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CIRCLE WITH A DOT

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Back at it

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  • simsaens@mastodon.socialS simsaens@mastodon.social

    @stroughtonsmith @gernot yeah though sometimes you get me doubting that when you casually produce a full scene editor with gizmos, raytracer, viewport orientation widget, and an inspector with gesture-based numeric sliders in five hours

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #18

    @simsaens I promise I won't add Lua to this one.

    This one.

    ๐Ÿ˜‚

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      @simsaens I promise I won't add Lua to this one.

      This one.

      ๐Ÿ˜‚

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #19

      @simsaens did I mention I know absolutely nothing about Metal? ๐Ÿ˜…

      simsaens@mastodon.socialS 1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        @simsaens did I mention I know absolutely nothing about Metal? ๐Ÿ˜…

        simsaens@mastodon.socialS This user is from outside of this forum
        simsaens@mastodon.socialS This user is from outside of this forum
        simsaens@mastodon.social
        wrote last edited by
        #20

        @stroughtonsmith you did but thanks for making it clear ๐Ÿ˜›

        1 Reply Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          OBJ drag and drop

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #21

          Multi-select and grouping

          nicoreese@mastodon.socialN stroughtonsmith@mastodon.socialS 2 Replies Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Multi-select and grouping

            nicoreese@mastodon.socialN This user is from outside of this forum
            nicoreese@mastodon.socialN This user is from outside of this forum
            nicoreese@mastodon.social
            wrote last edited by
            #22

            @stroughtonsmith Seeing all this makes me wonder how Codex would fare with building a Unity game project from scratch.

            1 Reply Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Multi-select and grouping

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #23

              6720 loc

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              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                @simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

                Link Preview Image
                Valence 3D - Unleash your creativity in 3D anywhere & anytime.

                Valence 3D is a new 3D modeling app designed for iPhone & iPad

                favicon

                (www.valence3d.app)

                theejj@mastodon.socialT This user is from outside of this forum
                theejj@mastodon.socialT This user is from outside of this forum
                theejj@mastodon.social
                wrote last edited by
                #24

                @stroughtonsmith @simsaens This is all reminding me of how much I miss iTracer. https://page-online.de/tools-technik/itracer/

                1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  6720 loc

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                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #25

                  You know what I really could use at WWDC?

                  Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand ๐Ÿ‘€

                  โ€ฆasking for a friendโ€ฆ

                  @stern

                  Link Preview ImageLink Preview ImageLink Preview Image
                  takeitev@mastodon.socialT stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    You know what I really could use at WWDC?

                    Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand ๐Ÿ‘€

                    โ€ฆasking for a friendโ€ฆ

                    @stern

                    Link Preview ImageLink Preview ImageLink Preview Image
                    takeitev@mastodon.socialT This user is from outside of this forum
                    takeitev@mastodon.socialT This user is from outside of this forum
                    takeitev@mastodon.social
                    wrote last edited by
                    #26

                    @stroughtonsmith @stern what we need is a blender-light

                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                    • takeitev@mastodon.socialT takeitev@mastodon.social

                      @stroughtonsmith @stern what we need is a blender-light

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #27

                      @takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio ๐Ÿ˜…

                      takeitev@mastodon.socialT 1 Reply Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        @takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio ๐Ÿ˜…

                        takeitev@mastodon.socialT This user is from outside of this forum
                        takeitev@mastodon.socialT This user is from outside of this forum
                        takeitev@mastodon.social
                        wrote last edited by
                        #28

                        @stroughtonsmith @stern that would be nice. But given how bad Creator Studio is, with its upsell nags - I hope it won't be. But who knows. World needs something like blender - free and good, but "light" . I know how to use blender but I still have to look up tutorials from time to time to do basic things. It has soooo many features!

                        1 Reply Last reply
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                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          You know what I really could use at WWDC?

                          Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand ๐Ÿ‘€

                          โ€ฆasking for a friendโ€ฆ

                          @stern

                          Link Preview ImageLink Preview ImageLink Preview Image
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #29

                          Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #30

                            The floor also needed some bounce lighting

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                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              The floor also needed some bounce lighting

                              Link Preview Image
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
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                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #31

                              'Could somebody with no programming experience recreate Photoshop with an LLM?'

                              I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                              And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                              stroughtonsmith@mastodon.socialS guybrooker@mastodon.socialG animeandvisial@mastodon.socialA 3 Replies Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                'Could somebody with no programming experience recreate Photoshop with an LLM?'

                                I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                                And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #32

                                Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                                Link Preview Image
                                edmn@mastodon.socialE K stroughtonsmith@mastodon.socialS fatlazycat@mastodon.socialF 4 Replies Last reply
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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                                  Link Preview Image
                                  edmn@mastodon.socialE This user is from outside of this forum
                                  edmn@mastodon.socialE This user is from outside of this forum
                                  edmn@mastodon.social
                                  wrote last edited by
                                  #33

                                  @stroughtonsmith I don't think hardware raytracing was added until M3 โ€” that M1 GPU must be cooking!

                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                                    Link Preview Image
                                    K This user is from outside of this forum
                                    K This user is from outside of this forum
                                    k0bin@mastodon.social
                                    wrote last edited by
                                    #34

                                    @stroughtonsmith Did you build the path tracer yourself or is that a system library?

                                    And what exactly will this tool do? I assume you're not building a full modelling tool.

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                    • K k0bin@mastodon.social

                                      @stroughtonsmith Did you build the path tracer yourself or is that a system library?

                                      And what exactly will this tool do? I assume you're not building a full modelling tool.

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
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                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #35

                                      @k0bin Codex built it from scratch. I don't know what it will do yet, I'm just experimenting

                                      1 Reply Last reply
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                                      • edmn@mastodon.socialE edmn@mastodon.social

                                        @stroughtonsmith I don't think hardware raytracing was added until M3 โ€” that M1 GPU must be cooking!

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #36

                                        @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                                        edmn@mastodon.socialE 1 Reply Last reply
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                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                                          Link Preview Image
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #37

                                          Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

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                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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