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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Multi-select and grouping

    nicoreese@mastodon.socialN This user is from outside of this forum
    nicoreese@mastodon.socialN This user is from outside of this forum
    nicoreese@mastodon.social
    wrote last edited by
    #22

    @stroughtonsmith Seeing all this makes me wonder how Codex would fare with building a Unity game project from scratch.

    1 Reply Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Multi-select and grouping

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #23

      6720 loc

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      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        @simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

        Link Preview Image
        Valence 3D - Unleash your creativity in 3D anywhere & anytime.

        Valence 3D is a new 3D modeling app designed for iPhone & iPad

        favicon

        (www.valence3d.app)

        theejj@mastodon.socialT This user is from outside of this forum
        theejj@mastodon.socialT This user is from outside of this forum
        theejj@mastodon.social
        wrote last edited by
        #24

        @stroughtonsmith @simsaens This is all reminding me of how much I miss iTracer. https://page-online.de/tools-technik/itracer/

        1 Reply Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          6720 loc

          Link Preview Image
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #25

          You know what I really could use at WWDC?

          Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

          …asking for a friend…

          @stern

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          takeitev@mastodon.socialT stroughtonsmith@mastodon.socialS 2 Replies Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            You know what I really could use at WWDC?

            Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

            …asking for a friend…

            @stern

            Link Preview ImageLink Preview ImageLink Preview Image
            takeitev@mastodon.socialT This user is from outside of this forum
            takeitev@mastodon.socialT This user is from outside of this forum
            takeitev@mastodon.social
            wrote last edited by
            #26

            @stroughtonsmith @stern what we need is a blender-light

            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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            • takeitev@mastodon.socialT takeitev@mastodon.social

              @stroughtonsmith @stern what we need is a blender-light

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #27

              @takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio 😅

              takeitev@mastodon.socialT 1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                @takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio 😅

                takeitev@mastodon.socialT This user is from outside of this forum
                takeitev@mastodon.socialT This user is from outside of this forum
                takeitev@mastodon.social
                wrote last edited by
                #28

                @stroughtonsmith @stern that would be nice. But given how bad Creator Studio is, with its upsell nags - I hope it won't be. But who knows. World needs something like blender - free and good, but "light" . I know how to use blender but I still have to look up tutorials from time to time to do basic things. It has soooo many features!

                1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  You know what I really could use at WWDC?

                  Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

                  …asking for a friend…

                  @stern

                  Link Preview ImageLink Preview ImageLink Preview Image
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #29

                  Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #30

                    The floor also needed some bounce lighting

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                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      The floor also needed some bounce lighting

                      Link Preview Image
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #31

                      'Could somebody with no programming experience recreate Photoshop with an LLM?'

                      I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                      And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                      stroughtonsmith@mastodon.socialS guybrooker@mastodon.socialG animeandvisial@mastodon.socialA 3 Replies Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        'Could somebody with no programming experience recreate Photoshop with an LLM?'

                        I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                        And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #32

                        Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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                        edmn@mastodon.socialE K stroughtonsmith@mastodon.socialS fatlazycat@mastodon.socialF 4 Replies Last reply
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                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                          Link Preview Image
                          edmn@mastodon.socialE This user is from outside of this forum
                          edmn@mastodon.socialE This user is from outside of this forum
                          edmn@mastodon.social
                          wrote last edited by
                          #33

                          @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                            Link Preview Image
                            K This user is from outside of this forum
                            K This user is from outside of this forum
                            k0bin@mastodon.social
                            wrote last edited by
                            #34

                            @stroughtonsmith Did you build the path tracer yourself or is that a system library?

                            And what exactly will this tool do? I assume you're not building a full modelling tool.

                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                            • K k0bin@mastodon.social

                              @stroughtonsmith Did you build the path tracer yourself or is that a system library?

                              And what exactly will this tool do? I assume you're not building a full modelling tool.

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #35

                              @k0bin Codex built it from scratch. I don't know what it will do yet, I'm just experimenting

                              1 Reply Last reply
                              0
                              • edmn@mastodon.socialE edmn@mastodon.social

                                @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #36

                                @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                                edmn@mastodon.socialE 1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                                  Link Preview Image
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #37

                                  Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                                    Link Preview Image
                                    fatlazycat@mastodon.socialF This user is from outside of this forum
                                    fatlazycat@mastodon.socialF This user is from outside of this forum
                                    fatlazycat@mastodon.social
                                    wrote last edited by
                                    #38

                                    @stroughtonsmith add in some radiosity to really test it 😀

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • fatlazycat@mastodon.socialF fatlazycat@mastodon.social

                                      @stroughtonsmith add in some radiosity to really test it 😀

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #39

                                      @fatlazycat it's already doing bounce lighting

                                      1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                                        edmn@mastodon.socialE This user is from outside of this forum
                                        edmn@mastodon.socialE This user is from outside of this forum
                                        edmn@mastodon.social
                                        wrote last edited by
                                        #40

                                        @stroughtonsmith Sounds like you need to buy an M4 Mac mini!

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          'Could somebody with no programming experience recreate Photoshop with an LLM?'

                                          I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                                          And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                                          guybrooker@mastodon.socialG This user is from outside of this forum
                                          guybrooker@mastodon.socialG This user is from outside of this forum
                                          guybrooker@mastodon.social
                                          wrote last edited by
                                          #41

                                          @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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