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CIRCLE WITH A DOT

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Back at it

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  • jlaase@hachyderm.ioJ jlaase@hachyderm.io

    @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #157

    @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

    jlaase@hachyderm.ioJ 2 Replies Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

      This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

      matcha06@mastodon.socialM This user is from outside of this forum
      matcha06@mastodon.socialM This user is from outside of this forum
      matcha06@mastodon.social
      wrote last edited by
      #158

      @stroughtonsmith for my use, the "vibe Coding" is most helpful for edge cases where it would be a huge rabbit whole to implement a relatively small feature, so we're aligned there. Thank you for sharing your work online

      1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        I love how visionOS, uniquely, *explodes* when rendering goes wrong.

        Hello [MacBook] Neo.

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #159

        So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

        It's real frickin cool.

        The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

        gklka@mastodon.socialG bluefirex@mastodon.onlineB stroughtonsmith@mastodon.socialS cdf1982@iosdev.spaceC 5 Replies Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

          It's real frickin cool.

          The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

          gklka@mastodon.socialG This user is from outside of this forum
          gklka@mastodon.socialG This user is from outside of this forum
          gklka@mastodon.social
          wrote last edited by
          #160

          @stroughtonsmith I knew you will do it 😉

          stroughtonsmith@mastodon.socialS 1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

            It's real frickin cool.

            The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

            bluefirex@mastodon.onlineB This user is from outside of this forum
            bluefirex@mastodon.onlineB This user is from outside of this forum
            bluefirex@mastodon.online
            wrote last edited by
            #161

            @stroughtonsmith that is extremely cool

            1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

              It's real frickin cool.

              The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

              bluefirex@mastodon.onlineB This user is from outside of this forum
              bluefirex@mastodon.onlineB This user is from outside of this forum
              bluefirex@mastodon.online
              wrote last edited by
              #162

              @stroughtonsmith to be honest, that concept might be one of the greatest use cases for Vision Pro. Imagine two controllers in your hand for much more precise input and you've got an awesome product

              1 Reply Last reply
              0
              • gklka@mastodon.socialG gklka@mastodon.social

                @stroughtonsmith I knew you will do it 😉

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #163

                @gklka I blame you

                1 Reply Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                  Hello [MacBook] Neo.

                  mpwg@hachyderm.ioM This user is from outside of this forum
                  mpwg@hachyderm.ioM This user is from outside of this forum
                  mpwg@hachyderm.io
                  wrote last edited by
                  #164

                  @stroughtonsmith I imagine this screen still haunts some Apple engineers 🤣

                  1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    I figured I needed some kind of glass shader

                    jaanus@iosdev.spaceJ This user is from outside of this forum
                    jaanus@iosdev.spaceJ This user is from outside of this forum
                    jaanus@iosdev.space
                    wrote last edited by
                    #165

                    @stroughtonsmith but is it Liquid Glass 🙃

                    1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                      It's real frickin cool.

                      The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #166

                      I figured why not use RealityKit for the material previews, so now they are actual spheres.

                      Miraculously, it all still works — the Metal viewport, the Metal immersive scene, and the RealityKit UI elements, but it's very clear the Vision Pro (M2) doesn't have much headroom to build an actual app around this stuff

                      Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        I figured why not use RealityKit for the material previews, so now they are actual spheres.

                        Miraculously, it all still works — the Metal viewport, the Metal immersive scene, and the RealityKit UI elements, but it's very clear the Vision Pro (M2) doesn't have much headroom to build an actual app around this stuff

                        Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #167

                        The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                        This entire app project is still in my 'Temp' folder, where throwaway projects live 😅

                        Link Preview ImageLink Preview Image
                        stroughtonsmith@mastodon.socialS theejj@mastodon.socialT belovedmelody@mastodon.socialB 3 Replies Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                          This entire app project is still in my 'Temp' folder, where throwaway projects live 😅

                          Link Preview ImageLink Preview Image
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #168

                          This project, which runs on iPhone, iPad, Mac, and Vision Pro (with Immersive Space), is now 16.5K lines of code

