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CIRCLE WITH A DOT

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Back at it

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  • simsaens@mastodon.socialS simsaens@mastodon.social

    @stroughtonsmith your results are amazing, but got me curious about Codex writing Metal, so I asked it to make a solar system simulation

    After two hours of back-and-forth it still can't seem to texture a sphere in a way that doesn't cause the lighting and texture to rotate with the view

    I gave it six goes at trying to get the bloom effect correct, but in the end had to paste an entire blog post into its context about how to render bloom in Metal

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #155

    @simsaens I could suggest things, but if you want to take this offline, DM me your iMessage maybe

    1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

      This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

      jlaase@hachyderm.ioJ This user is from outside of this forum
      jlaase@hachyderm.ioJ This user is from outside of this forum
      jlaase@hachyderm.io
      wrote last edited by
      #156

      @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

      stroughtonsmith@mastodon.socialS 1 Reply Last reply
      0
      • jlaase@hachyderm.ioJ jlaase@hachyderm.io

        @stroughtonsmith watching you build these things over the past few weeks has been amazing. Do you think there is a chance you will create a blog post or have a thread with more details about how you are promoting the AI agents?

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #157

        @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

        jlaase@hachyderm.ioJ 2 Replies Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

          This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

          matcha06@mastodon.socialM This user is from outside of this forum
          matcha06@mastodon.socialM This user is from outside of this forum
          matcha06@mastodon.social
          wrote last edited by
          #158

          @stroughtonsmith for my use, the "vibe Coding" is most helpful for edge cases where it would be a huge rabbit whole to implement a relatively small feature, so we're aligned there. Thank you for sharing your work online

          1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            I love how visionOS, uniquely, *explodes* when rendering goes wrong.

            Hello [MacBook] Neo.

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #159

            So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

            It's real frickin cool.

            The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

            gklka@mastodon.socialG bluefirex@mastodon.onlineB stroughtonsmith@mastodon.socialS cdf1982@iosdev.spaceC 5 Replies Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

              It's real frickin cool.

              The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

              gklka@mastodon.socialG This user is from outside of this forum
              gklka@mastodon.socialG This user is from outside of this forum
              gklka@mastodon.social
              wrote last edited by
              #160

              @stroughtonsmith I knew you will do it πŸ˜‰

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                It's real frickin cool.

                The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                bluefirex@mastodon.onlineB This user is from outside of this forum
                bluefirex@mastodon.onlineB This user is from outside of this forum
                bluefirex@mastodon.online
                wrote last edited by
                #161

                @stroughtonsmith that is extremely cool

                1 Reply Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                  It's real frickin cool.

                  The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                  bluefirex@mastodon.onlineB This user is from outside of this forum
                  bluefirex@mastodon.onlineB This user is from outside of this forum
                  bluefirex@mastodon.online
                  wrote last edited by
                  #162

                  @stroughtonsmith to be honest, that concept might be one of the greatest use cases for Vision Pro. Imagine two controllers in your hand for much more precise input and you've got an awesome product

                  1 Reply Last reply
                  0
                  • gklka@mastodon.socialG gklka@mastodon.social

                    @stroughtonsmith I knew you will do it πŸ˜‰

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #163

                    @gklka I blame you

                    1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      I love how visionOS, uniquely, *explodes* when rendering goes wrong.

                      Hello [MacBook] Neo.

                      mpwg@hachyderm.ioM This user is from outside of this forum
                      mpwg@hachyderm.ioM This user is from outside of this forum
                      mpwg@hachyderm.io
                      wrote last edited by
                      #164

                      @stroughtonsmith I imagine this screen still haunts some Apple engineers 🀣

                      1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        I figured I needed some kind of glass shader

                        jaanus@iosdev.spaceJ This user is from outside of this forum
                        jaanus@iosdev.spaceJ This user is from outside of this forum
                        jaanus@iosdev.space
                        wrote last edited by
                        #165

                        @stroughtonsmith but is it Liquid Glass πŸ™ƒ

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                          It's real frickin cool.

                          The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #166

                          I figured why not use RealityKit for the material previews, so now they are actual spheres.

