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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

    K This user is from outside of this forum
    K This user is from outside of this forum
    k0bin@mastodon.social
    wrote last edited by
    #34

    @stroughtonsmith Did you build the path tracer yourself or is that a system library?

    And what exactly will this tool do? I assume you're not building a full modelling tool.

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
    0
    • K k0bin@mastodon.social

      @stroughtonsmith Did you build the path tracer yourself or is that a system library?

      And what exactly will this tool do? I assume you're not building a full modelling tool.

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #35

      @k0bin Codex built it from scratch. I don't know what it will do yet, I'm just experimenting

      1 Reply Last reply
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      • edmn@mastodon.socialE edmn@mastodon.social

        @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #36

        @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

        edmn@mastodon.socialE 1 Reply Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #37

          Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

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          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

            fatlazycat@mastodon.socialF This user is from outside of this forum
            fatlazycat@mastodon.socialF This user is from outside of this forum
            fatlazycat@mastodon.social
            wrote last edited by
            #38

            @stroughtonsmith add in some radiosity to really test it 😀

            stroughtonsmith@mastodon.socialS 1 Reply Last reply
            0
            • fatlazycat@mastodon.socialF fatlazycat@mastodon.social

              @stroughtonsmith add in some radiosity to really test it 😀

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #39

              @fatlazycat it's already doing bounce lighting

              1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                edmn@mastodon.socialE This user is from outside of this forum
                edmn@mastodon.socialE This user is from outside of this forum
                edmn@mastodon.social
                wrote last edited by
                #40

                @stroughtonsmith Sounds like you need to buy an M4 Mac mini!

                1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  'Could somebody with no programming experience recreate Photoshop with an LLM?'

                  I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                  And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                  guybrooker@mastodon.socialG This user is from outside of this forum
                  guybrooker@mastodon.socialG This user is from outside of this forum
                  guybrooker@mastodon.social
                  wrote last edited by
                  #41

                  @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                  • guybrooker@mastodon.socialG guybrooker@mastodon.social

                    @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #42

                    @guybrooker the Codex app. Xcode has too many guardrails in place

                    1 Reply Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      'Could somebody with no programming experience recreate Photoshop with an LLM?'

                      I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                      And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                      animeandvisial@mastodon.socialA This user is from outside of this forum
                      animeandvisial@mastodon.socialA This user is from outside of this forum
                      animeandvisial@mastodon.social
                      wrote last edited by
                      #43

                      @stroughtonsmith This is what vibe coding should be used for. AI should be used to screw over Autodesk and Adobe

                      1 Reply Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

                        Link Preview Image
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #44

                        I think I should probably add a denoiser to this…

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                        stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          I think I should probably add a denoiser to this…

                          Link Preview ImageLink Preview ImageLink Preview Image
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #45

                          It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

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                          bigzaphod@mastodon.socialB 1 Reply Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

                            Link Preview Image
                            bigzaphod@mastodon.socialB This user is from outside of this forum
                            bigzaphod@mastodon.socialB This user is from outside of this forum
                            bigzaphod@mastodon.social
                            wrote last edited by
                            #46

                            @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                            stroughtonsmith@mastodon.socialS montyhayter@mstdn.socialM 2 Replies Last reply
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                            • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                              @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #47

                              @bigzaphod I’ve just had two months of non-stop rain, let me enjoy it 😂

                              1 Reply Last reply
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                              • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                                @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                                montyhayter@mstdn.socialM This user is from outside of this forum
                                montyhayter@mstdn.socialM This user is from outside of this forum
                                montyhayter@mstdn.social
                                wrote last edited by
                                #48

                                @bigzaphod @stroughtonsmith We’re back to rain today here, but we just ended a beautiful sunny week — got up to 17°C yesterday. Still frosty some mornings though.

                                It’s been an exceptionally mild winter overall for us: we never even bothered to cover the vents into the crawlspace, or drain and cover the outside water taps for the first time I can remember.

                                Which sounds nice, but it’s going to be rough come summer — there’s not nearly enough snowpack, which we kinda depend on.

                                1 Reply Last reply
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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  I think I should probably add a denoiser to this…

                                  Link Preview ImageLink Preview ImageLink Preview Image
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #49

                                  Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro

                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro

                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #50

                                    Turns out the M1 supports enough of the hardware accelerated raytracing APIs that I get a massive speedup here, too?

                                    Trying to parse Apple's Metal feature support tables is hurting my brain, so I'll just accept it and move on

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                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Turns out the M1 supports enough of the hardware accelerated raytracing APIs that I get a massive speedup here, too?

                                      Trying to parse Apple's Metal feature support tables is hurting my brain, so I'll just accept it and move on

                                      Link Preview Image
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #51

                                      Mandatory texture option

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                                      stroughtonsmith@mastodon.socialS cocoalabs@mastodon.socialC jsalling@mastodon.socialJ 3 Replies Last reply
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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Mandatory texture option

                                        Link Preview Image
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #52

                                        I can almost render this dragon mesh now before the GPU gives up 🐉

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                                        stroughtonsmith@mastodon.socialS theejj@mastodon.socialT 2 Replies Last reply
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                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Mandatory texture option

                                          Link Preview Image
                                          cocoalabs@mastodon.socialC This user is from outside of this forum
                                          cocoalabs@mastodon.socialC This user is from outside of this forum
                                          cocoalabs@mastodon.social
                                          wrote last edited by
                                          #53

                                          @stroughtonsmith https://media.tenor.com/DshMGjhWgnIAAAAM/marvel%27s-the-avengers-2012.gif

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