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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    OBJ drag and drop

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #21

    Multi-select and grouping

    nicoreese@mastodon.socialN stroughtonsmith@mastodon.socialS 2 Replies Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Multi-select and grouping

      nicoreese@mastodon.socialN This user is from outside of this forum
      nicoreese@mastodon.socialN This user is from outside of this forum
      nicoreese@mastodon.social
      wrote last edited by
      #22

      @stroughtonsmith Seeing all this makes me wonder how Codex would fare with building a Unity game project from scratch.

      1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Multi-select and grouping

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #23

        6720 loc

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          @simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

          Link Preview Image
          Valence 3D - Unleash your creativity in 3D anywhere & anytime.

          Valence 3D is a new 3D modeling app designed for iPhone & iPad

          favicon

          (www.valence3d.app)

          theejj@mastodon.socialT This user is from outside of this forum
          theejj@mastodon.socialT This user is from outside of this forum
          theejj@mastodon.social
          wrote last edited by
          #24

          @stroughtonsmith @simsaens This is all reminding me of how much I miss iTracer. https://page-online.de/tools-technik/itracer/

          1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            6720 loc

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #25

            You know what I really could use at WWDC?

            Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

            …asking for a friend…

            @stern

            Link Preview ImageLink Preview ImageLink Preview Image
            takeitev@mastodon.socialT stroughtonsmith@mastodon.socialS 2 Replies Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              You know what I really could use at WWDC?

              Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

              …asking for a friend…

              @stern

              Link Preview ImageLink Preview ImageLink Preview Image
              takeitev@mastodon.socialT This user is from outside of this forum
              takeitev@mastodon.socialT This user is from outside of this forum
              takeitev@mastodon.social
              wrote last edited by
              #26

              @stroughtonsmith @stern what we need is a blender-light

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
              0
              • takeitev@mastodon.socialT takeitev@mastodon.social

                @stroughtonsmith @stern what we need is a blender-light

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #27

                @takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio 😅

                takeitev@mastodon.socialT 1 Reply Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  @takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio 😅

                  takeitev@mastodon.socialT This user is from outside of this forum
                  takeitev@mastodon.socialT This user is from outside of this forum
                  takeitev@mastodon.social
                  wrote last edited by
                  #28

                  @stroughtonsmith @stern that would be nice. But given how bad Creator Studio is, with its upsell nags - I hope it won't be. But who knows. World needs something like blender - free and good, but "light" . I know how to use blender but I still have to look up tutorials from time to time to do basic things. It has soooo many features!

                  1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    You know what I really could use at WWDC?

                    Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

                    …asking for a friend…

                    @stern

                    Link Preview ImageLink Preview ImageLink Preview Image
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #29

                    Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #30

                      The floor also needed some bounce lighting

                      Link Preview Image
                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        The floor also needed some bounce lighting

                        Link Preview Image
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #31

                        'Could somebody with no programming experience recreate Photoshop with an LLM?'

                        I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                        And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                        stroughtonsmith@mastodon.socialS guybrooker@mastodon.socialG animeandvisial@mastodon.socialA 3 Replies Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          'Could somebody with no programming experience recreate Photoshop with an LLM?'

                          I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                          And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #32

                          Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                          Link Preview Image
                          edmn@mastodon.socialE K stroughtonsmith@mastodon.socialS fatlazycat@mastodon.socialF 4 Replies Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                            Link Preview Image
                            edmn@mastodon.socialE This user is from outside of this forum
                            edmn@mastodon.socialE This user is from outside of this forum
                            edmn@mastodon.social
                            wrote last edited by
                            #33

                            @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                              Link Preview Image
                              K This user is from outside of this forum
                              K This user is from outside of this forum
                              k0bin@mastodon.social
                              wrote last edited by
                              #34

                              @stroughtonsmith Did you build the path tracer yourself or is that a system library?

                              And what exactly will this tool do? I assume you're not building a full modelling tool.

                              stroughtonsmith@mastodon.socialS 1 Reply Last reply
                              0
                              • K k0bin@mastodon.social

                                @stroughtonsmith Did you build the path tracer yourself or is that a system library?

                                And what exactly will this tool do? I assume you're not building a full modelling tool.

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #35

                                @k0bin Codex built it from scratch. I don't know what it will do yet, I'm just experimenting

                                1 Reply Last reply
                                0
                                • edmn@mastodon.socialE edmn@mastodon.social

                                  @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #36

                                  @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                                  edmn@mastodon.socialE 1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                                    Link Preview Image
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #37

                                    Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                                      Link Preview Image
                                      fatlazycat@mastodon.socialF This user is from outside of this forum
                                      fatlazycat@mastodon.socialF This user is from outside of this forum
                                      fatlazycat@mastodon.social
                                      wrote last edited by
                                      #38

                                      @stroughtonsmith add in some radiosity to really test it 😀

                                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                      0
                                      • fatlazycat@mastodon.socialF fatlazycat@mastodon.social

                                        @stroughtonsmith add in some radiosity to really test it 😀

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #39

                                        @fatlazycat it's already doing bounce lighting

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                                          edmn@mastodon.socialE This user is from outside of this forum
                                          edmn@mastodon.socialE This user is from outside of this forum
                                          edmn@mastodon.social
                                          wrote last edited by
                                          #40

                                          @stroughtonsmith Sounds like you need to buy an M4 Mac mini!

                                          1 Reply Last reply
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