                          Miraculously, it all still works β€” the Metal viewport, the Metal immersive scene, and the RealityKit UI elements, but it's very clear the Vision Pro (M2) doesn't have much headroom to build an actual app around this stuff

                          Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            I figured why not use RealityKit for the material previews, so now they are actual spheres.

                            Miraculously, it all still works β€” the Metal viewport, the Metal immersive scene, and the RealityKit UI elements, but it's very clear the Vision Pro (M2) doesn't have much headroom to build an actual app around this stuff

                            Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #167

                            The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                            This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                            Link Preview ImageLink Preview Image
                            stroughtonsmith@mastodon.socialS theejj@mastodon.socialT belovedmelody@mastodon.socialB 3 Replies Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                              This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                              Link Preview ImageLink Preview Image
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #168

                              This project, which runs on iPhone, iPad, Mac, and Vision Pro (with Immersive Space), is now 16.5K lines of code

                              Link Preview Image
                              stroughtonsmith@mastodon.socialS 1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                                This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                                Link Preview ImageLink Preview Image
                                theejj@mastodon.socialT This user is from outside of this forum
                                theejj@mastodon.socialT This user is from outside of this forum
                                theejj@mastodon.social
                                wrote last edited by
                                #169

                                @stroughtonsmith β€œThis entire app project is still in my 'Temp' folder, where throwaway projects live”

                                1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                                  This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                                  yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                                  yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                                  yiningkarlli@mastodon.gamedev.place
                                  wrote last edited by
                                  #170

                                  @stroughtonsmith interestingly for me it is the reverse: a basic modeler with a basic built in ray tracer would take me maybe a day or two to build on my own with an imgui based UI.

                                  But all of the native iOS/iPadOS/visionOS stuff would have required me to have dedicated Apple frameworks experts help out on. My experience with writing Apple native apps is super limited. But with Codex, I’ve now made several nice custom, just-for-me native apps to replace things that were just scripts before.

                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                  0
                                  • yiningkarlli@mastodon.gamedev.placeY yiningkarlli@mastodon.gamedev.place

                                    @stroughtonsmith interestingly for me it is the reverse: a basic modeler with a basic built in ray tracer would take me maybe a day or two to build on my own with an imgui based UI.

                                    But all of the native iOS/iPadOS/visionOS stuff would have required me to have dedicated Apple frameworks experts help out on. My experience with writing Apple native apps is super limited. But with Codex, I’ve now made several nice custom, just-for-me native apps to replace things that were just scripts before.

                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #171

                                    @yiningkarlli you might be a special case, all things considered πŸ˜‚

                                    yiningkarlli@mastodon.gamedev.placeY 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

                                      jlaase@hachyderm.ioJ This user is from outside of this forum
                                      jlaase@hachyderm.ioJ This user is from outside of this forum
                                      jlaase@hachyderm.io
                                      wrote last edited by
                                      #172

                                      @stroughtonsmith@mastodon.sociadang, I guess I missed it. Thank you for pointing it out for me!

                                      1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        @yiningkarlli you might be a special case, all things considered πŸ˜‚

                                        yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                                        yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                                        yiningkarlli@mastodon.gamedev.place
                                        wrote last edited by
                                        #173

                                        @stroughtonsmith Haha, that's fair. You might be too though in Apple stuff; not many other developers reverse engineered all of Catalyst out of thin air before they even announced Catalyst. πŸ˜‰

                                        Anyhow all of this is very exciting/cool. I have a sort of researchy project that I was previously planning on just making into your usual kind of crappy janky graphics programmer demo app, but now I'm more ambitious and want to make the whole thing a really nice native Mac app with some help from Codex.

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                                          This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                                          Link Preview ImageLink Preview Image
                                          belovedmelody@mastodon.socialB This user is from outside of this forum
                                          belovedmelody@mastodon.socialB This user is from outside of this forum
                                          belovedmelody@mastodon.social
                                          wrote last edited by
                                          #174

                                          @stroughtonsmith it’s really impressive and beautiful how this one is coming together.

                                          1 Reply Last reply
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