Back at it
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@stroughtonsmith @gernot yeah though sometimes you get me doubting that when you casually produce a full scene editor with gizmos, raytracer, viewport orientation widget, and an inspector with gesture-based numeric sliders in five hours
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@simsaens did I mention I know absolutely nothing about Metal?

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@simsaens did I mention I know absolutely nothing about Metal?

@stroughtonsmith you did but thanks for making it clear

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OBJ drag and drop
Multi-select and grouping
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Multi-select and grouping
@stroughtonsmith Seeing all this makes me wonder how Codex would fare with building a Unity game project from scratch.
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Multi-select and grouping
6720 loc

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@simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem
Valence 3D - Unleash your creativity in 3D anywhere & anytime.
Valence 3D is a new 3D modeling app designed for iPhone & iPad
(www.valence3d.app)
@stroughtonsmith @simsaens This is all reminding me of how much I miss iTracer. https://page-online.de/tools-technik/itracer/
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6720 loc

You know what I really could use at WWDC?
Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand

โฆasking for a friendโฆ



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You know what I really could use at WWDC?
Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand

โฆasking for a friendโฆ



@stroughtonsmith @stern what we need is a blender-light
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@stroughtonsmith @stern what we need is a blender-light
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@stroughtonsmith @stern that would be nice. But given how bad Creator Studio is, with its upsell nags - I hope it won't be. But who knows. World needs something like blender - free and good, but "light" . I know how to use blender but I still have to look up tutorials from time to time to do basic things. It has soooo many features!
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You know what I really could use at WWDC?
Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand

โฆasking for a friendโฆ



Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!
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Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!
The floor also needed some bounce lighting

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The floor also needed some bounce lighting

'Could somebody with no programming experience recreate Photoshop with an LLM?'
I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.
And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do
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'Could somebody with no programming experience recreate Photoshop with an LLM?'
I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.
And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do
Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

@stroughtonsmith I don't think hardware raytracing was added until M3 โ that M1 GPU must be cooking!
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Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

@stroughtonsmith Did you build the path tracer yourself or is that a system library?
And what exactly will this tool do? I assume you're not building a full modelling tool.
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@stroughtonsmith Did you build the path tracer yourself or is that a system library?
And what exactly will this tool do? I assume you're not building a full modelling tool.
@k0bin Codex built it from scratch. I don't know what it will do yet, I'm just experimenting
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@stroughtonsmith I don't think hardware raytracing was added until M3 โ that M1 GPU must be cooking!
@edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime
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Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes
