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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    @takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio 😅

    takeitev@mastodon.socialT This user is from outside of this forum
    takeitev@mastodon.socialT This user is from outside of this forum
    takeitev@mastodon.social
    wrote last edited by
    #28

    @stroughtonsmith @stern that would be nice. But given how bad Creator Studio is, with its upsell nags - I hope it won't be. But who knows. World needs something like blender - free and good, but "light" . I know how to use blender but I still have to look up tutorials from time to time to do basic things. It has soooo many features!

    1 Reply Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      You know what I really could use at WWDC?

      Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

      …asking for a friend…

      @stern

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      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #29

      Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #30

        The floor also needed some bounce lighting

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        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          The floor also needed some bounce lighting

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          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #31

          'Could somebody with no programming experience recreate Photoshop with an LLM?'

          I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

          And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

          stroughtonsmith@mastodon.socialS guybrooker@mastodon.socialG animeandvisial@mastodon.socialA 3 Replies Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            'Could somebody with no programming experience recreate Photoshop with an LLM?'

            I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

            And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #32

            Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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            edmn@mastodon.socialE K stroughtonsmith@mastodon.socialS fatlazycat@mastodon.socialF 4 Replies Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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              edmn@mastodon.socialE This user is from outside of this forum
              edmn@mastodon.socialE This user is from outside of this forum
              edmn@mastodon.social
              wrote last edited by
              #33

              @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                Link Preview Image
                K This user is from outside of this forum
                K This user is from outside of this forum
                k0bin@mastodon.social
                wrote last edited by
                #34

                @stroughtonsmith Did you build the path tracer yourself or is that a system library?

                And what exactly will this tool do? I assume you're not building a full modelling tool.

                stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                • K k0bin@mastodon.social

                  @stroughtonsmith Did you build the path tracer yourself or is that a system library?

                  And what exactly will this tool do? I assume you're not building a full modelling tool.

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #35

                  @k0bin Codex built it from scratch. I don't know what it will do yet, I'm just experimenting

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                  • edmn@mastodon.socialE edmn@mastodon.social

                    @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #36

                    @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                    edmn@mastodon.socialE 1 Reply Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                      Link Preview Image
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #37

                      Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

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                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

                        Link Preview Image
                        fatlazycat@mastodon.socialF This user is from outside of this forum
                        fatlazycat@mastodon.socialF This user is from outside of this forum
                        fatlazycat@mastodon.social
                        wrote last edited by
                        #38

                        @stroughtonsmith add in some radiosity to really test it 😀

                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                        • fatlazycat@mastodon.socialF fatlazycat@mastodon.social

                          @stroughtonsmith add in some radiosity to really test it 😀

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #39

                          @fatlazycat it's already doing bounce lighting

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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            @edmn yeah it's not using hardware-accelerated raytracing. I don't know enough about the feature to know whether that would even be useful in multi-minute raytracing of static images rather than optimizing things for realtime

                            edmn@mastodon.socialE This user is from outside of this forum
                            edmn@mastodon.socialE This user is from outside of this forum
                            edmn@mastodon.social
                            wrote last edited by
                            #40

                            @stroughtonsmith Sounds like you need to buy an M4 Mac mini!

                            1 Reply Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              'Could somebody with no programming experience recreate Photoshop with an LLM?'

                              I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                              And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                              guybrooker@mastodon.socialG This user is from outside of this forum
                              guybrooker@mastodon.socialG This user is from outside of this forum
                              guybrooker@mastodon.social
                              wrote last edited by
                              #41

                              @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

                              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                              • guybrooker@mastodon.socialG guybrooker@mastodon.social

                                @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #42

                                @guybrooker the Codex app. Xcode has too many guardrails in place

                                1 Reply Last reply
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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  'Could somebody with no programming experience recreate Photoshop with an LLM?'

                                  I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                                  And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                                  animeandvisial@mastodon.socialA This user is from outside of this forum
                                  animeandvisial@mastodon.socialA This user is from outside of this forum
                                  animeandvisial@mastodon.social
                                  wrote last edited by
                                  #43

                                  @stroughtonsmith This is what vibe coding should be used for. AI should be used to screw over Autodesk and Adobe

                                  1 Reply Last reply
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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

                                    Link Preview Image
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #44

                                    I think I should probably add a denoiser to this…

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                                    stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      I think I should probably add a denoiser to this…

                                      Link Preview ImageLink Preview ImageLink Preview Image
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #45

                                      It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

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                                      bigzaphod@mastodon.socialB 1 Reply Last reply
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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

                                        Link Preview Image
                                        bigzaphod@mastodon.socialB This user is from outside of this forum
                                        bigzaphod@mastodon.socialB This user is from outside of this forum
                                        bigzaphod@mastodon.social
                                        wrote last edited by
                                        #46

                                        @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                                        stroughtonsmith@mastodon.socialS montyhayter@mstdn.socialM 2 Replies Last reply
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                                        • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                                          @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #47

                                          @bigzaphod I’ve just had two months of non-stop rain, let me enjoy it 😂

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