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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    It's 2006. I'm working with threads in C and it's awful

    It's 2016. I'm working with threads in C and it's awful

    It's 2026. I'm working with threads in C and it's awful

    ericsedge@bitbang.socialE This user is from outside of this forum
    ericsedge@bitbang.socialE This user is from outside of this forum
    ericsedge@bitbang.social
    wrote last edited by
    #11

    @eniko I’ll join in with a bit of paraphrasing.

    It’s 1987. I’m forking this process in C and my library code isn’t reentrant….

    1 Reply Last reply
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      It's 2006. I'm working with threads in C and it's awful

      It's 2016. I'm working with threads in C and it's awful

      It's 2026. I'm working with threads in C and it's awful

      pixx@merveilles.townP This user is from outside of this forum
      pixx@merveilles.townP This user is from outside of this forum
      pixx@merveilles.town
      wrote last edited by
      #12

      @eniko

      /winces

      Can i ask what about it?

      1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        It's 2006. I'm working with threads in C and it's awful

        It's 2016. I'm working with threads in C and it's awful

        It's 2026. I'm working with threads in C and it's awful

        landelare@mastodon.gamedev.placeL This user is from outside of this forum
        landelare@mastodon.gamedev.placeL This user is from outside of this forum
        landelare@mastodon.gamedev.place
        wrote last edited by
        #13

        @eniko It's 2026. [...] C [...] i[...]s awful

        1 Reply Last reply
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        • analog_feelings@tech.lgbtA analog_feelings@tech.lgbt

          @eniko how do threads even work on C, function pointers?

          lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
          lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
          lisyarus@mastodon.gamedev.place
          wrote last edited by
          #14

          @analog_feelings @eniko Yup: https://man7.org/linux/man-pages/man3/pthread_create.3.html

          1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            It's 2006. I'm working with threads in C and it's awful

            It's 2016. I'm working with threads in C and it's awful

            It's 2026. I'm working with threads in C and it's awful

            gureito@mastodon.gamedev.placeG This user is from outside of this forum
            gureito@mastodon.gamedev.placeG This user is from outside of this forum
            gureito@mastodon.gamedev.place
            wrote last edited by
            #15

            @eniko in my head-canon, that's the reason we got erlang, go, rust.......

            (it's 1996 and threads in C is awful, it's 1986 and threads in C is awful......)

            1 Reply Last reply
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            • khleedril@cyberplace.socialK khleedril@cyberplace.social

              @eniko Sorry to use the R-word, but... #Rust

              kirtai@tech.lgbtK This user is from outside of this forum
              kirtai@tech.lgbtK This user is from outside of this forum
              kirtai@tech.lgbt
              wrote last edited by
              #16

              @khleedril @eniko
              I recently read that Rust uses pretty much the same thread model as C++.

              khleedril@cyberplace.socialK 1 Reply Last reply
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              • kirtai@tech.lgbtK kirtai@tech.lgbt

                @khleedril @eniko
                I recently read that Rust uses pretty much the same thread model as C++.

                khleedril@cyberplace.socialK This user is from outside of this forum
                khleedril@cyberplace.socialK This user is from outside of this forum
                khleedril@cyberplace.social
                wrote last edited by
                #17

                @kirtai @eniko The model might be the same, but the guardrails are there...

                kirtai@tech.lgbtK 1 Reply Last reply
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                • khleedril@cyberplace.socialK khleedril@cyberplace.social

                  @kirtai @eniko The model might be the same, but the guardrails are there...

                  kirtai@tech.lgbtK This user is from outside of this forum
                  kirtai@tech.lgbtK This user is from outside of this forum
                  kirtai@tech.lgbt
                  wrote last edited by
                  #18

                  @khleedril @eniko
                  Are they though?
                  Threads have a lot more problems than memory issues

                  khleedril@cyberplace.socialK 1 Reply Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    It's 2006. I'm working with threads in C and it's awful

                    It's 2016. I'm working with threads in C and it's awful

                    It's 2026. I'm working with threads in C and it's awful

                    dbat@mastodon.gamedev.placeD This user is from outside of this forum
                    dbat@mastodon.gamedev.placeD This user is from outside of this forum
                    dbat@mastodon.gamedev.place
                    wrote last edited by
                    #19

                    @eniko sounds like threads should be called dreads.

                    1 Reply Last reply
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                    • kirtai@tech.lgbtK kirtai@tech.lgbt

                      @khleedril @eniko
                      Are they though?
                      Threads have a lot more problems than memory issues

                      khleedril@cyberplace.socialK This user is from outside of this forum
                      khleedril@cyberplace.socialK This user is from outside of this forum
                      khleedril@cyberplace.social
                      wrote last edited by
                      #20

                      @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

                      1 Reply Last reply
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                      • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

                        @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

                        raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                        raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                        raptor85@mastodon.gamedev.place
                        wrote last edited by
                        #21

                        @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

                        1 Reply Last reply
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                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          It's 2006. I'm working with threads in C and it's awful

                          It's 2016. I'm working with threads in C and it's awful

                          It's 2026. I'm working with threads in C and it's awful

                          countablenewt@mastodon.socialC This user is from outside of this forum
                          countablenewt@mastodon.socialC This user is from outside of this forum
                          countablenewt@mastodon.social
                          wrote last edited by
                          #22

                          @eniko . working threads I’m 2026 C it’s and awful with It’s ,

                          1 Reply Last reply
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                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            It's 2006. I'm working with threads in C and it's awful

                            It's 2016. I'm working with threads in C and it's awful

                            It's 2026. I'm working with threads in C and it's awful

                            joe@f.duriansoftware.comJ This user is from outside of this forum
                            joe@f.duriansoftware.comJ This user is from outside of this forum
                            joe@f.duriansoftware.com
                            wrote last edited by
                            #23

                            @eniko you could leave "in C" out and it would be about the same

                            scottmichaud@mastodon.gamedev.placeS vfig@mastodon.gamedev.placeV 2 Replies Last reply
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                            • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                              @eniko you could leave "in C" out and it would be about the same

                              scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                              scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                              scottmichaud@mastodon.gamedev.place
                              wrote last edited by
                              #24

                              @joe @eniko Ignoring run-to-run variance.

                              joe@f.duriansoftware.comJ 1 Reply Last reply
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                              • scottmichaud@mastodon.gamedev.placeS scottmichaud@mastodon.gamedev.place

                                @joe @eniko Ignoring run-to-run variance.

                                joe@f.duriansoftware.comJ This user is from outside of this forum
                                joe@f.duriansoftware.comJ This user is from outside of this forum
                                joe@f.duriansoftware.com
                                wrote last edited by
                                #25

                                @scottmichaud @eniko vibe coders 🤝concurrency programmers

                                1 Reply Last reply
                                0
                                • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                                  @eniko you could leave "in C" out and it would be about the same

                                  vfig@mastodon.gamedev.placeV This user is from outside of this forum
                                  vfig@mastodon.gamedev.placeV This user is from outside of this forum
                                  vfig@mastodon.gamedev.place
                                  wrote last edited by
                                  #26

                                  @joe @eniko but that would make Terry Riley sad

                                  1 Reply Last reply
                                  0
                                  • halla@kde.socialH halla@kde.social

                                    @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

                                    And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

                                    casar@mastodon.socialC This user is from outside of this forum
                                    casar@mastodon.socialC This user is from outside of this forum
                                    casar@mastodon.social
                                    wrote last edited by
                                    #27

                                    @halla I've been working with threads in Java and in Python and they were ... so, so, those in Python most certainly double-plus than ones in Java.

                                    But I always imagined (but never tried) working with threads in C must be wonderful. Now I am confused.

                                    @eniko

                                    1 Reply Last reply
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                                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                      It's 2006. I'm working with threads in C and it's awful

                                      It's 2016. I'm working with threads in C and it's awful

                                      It's 2026. I'm working with threads in C and it's awful

                                      superblox@mastodon.socialS This user is from outside of this forum
                                      superblox@mastodon.socialS This user is from outside of this forum
                                      superblox@mastodon.social
                                      wrote last edited by
                                      #28

                                      @eniko Have you heard the good news about our lord and savior Rust yet?

                                      1 Reply Last reply
                                      0
                                      • silvermoon82@wandering.shopS silvermoon82@wandering.shop

                                        @eniko
                                        pthreads! The "g" is for "good"

                                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                        eniko@mastodon.gamedev.place
                                        wrote last edited by
                                        #29

                                        @silvermoon82 and the w is for works well in windows

                                        1 Reply Last reply
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