Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. Back at it

Back at it

Scheduled Pinned Locked Moved Uncategorized
234 Posts 70 Posters 284 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #30

    The floor also needed some bounce lighting

    Link Preview Image
    stroughtonsmith@mastodon.socialS 1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      The floor also needed some bounce lighting

      Link Preview Image
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #31

      'Could somebody with no programming experience recreate Photoshop with an LLM?'

      I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

      And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

      stroughtonsmith@mastodon.socialS guybrooker@mastodon.socialG animeandvisial@mastodon.socialA 3 Replies Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        'Could somebody with no programming experience recreate Photoshop with an LLM?'

        I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

        And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #32

        Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

        Link Preview Image
        edmn@mastodon.socialE K stroughtonsmith@mastodon.socialS fatlazycat@mastodon.socialF 4 Replies Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

          Link Preview Image
          edmn@mastodon.socialE This user is from outside of this forum
          edmn@mastodon.socialE This user is from outside of this forum
          edmn@mastodon.social
          wrote last edited by
          #33

          @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

          stroughtonsmith@mastodon.socialS 1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

            Link Preview Image
            K This user is from outside of this forum
            K This user is from outside of this forum
            k0bin@mastodon.social
            wrote last edited by
            #34

            @stroughtonsmith Did you build the path tracer yourself or is that a system library?

            And what exactly will this tool do? I assume you're not building a full modelling tool.

            stroughtonsmith@mastodon.socialS 1 Reply Last reply
            0
            • K k0bin@mastodon.social

              @stroughtonsmith Did you build the path tracer yourself or is that a system library?

              And what exactly will this tool do? I assume you're not building a full modelling tool.

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #35

              @k0bin Codex built it from scratch. I don't know what it will do yet, I'm just experimenting

              1 Reply Last reply
              0
              • edmn@mastodon.socialE edmn@mastodon.social

                @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #36

                @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                edmn@mastodon.socialE 1 Reply Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                  Link Preview Image
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #37

                  Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                    Link Preview Image
                    fatlazycat@mastodon.socialF This user is from outside of this forum
                    fatlazycat@mastodon.socialF This user is from outside of this forum
                    fatlazycat@mastodon.social
                    wrote last edited by
                    #38

                    @stroughtonsmith add in some radiosity to really test it 😀

                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                    0
                    • fatlazycat@mastodon.socialF fatlazycat@mastodon.social

                      @stroughtonsmith add in some radiosity to really test it 😀

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #39

                      @fatlazycat it's already doing bounce lighting

                      1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                        edmn@mastodon.socialE This user is from outside of this forum
                        edmn@mastodon.socialE This user is from outside of this forum
                        edmn@mastodon.social
                        wrote last edited by
                        #40

                        @stroughtonsmith Sounds like you need to buy an M4 Mac mini!

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          'Could somebody with no programming experience recreate Photoshop with an LLM?'

                          I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                          And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                          guybrooker@mastodon.socialG This user is from outside of this forum
                          guybrooker@mastodon.socialG This user is from outside of this forum
                          guybrooker@mastodon.social
                          wrote last edited by
                          #41

                          @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
                          0
                          • guybrooker@mastodon.socialG guybrooker@mastodon.social

                            @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #42

                            @guybrooker the Codex app. Xcode has too many guardrails in place

                            1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              'Could somebody with no programming experience recreate Photoshop with an LLM?'

                              I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                              And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                              animeandvisial@mastodon.socialA This user is from outside of this forum
                              animeandvisial@mastodon.socialA This user is from outside of this forum
                              animeandvisial@mastodon.social
                              wrote last edited by
                              #43

                              @stroughtonsmith This is what vibe coding should be used for. AI should be used to screw over Autodesk and Adobe

                              1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #44

                                I think I should probably add a denoiser to this…

                                Link Preview ImageLink Preview ImageLink Preview Image
                                stroughtonsmith@mastodon.socialS 2 Replies Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  I think I should probably add a denoiser to this…

                                  Link Preview ImageLink Preview ImageLink Preview Image
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #45

                                  It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

                                  Link Preview Image
                                  bigzaphod@mastodon.socialB 1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

                                    Link Preview Image
                                    bigzaphod@mastodon.socialB This user is from outside of this forum
                                    bigzaphod@mastodon.socialB This user is from outside of this forum
                                    bigzaphod@mastodon.social
                                    wrote last edited by
                                    #46

                                    @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                                    stroughtonsmith@mastodon.socialS montyhayter@mstdn.socialM 2 Replies Last reply
                                    0
                                    • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                                      @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #47

                                      @bigzaphod I’ve just had two months of non-stop rain, let me enjoy it 😂

                                      1 Reply Last reply
                                      0
                                      • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                                        @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                                        montyhayter@mstdn.socialM This user is from outside of this forum
                                        montyhayter@mstdn.socialM This user is from outside of this forum
                                        montyhayter@mstdn.social
                                        wrote last edited by
                                        #48

                                        @bigzaphod @stroughtonsmith We’re back to rain today here, but we just ended a beautiful sunny week — got up to 17°C yesterday. Still frosty some mornings though.

                                        It’s been an exceptionally mild winter overall for us: we never even bothered to cover the vents into the crawlspace, or drain and cover the outside water taps for the first time I can remember.

                                        Which sounds nice, but it’s going to be rough come summer — there’s not nearly enough snowpack, which we kinda depend on.

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          I think I should probably add a denoiser to this…

                                          Link Preview ImageLink Preview ImageLink Preview Image
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #49

                                          Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro

                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups