Back at it
-
@simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem
@stroughtonsmith @simsaens This is all reminding me of how much I miss iTracer. https://page-online.de/tools-technik/itracer/
-
6720 loc
You know what I really could use at WWDC?
Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand

…asking for a friend…



-
You know what I really could use at WWDC?
Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand

…asking for a friend…



@stroughtonsmith @stern what we need is a blender-light
-
@stroughtonsmith @stern what we need is a blender-light
-
@stroughtonsmith @stern that would be nice. But given how bad Creator Studio is, with its upsell nags - I hope it won't be. But who knows. World needs something like blender - free and good, but "light" . I know how to use blender but I still have to look up tutorials from time to time to do basic things. It has soooo many features!
-
You know what I really could use at WWDC?
Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand

…asking for a friend…



Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!
-
Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!
The floor also needed some bounce lighting

-
The floor also needed some bounce lighting

'Could somebody with no programming experience recreate Photoshop with an LLM?'
I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.
And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do
-
'Could somebody with no programming experience recreate Photoshop with an LLM?'
I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.
And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do
Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

-
Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

@stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!
-
Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

@stroughtonsmith Did you build the path tracer yourself or is that a system library?
And what exactly will this tool do? I assume you're not building a full modelling tool.
-
@stroughtonsmith Did you build the path tracer yourself or is that a system library?
And what exactly will this tool do? I assume you're not building a full modelling tool.
@k0bin Codex built it from scratch. I don't know what it will do yet, I'm just experimenting
-
@stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!
@edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime
-
Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes
-
Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

@stroughtonsmith add in some radiosity to really test it

-
@stroughtonsmith add in some radiosity to really test it

@fatlazycat it's already doing bounce lighting
-
@edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime
@stroughtonsmith Sounds like you need to buy an M4 Mac mini!
-
'Could somebody with no programming experience recreate Photoshop with an LLM?'
I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.
And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do
@stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?
-
@stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?
@guybrooker the Codex app. Xcode has too many guardrails in place
-
'Could somebody with no programming experience recreate Photoshop with an LLM?'
I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.
And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do
@stroughtonsmith This is what vibe coding should be used for. AI should be used to screw over Autodesk and Adobe
