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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

    edmn@mastodon.socialE This user is from outside of this forum
    edmn@mastodon.socialE This user is from outside of this forum
    edmn@mastodon.social
    wrote last edited by
    #40

    @stroughtonsmith Sounds like you need to buy an M4 Mac mini!

    1 Reply Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      'Could somebody with no programming experience recreate Photoshop with an LLM?'

      I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

      And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

      guybrooker@mastodon.socialG This user is from outside of this forum
      guybrooker@mastodon.socialG This user is from outside of this forum
      guybrooker@mastodon.social
      wrote last edited by
      #41

      @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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      • guybrooker@mastodon.socialG guybrooker@mastodon.social

        @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #42

        @guybrooker the Codex app. Xcode has too many guardrails in place

        1 Reply Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          'Could somebody with no programming experience recreate Photoshop with an LLM?'

          I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

          And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

          animeandvisial@mastodon.socialA This user is from outside of this forum
          animeandvisial@mastodon.socialA This user is from outside of this forum
          animeandvisial@mastodon.social
          wrote last edited by
          #43

          @stroughtonsmith This is what vibe coding should be used for. AI should be used to screw over Autodesk and Adobe

          1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #44

            I think I should probably add a denoiser to this…

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            stroughtonsmith@mastodon.socialS 2 Replies Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              I think I should probably add a denoiser to this…

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              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #45

              It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

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              bigzaphod@mastodon.socialB 1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

                Link Preview Image
                bigzaphod@mastodon.socialB This user is from outside of this forum
                bigzaphod@mastodon.socialB This user is from outside of this forum
                bigzaphod@mastodon.social
                wrote last edited by
                #46

                @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                stroughtonsmith@mastodon.socialS montyhayter@mstdn.socialM 2 Replies Last reply
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                • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                  @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #47

                  @bigzaphod I’ve just had two months of non-stop rain, let me enjoy it 😂

                  1 Reply Last reply
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                  • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                    @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                    montyhayter@mstdn.socialM This user is from outside of this forum
                    montyhayter@mstdn.socialM This user is from outside of this forum
                    montyhayter@mstdn.social
                    wrote last edited by
                    #48

                    @bigzaphod @stroughtonsmith We’re back to rain today here, but we just ended a beautiful sunny week — got up to 17°C yesterday. Still frosty some mornings though.

                    It’s been an exceptionally mild winter overall for us: we never even bothered to cover the vents into the crawlspace, or drain and cover the outside water taps for the first time I can remember.

                    Which sounds nice, but it’s going to be rough come summer — there’s not nearly enough snowpack, which we kinda depend on.

                    1 Reply Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      I think I should probably add a denoiser to this…

                      Link Preview ImageLink Preview ImageLink Preview Image
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #49

                      Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro

                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #50

                        Turns out the M1 supports enough of the hardware accelerated raytracing APIs that I get a massive speedup here, too?

                        Trying to parse Apple's Metal feature support tables is hurting my brain, so I'll just accept it and move on

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                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Turns out the M1 supports enough of the hardware accelerated raytracing APIs that I get a massive speedup here, too?

                          Trying to parse Apple's Metal feature support tables is hurting my brain, so I'll just accept it and move on

                          Link Preview Image
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #51

                          Mandatory texture option

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                          stroughtonsmith@mastodon.socialS cocoalabs@mastodon.socialC jsalling@mastodon.socialJ 3 Replies Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Mandatory texture option

                            Link Preview Image
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #52

                            I can almost render this dragon mesh now before the GPU gives up 🐉

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                            stroughtonsmith@mastodon.socialS theejj@mastodon.socialT 2 Replies Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Mandatory texture option

                              Link Preview Image
                              cocoalabs@mastodon.socialC This user is from outside of this forum
                              cocoalabs@mastodon.socialC This user is from outside of this forum
                              cocoalabs@mastodon.social
                              wrote last edited by
                              #53

                              @stroughtonsmith https://media.tenor.com/DshMGjhWgnIAAAAM/marvel%27s-the-avengers-2012.gif

                              1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                I can almost render this dragon mesh now before the GPU gives up 🐉

                                Link Preview Image
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #54

                                Submeshes and MTL texture loading

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                                takeitev@mastodon.socialT stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Mandatory texture option

                                  Link Preview Image
                                  jsalling@mastodon.socialJ This user is from outside of this forum
                                  jsalling@mastodon.socialJ This user is from outside of this forum
                                  jsalling@mastodon.social
                                  wrote last edited by
                                  #55

                                  @stroughtonsmith Boing!

                                  1 Reply Last reply
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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Submeshes and MTL texture loading

                                    Link Preview ImageLink Preview ImageLink Preview Image
                                    takeitev@mastodon.socialT This user is from outside of this forum
                                    takeitev@mastodon.socialT This user is from outside of this forum
                                    takeitev@mastodon.social
                                    wrote last edited by
                                    #56

                                    @stroughtonsmith funny thing is. They say , our jobs will be over with vibe-coding. But I don't see everyone creating apps now. Just because there are good tools, doesn't make everyone a carpenter..

                                    1 Reply Last reply
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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      I can almost render this dragon mesh now before the GPU gives up 🐉

                                      Link Preview Image
                                      theejj@mastodon.socialT This user is from outside of this forum
                                      theejj@mastodon.socialT This user is from outside of this forum
                                      theejj@mastodon.social
                                      wrote last edited by
                                      #57

                                      @stroughtonsmith Quick reminder, you’ve been working on this app for months, right? Months? For some reason I was under the impression that you’ve been working on this for hours, but that can’t be right.

                                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                      • theejj@mastodon.socialT theejj@mastodon.social

                                        @stroughtonsmith Quick reminder, you’ve been working on this app for months, right? Months? For some reason I was under the impression that you’ve been working on this for hours, but that can’t be right.

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #58

                                        @TheEjj if by months you mean 'an evening'. I spent most of today rendering with it and not doing any actual development 😅

                                        1 Reply Last reply
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                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Submeshes and MTL texture loading

                                          Link Preview ImageLink Preview ImageLink Preview Image
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #59

                                          We're doing water now.

                                          jheron@mastodon.socialJ stroughtonsmith@mastodon.socialS ryan@goodlett.socialR 3 Replies Last reply
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