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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    The floor also needed some bounce lighting

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    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #31

    'Could somebody with no programming experience recreate Photoshop with an LLM?'

    I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

    And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

    stroughtonsmith@mastodon.socialS guybrooker@mastodon.socialG animeandvisial@mastodon.socialA 3 Replies Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      'Could somebody with no programming experience recreate Photoshop with an LLM?'

      I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

      And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #32

      Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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      edmn@mastodon.socialE K stroughtonsmith@mastodon.socialS fatlazycat@mastodon.socialF 4 Replies Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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        edmn@mastodon.socialE This user is from outside of this forum
        edmn@mastodon.socialE This user is from outside of this forum
        edmn@mastodon.social
        wrote last edited by
        #33

        @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

          Link Preview Image
          K This user is from outside of this forum
          K This user is from outside of this forum
          k0bin@mastodon.social
          wrote last edited by
          #34

          @stroughtonsmith Did you build the path tracer yourself or is that a system library?

          And what exactly will this tool do? I assume you're not building a full modelling tool.

          stroughtonsmith@mastodon.socialS 1 Reply Last reply
          0
          • K k0bin@mastodon.social

            @stroughtonsmith Did you build the path tracer yourself or is that a system library?

            And what exactly will this tool do? I assume you're not building a full modelling tool.

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #35

            @k0bin Codex built it from scratch. I don't know what it will do yet, I'm just experimenting

            1 Reply Last reply
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            • edmn@mastodon.socialE edmn@mastodon.social

              @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #36

              @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

              edmn@mastodon.socialE 1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                Link Preview Image
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #37

                Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

                stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                  Link Preview Image
                  fatlazycat@mastodon.socialF This user is from outside of this forum
                  fatlazycat@mastodon.socialF This user is from outside of this forum
                  fatlazycat@mastodon.social
                  wrote last edited by
                  #38

                  @stroughtonsmith add in some radiosity to really test it 😀

                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                  0
                  • fatlazycat@mastodon.socialF fatlazycat@mastodon.social

                    @stroughtonsmith add in some radiosity to really test it 😀

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #39

                    @fatlazycat it's already doing bounce lighting

                    1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                      edmn@mastodon.socialE This user is from outside of this forum
                      edmn@mastodon.socialE This user is from outside of this forum
                      edmn@mastodon.social
                      wrote last edited by
                      #40

                      @stroughtonsmith Sounds like you need to buy an M4 Mac mini!

                      1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        'Could somebody with no programming experience recreate Photoshop with an LLM?'

                        I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                        And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                        guybrooker@mastodon.socialG This user is from outside of this forum
                        guybrooker@mastodon.socialG This user is from outside of this forum
                        guybrooker@mastodon.social
                        wrote last edited by
                        #41

                        @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                        0
                        • guybrooker@mastodon.socialG guybrooker@mastodon.social

                          @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #42

                          @guybrooker the Codex app. Xcode has too many guardrails in place

                          1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            'Could somebody with no programming experience recreate Photoshop with an LLM?'

                            I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                            And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                            animeandvisial@mastodon.socialA This user is from outside of this forum
                            animeandvisial@mastodon.socialA This user is from outside of this forum
                            animeandvisial@mastodon.social
                            wrote last edited by
                            #43

                            @stroughtonsmith This is what vibe coding should be used for. AI should be used to screw over Autodesk and Adobe

                            1 Reply Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #44

                              I think I should probably add a denoiser to this…

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                              stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                I think I should probably add a denoiser to this…

                                Link Preview ImageLink Preview ImageLink Preview Image
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #45

                                It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

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                                bigzaphod@mastodon.socialB 1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

                                  Link Preview Image
                                  bigzaphod@mastodon.socialB This user is from outside of this forum
                                  bigzaphod@mastodon.socialB This user is from outside of this forum
                                  bigzaphod@mastodon.social
                                  wrote last edited by
                                  #46

                                  @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                                  stroughtonsmith@mastodon.socialS montyhayter@mstdn.socialM 2 Replies Last reply
                                  0
                                  • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                                    @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #47

                                    @bigzaphod I’ve just had two months of non-stop rain, let me enjoy it 😂

                                    1 Reply Last reply
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                                    • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                                      @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                                      montyhayter@mstdn.socialM This user is from outside of this forum
                                      montyhayter@mstdn.socialM This user is from outside of this forum
                                      montyhayter@mstdn.social
                                      wrote last edited by
                                      #48

                                      @bigzaphod @stroughtonsmith We’re back to rain today here, but we just ended a beautiful sunny week — got up to 17°C yesterday. Still frosty some mornings though.

                                      It’s been an exceptionally mild winter overall for us: we never even bothered to cover the vents into the crawlspace, or drain and cover the outside water taps for the first time I can remember.

                                      Which sounds nice, but it’s going to be rough come summer — there’s not nearly enough snowpack, which we kinda depend on.

                                      1 Reply Last reply
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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        I think I should probably add a denoiser to this…

                                        Link Preview ImageLink Preview ImageLink Preview Image
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #49

                                        Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro

                                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro

                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #50

                                          Turns out the M1 supports enough of the hardware accelerated raytracing APIs that I get a massive speedup here, too?

                                          Trying to parse Apple's Metal feature support tables is hurting my brain, so I'll just accept it and move on

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                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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