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CIRCLE WITH A DOT

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Back at it

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  • simsaens@mastodon.socialS simsaens@mastodon.social

    @stroughtonsmith wonderful, it looks really clean too. Is it all Codex? Or did some of your experience come into play during development? Do you think you could get it to a shippable state?

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #13

    @simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

    Link Preview Image
    Valence 3D - Unleash your creativity in 3D anywhere & anytime.

    Valence 3D is a new 3D modeling app designed for iPhone & iPad

    favicon

    (www.valence3d.app)

    simsaens@mastodon.socialS theejj@mastodon.socialT 2 Replies Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      @simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

      Link Preview Image
      Valence 3D - Unleash your creativity in 3D anywhere & anytime.

      Valence 3D is a new 3D modeling app designed for iPhone & iPad

      favicon

      (www.valence3d.app)

      simsaens@mastodon.socialS This user is from outside of this forum
      simsaens@mastodon.socialS This user is from outside of this forum
      simsaens@mastodon.social
      wrote last edited by
      #14

      @stroughtonsmith it’s weirdly reassuring that your experience and creative taste are still important. These tools really let us focus on building the fun bits

      stroughtonsmith@mastodon.socialS 1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Some more glamour shots of this 3D app in the iPad Simulator

        Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #15

        OBJ drag and drop

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
        0
        • simsaens@mastodon.socialS simsaens@mastodon.social

          @stroughtonsmith it’s weirdly reassuring that your experience and creative taste are still important. These tools really let us focus on building the fun bits

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #16

          @simsaens https://mas.to/@gernot/116143613705662264

          simsaens@mastodon.socialS 1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            @simsaens https://mas.to/@gernot/116143613705662264

            simsaens@mastodon.socialS This user is from outside of this forum
            simsaens@mastodon.socialS This user is from outside of this forum
            simsaens@mastodon.social
            wrote last edited by
            #17

            @stroughtonsmith @gernot yeah though sometimes you get me doubting that when you casually produce a full scene editor with gizmos, raytracer, viewport orientation widget, and an inspector with gesture-based numeric sliders in five hours

            stroughtonsmith@mastodon.socialS 1 Reply Last reply
            0
            • simsaens@mastodon.socialS simsaens@mastodon.social

              @stroughtonsmith @gernot yeah though sometimes you get me doubting that when you casually produce a full scene editor with gizmos, raytracer, viewport orientation widget, and an inspector with gesture-based numeric sliders in five hours

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #18

              @simsaens I promise I won't add Lua to this one.

              This one.

              😂

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                @simsaens I promise I won't add Lua to this one.

                This one.

                😂

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #19

                @simsaens did I mention I know absolutely nothing about Metal? 😅

                simsaens@mastodon.socialS 1 Reply Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  @simsaens did I mention I know absolutely nothing about Metal? 😅

                  simsaens@mastodon.socialS This user is from outside of this forum
                  simsaens@mastodon.socialS This user is from outside of this forum
                  simsaens@mastodon.social
                  wrote last edited by
                  #20

                  @stroughtonsmith you did but thanks for making it clear 😛

                  1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    OBJ drag and drop

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #21

                    Multi-select and grouping

                    nicoreese@mastodon.socialN stroughtonsmith@mastodon.socialS 2 Replies Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Multi-select and grouping

                      nicoreese@mastodon.socialN This user is from outside of this forum
                      nicoreese@mastodon.socialN This user is from outside of this forum
                      nicoreese@mastodon.social
                      wrote last edited by
                      #22

                      @stroughtonsmith Seeing all this makes me wonder how Codex would fare with building a Unity game project from scratch.

                      1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Multi-select and grouping

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #23

                        6720 loc

                        Link Preview Image
                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          @simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

                          Link Preview Image
                          Valence 3D - Unleash your creativity in 3D anywhere & anytime.

                          Valence 3D is a new 3D modeling app designed for iPhone & iPad

                          favicon

                          (www.valence3d.app)

                          theejj@mastodon.socialT This user is from outside of this forum
                          theejj@mastodon.socialT This user is from outside of this forum
                          theejj@mastodon.social
                          wrote last edited by
                          #24

                          @stroughtonsmith @simsaens This is all reminding me of how much I miss iTracer. https://page-online.de/tools-technik/itracer/

                          1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            6720 loc

                            Link Preview Image
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #25

                            You know what I really could use at WWDC?

                            Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

                            …asking for a friend…

                            @stern

                            Link Preview ImageLink Preview ImageLink Preview Image
                            takeitev@mastodon.socialT stroughtonsmith@mastodon.socialS 2 Replies Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              You know what I really could use at WWDC?

                              Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

                              …asking for a friend…

                              @stern

                              Link Preview ImageLink Preview ImageLink Preview Image
                              takeitev@mastodon.socialT This user is from outside of this forum
                              takeitev@mastodon.socialT This user is from outside of this forum
                              takeitev@mastodon.social
                              wrote last edited by
                              #26

                              @stroughtonsmith @stern what we need is a blender-light

                              stroughtonsmith@mastodon.socialS 1 Reply Last reply
                              0
                              • takeitev@mastodon.socialT takeitev@mastodon.social

                                @stroughtonsmith @stern what we need is a blender-light

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #27

                                @takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio 😅

                                takeitev@mastodon.socialT 1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  @takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio 😅

                                  takeitev@mastodon.socialT This user is from outside of this forum
                                  takeitev@mastodon.socialT This user is from outside of this forum
                                  takeitev@mastodon.social
                                  wrote last edited by
                                  #28

                                  @stroughtonsmith @stern that would be nice. But given how bad Creator Studio is, with its upsell nags - I hope it won't be. But who knows. World needs something like blender - free and good, but "light" . I know how to use blender but I still have to look up tutorials from time to time to do basic things. It has soooo many features!

                                  1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    You know what I really could use at WWDC?

                                    Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

                                    …asking for a friend…

                                    @stern

                                    Link Preview ImageLink Preview ImageLink Preview Image
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #29

                                    Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #30

                                      The floor also needed some bounce lighting

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                                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        The floor also needed some bounce lighting

                                        Link Preview Image
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
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                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #31

                                        'Could somebody with no programming experience recreate Photoshop with an LLM?'

                                        I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                                        And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                                        stroughtonsmith@mastodon.socialS guybrooker@mastodon.socialG animeandvisial@mastodon.socialA 3 Replies Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          'Could somebody with no programming experience recreate Photoshop with an LLM?'

                                          I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                                          And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #32

                                          Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                                          Link Preview Image
                                          edmn@mastodon.socialE K stroughtonsmith@mastodon.socialS fatlazycat@mastodon.socialF 4 Replies Last reply
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