                          Link Preview Image
                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                            This entire app project is still in my 'Temp' folder, where throwaway projects live 😅

                            Link Preview ImageLink Preview Image
                            theejj@mastodon.socialT This user is from outside of this forum
                            theejj@mastodon.socialT This user is from outside of this forum
                            theejj@mastodon.social
                            wrote last edited by
                            #169

                            @stroughtonsmith “This entire app project is still in my 'Temp' folder, where throwaway projects live”

                            1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                              This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                              yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                              yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                              yiningkarlli@mastodon.gamedev.place
                              wrote last edited by
                              #170

                              @stroughtonsmith interestingly for me it is the reverse: a basic modeler with a basic built in ray tracer would take me maybe a day or two to build on my own with an imgui based UI.

                              But all of the native iOS/iPadOS/visionOS stuff would have required me to have dedicated Apple frameworks experts help out on. My experience with writing Apple native apps is super limited. But with Codex, I’ve now made several nice custom, just-for-me native apps to replace things that were just scripts before.

                              stroughtonsmith@mastodon.socialS 1 Reply Last reply
                              0
                              • yiningkarlli@mastodon.gamedev.placeY yiningkarlli@mastodon.gamedev.place

                                @stroughtonsmith interestingly for me it is the reverse: a basic modeler with a basic built in ray tracer would take me maybe a day or two to build on my own with an imgui based UI.

                                But all of the native iOS/iPadOS/visionOS stuff would have required me to have dedicated Apple frameworks experts help out on. My experience with writing Apple native apps is super limited. But with Codex, I’ve now made several nice custom, just-for-me native apps to replace things that were just scripts before.

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #171

                                @yiningkarlli you might be a special case, all things considered 😂

                                yiningkarlli@mastodon.gamedev.placeY 1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

                                  jlaase@hachyderm.ioJ This user is from outside of this forum
                                  jlaase@hachyderm.ioJ This user is from outside of this forum
                                  jlaase@hachyderm.io
                                  wrote last edited by
                                  #172

                                  @stroughtonsmith@mastodon.sociadang, I guess I missed it. Thank you for pointing it out for me!

                                  1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    @yiningkarlli you might be a special case, all things considered 😂

                                    yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                                    yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                                    yiningkarlli@mastodon.gamedev.place
                                    wrote last edited by
                                    #173

                                    @stroughtonsmith Haha, that's fair. You might be too though in Apple stuff; not many other developers reverse engineered all of Catalyst out of thin air before they even announced Catalyst. 😉

                                    Anyhow all of this is very exciting/cool. I have a sort of researchy project that I was previously planning on just making into your usual kind of crappy janky graphics programmer demo app, but now I'm more ambitious and want to make the whole thing a really nice native Mac app with some help from Codex.

                                    1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                                      This entire app project is still in my 'Temp' folder, where throwaway projects live 😅

                                      Link Preview ImageLink Preview Image
                                      belovedmelody@mastodon.socialB This user is from outside of this forum
                                      belovedmelody@mastodon.socialB This user is from outside of this forum
                                      belovedmelody@mastodon.social
                                      wrote last edited by
                                      #174

                                      @stroughtonsmith it’s really impressive and beautiful how this one is coming together.

                                      1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                                        It's real frickin cool.

                                        The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                                        cdf1982@iosdev.spaceC This user is from outside of this forum
                                        cdf1982@iosdev.spaceC This user is from outside of this forum
                                        cdf1982@iosdev.space
                                        wrote last edited by
                                        #175

                                        @stroughtonsmith This is getting scary

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          This project, which runs on iPhone, iPad, Mac, and Vision Pro (with Immersive Space), is now 16.5K lines of code

                                          Link Preview Image
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #176

                                          I thought it was finally time to add vertex editing and subdivision. Now it's a 3D modeling tool and not just a raytracer

                                          juandesant@mathstodon.xyzJ stroughtonsmith@mastodon.socialS 2 Replies Last reply
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