with Immersive Space), is now 16.5K lines of code

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #176

                                      I thought it was finally time to add vertex editing and subdivision. Now it's a 3D modeling tool and not just a raytracer

                                      juandesant@mathstodon.xyzJ stroughtonsmith@mastodon.socialS 2 Replies Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        I thought it was finally time to add vertex editing and subdivision. Now it's a 3D modeling tool and not just a raytracer

                                        juandesant@mathstodon.xyzJ This user is from outside of this forum
                                        juandesant@mathstodon.xyzJ This user is from outside of this forum
                                        juandesant@mathstodon.xyz
                                        wrote last edited by
                                        #177

                                        @stroughtonsmith Boolean solid operations next?

                                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                        • juandesant@mathstodon.xyzJ juandesant@mathstodon.xyz

                                          @stroughtonsmith Boolean solid operations next?

                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #178

                                          @juandesant good idea

                                          1 Reply Last reply
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