Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

Scheduled Pinned Locked Moved Uncategorized
29 Posts 23 Posters 80 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • kirtai@tech.lgbtK kirtai@tech.lgbt

    @khleedril @eniko
    Are they though?
    Threads have a lot more problems than memory issues

    khleedril@cyberplace.socialK This user is from outside of this forum
    khleedril@cyberplace.socialK This user is from outside of this forum
    khleedril@cyberplace.social
    wrote last edited by
    #20

    @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

    1 Reply Last reply
    0
    • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

      @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

      raptor85@mastodon.gamedev.placeR This user is from outside of this forum
      raptor85@mastodon.gamedev.placeR This user is from outside of this forum
      raptor85@mastodon.gamedev.place
      wrote last edited by
      #21

      @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

      1 Reply Last reply
      0
      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        It's 2006. I'm working with threads in C and it's awful

        It's 2016. I'm working with threads in C and it's awful

        It's 2026. I'm working with threads in C and it's awful

        countablenewt@mastodon.socialC This user is from outside of this forum
        countablenewt@mastodon.socialC This user is from outside of this forum
        countablenewt@mastodon.social
        wrote last edited by
        #22

        @eniko . working threads I’m 2026 C it’s and awful with It’s ,

        1 Reply Last reply
        0
        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          It's 2006. I'm working with threads in C and it's awful

          It's 2016. I'm working with threads in C and it's awful

          It's 2026. I'm working with threads in C and it's awful

          joe@f.duriansoftware.comJ This user is from outside of this forum
          joe@f.duriansoftware.comJ This user is from outside of this forum
          joe@f.duriansoftware.com
          wrote last edited by
          #23

          @eniko you could leave "in C" out and it would be about the same

          scottmichaud@mastodon.gamedev.placeS vfig@mastodon.gamedev.placeV 2 Replies Last reply
          0
          • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

            @eniko you could leave "in C" out and it would be about the same

            scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
            scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
            scottmichaud@mastodon.gamedev.place
            wrote last edited by
            #24

            @joe @eniko Ignoring run-to-run variance.

            joe@f.duriansoftware.comJ 1 Reply Last reply
            0
            • scottmichaud@mastodon.gamedev.placeS scottmichaud@mastodon.gamedev.place

              @joe @eniko Ignoring run-to-run variance.

              joe@f.duriansoftware.comJ This user is from outside of this forum
              joe@f.duriansoftware.comJ This user is from outside of this forum
              joe@f.duriansoftware.com
              wrote last edited by
              #25

              @scottmichaud @eniko vibe coders 🤝concurrency programmers

              1 Reply Last reply
              0
              • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                @eniko you could leave "in C" out and it would be about the same

                vfig@mastodon.gamedev.placeV This user is from outside of this forum
                vfig@mastodon.gamedev.placeV This user is from outside of this forum
                vfig@mastodon.gamedev.place
                wrote last edited by
                #26

                @joe @eniko but that would make Terry Riley sad

                1 Reply Last reply
                0
                • halla@kde.socialH halla@kde.social

                  @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

                  And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

                  casar@mastodon.socialC This user is from outside of this forum
                  casar@mastodon.socialC This user is from outside of this forum
                  casar@mastodon.social
                  wrote last edited by
                  #27

                  @halla I've been working with threads in Java and in Python and they were ... so, so, those in Python most certainly double-plus than ones in Java.

                  But I always imagined (but never tried) working with threads in C must be wonderful. Now I am confused.

                  @eniko

                  1 Reply Last reply
                  0
                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    It's 2006. I'm working with threads in C and it's awful

                    It's 2016. I'm working with threads in C and it's awful

                    It's 2026. I'm working with threads in C and it's awful

                    superblox@mastodon.socialS This user is from outside of this forum
                    superblox@mastodon.socialS This user is from outside of this forum
                    superblox@mastodon.social
                    wrote last edited by
                    #28

                    @eniko Have you heard the good news about our lord and savior Rust yet?

                    1 Reply Last reply
                    0
                    • silvermoon82@wandering.shopS silvermoon82@wandering.shop

                      @eniko
                      pthreads! The "g" is for "good"

                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.place
                      wrote last edited by
                      #29

                      @silvermoon82 and the w is for works well in windows

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups