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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • khleedril@cyberplace.socialK khleedril@cyberplace.social

    @kirtai @eniko The model might be the same, but the guardrails are there...

    kirtai@tech.lgbtK This user is from outside of this forum
    kirtai@tech.lgbtK This user is from outside of this forum
    kirtai@tech.lgbt
    wrote last edited by
    #18

    @khleedril @eniko
    Are they though?
    Threads have a lot more problems than memory issues

    khleedril@cyberplace.socialK 1 Reply Last reply
    0
    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      It's 2006. I'm working with threads in C and it's awful

      It's 2016. I'm working with threads in C and it's awful

      It's 2026. I'm working with threads in C and it's awful

      dbat@mastodon.gamedev.placeD This user is from outside of this forum
      dbat@mastodon.gamedev.placeD This user is from outside of this forum
      dbat@mastodon.gamedev.place
      wrote last edited by
      #19

      @eniko sounds like threads should be called dreads.

      1 Reply Last reply
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      • kirtai@tech.lgbtK kirtai@tech.lgbt

        @khleedril @eniko
        Are they though?
        Threads have a lot more problems than memory issues

        khleedril@cyberplace.socialK This user is from outside of this forum
        khleedril@cyberplace.socialK This user is from outside of this forum
        khleedril@cyberplace.social
        wrote last edited by
        #20

        @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

        1 Reply Last reply
        0
        • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

          @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

          raptor85@mastodon.gamedev.placeR This user is from outside of this forum
          raptor85@mastodon.gamedev.placeR This user is from outside of this forum
          raptor85@mastodon.gamedev.place
          wrote last edited by
          #21

          @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

          1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            It's 2006. I'm working with threads in C and it's awful

            It's 2016. I'm working with threads in C and it's awful

            It's 2026. I'm working with threads in C and it's awful

            countablenewt@mastodon.socialC This user is from outside of this forum
            countablenewt@mastodon.socialC This user is from outside of this forum
            countablenewt@mastodon.social
            wrote last edited by
            #22

            @eniko . working threads I’m 2026 C it’s and awful with It’s ,

            1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              It's 2006. I'm working with threads in C and it's awful

              It's 2016. I'm working with threads in C and it's awful

              It's 2026. I'm working with threads in C and it's awful

              joe@f.duriansoftware.comJ This user is from outside of this forum
              joe@f.duriansoftware.comJ This user is from outside of this forum
              joe@f.duriansoftware.com
              wrote last edited by
              #23

              @eniko you could leave "in C" out and it would be about the same

              scottmichaud@mastodon.gamedev.placeS vfig@mastodon.gamedev.placeV 2 Replies Last reply
              0
              • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                @eniko you could leave "in C" out and it would be about the same

                scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                scottmichaud@mastodon.gamedev.place
                wrote last edited by
                #24

                @joe @eniko Ignoring run-to-run variance.

                joe@f.duriansoftware.comJ 1 Reply Last reply
                0
                • scottmichaud@mastodon.gamedev.placeS scottmichaud@mastodon.gamedev.place

                  @joe @eniko Ignoring run-to-run variance.

                  joe@f.duriansoftware.comJ This user is from outside of this forum
                  joe@f.duriansoftware.comJ This user is from outside of this forum
                  joe@f.duriansoftware.com
                  wrote last edited by
                  #25

                  @scottmichaud @eniko vibe coders 🤝concurrency programmers

                  1 Reply Last reply
                  0
                  • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                    @eniko you could leave "in C" out and it would be about the same

                    vfig@mastodon.gamedev.placeV This user is from outside of this forum
                    vfig@mastodon.gamedev.placeV This user is from outside of this forum
                    vfig@mastodon.gamedev.place
                    wrote last edited by
                    #26

                    @joe @eniko but that would make Terry Riley sad

                    1 Reply Last reply
                    0
                    • halla@kde.socialH halla@kde.social

                      @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

                      And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

                      casar@mastodon.socialC This user is from outside of this forum
                      casar@mastodon.socialC This user is from outside of this forum
                      casar@mastodon.social
                      wrote last edited by
                      #27

                      @halla I've been working with threads in Java and in Python and they were ... so, so, those in Python most certainly double-plus than ones in Java.

                      But I always imagined (but never tried) working with threads in C must be wonderful. Now I am confused.

                      @eniko

                      1 Reply Last reply
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                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        It's 2006. I'm working with threads in C and it's awful

                        It's 2016. I'm working with threads in C and it's awful

                        It's 2026. I'm working with threads in C and it's awful

                        superblox@mastodon.socialS This user is from outside of this forum
                        superblox@mastodon.socialS This user is from outside of this forum
                        superblox@mastodon.social
                        wrote last edited by
                        #28

                        @eniko Have you heard the good news about our lord and savior Rust yet?

                        1 Reply Last reply
                        0
                        • silvermoon82@wandering.shopS silvermoon82@wandering.shop

                          @eniko
                          pthreads! The "g" is for "good"

                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.place
                          wrote last edited by
                          #29

                          @silvermoon82 and the w is for works well in windows

                          1 Reply Last reply
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