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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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    edmn@mastodon.socialE This user is from outside of this forum
    edmn@mastodon.socialE This user is from outside of this forum
    edmn@mastodon.social
    wrote last edited by
    #33

    @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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      K This user is from outside of this forum
      K This user is from outside of this forum
      k0bin@mastodon.social
      wrote last edited by
      #34

      @stroughtonsmith Did you build the path tracer yourself or is that a system library?

      And what exactly will this tool do? I assume you're not building a full modelling tool.

      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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      • K k0bin@mastodon.social

        @stroughtonsmith Did you build the path tracer yourself or is that a system library?

        And what exactly will this tool do? I assume you're not building a full modelling tool.

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #35

        @k0bin Codex built it from scratch. I don't know what it will do yet, I'm just experimenting

        1 Reply Last reply
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        • edmn@mastodon.socialE edmn@mastodon.social

          @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #36

          @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

          edmn@mastodon.socialE 1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #37

            Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

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            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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              fatlazycat@mastodon.socialF This user is from outside of this forum
              fatlazycat@mastodon.socialF This user is from outside of this forum
              fatlazycat@mastodon.social
              wrote last edited by
              #38

              @stroughtonsmith add in some radiosity to really test it 😀

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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              • fatlazycat@mastodon.socialF fatlazycat@mastodon.social

                @stroughtonsmith add in some radiosity to really test it 😀

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #39

                @fatlazycat it's already doing bounce lighting

                1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                  edmn@mastodon.socialE This user is from outside of this forum
                  edmn@mastodon.socialE This user is from outside of this forum
                  edmn@mastodon.social
                  wrote last edited by
                  #40

                  @stroughtonsmith Sounds like you need to buy an M4 Mac mini!

                  1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    'Could somebody with no programming experience recreate Photoshop with an LLM?'

                    I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                    And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                    guybrooker@mastodon.socialG This user is from outside of this forum
                    guybrooker@mastodon.socialG This user is from outside of this forum
                    guybrooker@mastodon.social
                    wrote last edited by
                    #41

                    @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                    • guybrooker@mastodon.socialG guybrooker@mastodon.social

                      @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #42

                      @guybrooker the Codex app. Xcode has too many guardrails in place

                      1 Reply Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        'Could somebody with no programming experience recreate Photoshop with an LLM?'

                        I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                        And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                        animeandvisial@mastodon.socialA This user is from outside of this forum
                        animeandvisial@mastodon.socialA This user is from outside of this forum
                        animeandvisial@mastodon.social
                        wrote last edited by
                        #43

                        @stroughtonsmith This is what vibe coding should be used for. AI should be used to screw over Autodesk and Adobe

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

                          Link Preview Image
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #44

                          I think I should probably add a denoiser to this…

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                          stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            I think I should probably add a denoiser to this…

                            Link Preview ImageLink Preview ImageLink Preview Image
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #45

                            It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

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                            bigzaphod@mastodon.socialB 1 Reply Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

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                              bigzaphod@mastodon.socialB This user is from outside of this forum
                              bigzaphod@mastodon.socialB This user is from outside of this forum
                              bigzaphod@mastodon.social
                              wrote last edited by
                              #46

                              @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                              stroughtonsmith@mastodon.socialS montyhayter@mstdn.socialM 2 Replies Last reply
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                              • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                                @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #47

                                @bigzaphod I’ve just had two months of non-stop rain, let me enjoy it 😂

                                1 Reply Last reply
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                                • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                                  @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                                  montyhayter@mstdn.socialM This user is from outside of this forum
                                  montyhayter@mstdn.socialM This user is from outside of this forum
                                  montyhayter@mstdn.social
                                  wrote last edited by
                                  #48

                                  @bigzaphod @stroughtonsmith We’re back to rain today here, but we just ended a beautiful sunny week — got up to 17°C yesterday. Still frosty some mornings though.

                                  It’s been an exceptionally mild winter overall for us: we never even bothered to cover the vents into the crawlspace, or drain and cover the outside water taps for the first time I can remember.

                                  Which sounds nice, but it’s going to be rough come summer — there’s not nearly enough snowpack, which we kinda depend on.

                                  1 Reply Last reply
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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    I think I should probably add a denoiser to this…

                                    Link Preview ImageLink Preview ImageLink Preview Image
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #49

                                    Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #50

                                      Turns out the M1 supports enough of the hardware accelerated raytracing APIs that I get a massive speedup here, too?

                                      Trying to parse Apple's Metal feature support tables is hurting my brain, so I'll just accept it and move on

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                                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Turns out the M1 supports enough of the hardware accelerated raytracing APIs that I get a massive speedup here, too?

                                        Trying to parse Apple's Metal feature support tables is hurting my brain, so I'll just accept it and move on

                                        Link Preview Image
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #51

                                        Mandatory texture option

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                                        stroughtonsmith@mastodon.socialS cocoalabs@mastodon.socialC jsalling@mastodon.socialJ 3 Replies Last reply
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                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Mandatory texture option

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                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #52

                                          I can almost render this dragon mesh now before the GPU gives up 🐉

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                                          stroughtonsmith@mastodon.socialS theejj@mastodon.socialT 2 Replies Last reply
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