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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • analog_feelings@tech.lgbtA analog_feelings@tech.lgbt

    @eniko how do threads even work on C, function pointers?

    lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
    lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
    lisyarus@mastodon.gamedev.place
    wrote last edited by
    #14

    @analog_feelings @eniko Yup: https://man7.org/linux/man-pages/man3/pthread_create.3.html

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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      It's 2006. I'm working with threads in C and it's awful

      It's 2016. I'm working with threads in C and it's awful

      It's 2026. I'm working with threads in C and it's awful

      gureito@mastodon.gamedev.placeG This user is from outside of this forum
      gureito@mastodon.gamedev.placeG This user is from outside of this forum
      gureito@mastodon.gamedev.place
      wrote last edited by
      #15

      @eniko in my head-canon, that's the reason we got erlang, go, rust.......

      (it's 1996 and threads in C is awful, it's 1986 and threads in C is awful......)

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      • khleedril@cyberplace.socialK khleedril@cyberplace.social

        @eniko Sorry to use the R-word, but... #Rust

        kirtai@tech.lgbtK This user is from outside of this forum
        kirtai@tech.lgbtK This user is from outside of this forum
        kirtai@tech.lgbt
        wrote last edited by
        #16

        @khleedril @eniko
        I recently read that Rust uses pretty much the same thread model as C++.

        khleedril@cyberplace.socialK 1 Reply Last reply
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        • kirtai@tech.lgbtK kirtai@tech.lgbt

          @khleedril @eniko
          I recently read that Rust uses pretty much the same thread model as C++.

          khleedril@cyberplace.socialK This user is from outside of this forum
          khleedril@cyberplace.socialK This user is from outside of this forum
          khleedril@cyberplace.social
          wrote last edited by
          #17

          @kirtai @eniko The model might be the same, but the guardrails are there...

          kirtai@tech.lgbtK 1 Reply Last reply
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          • khleedril@cyberplace.socialK khleedril@cyberplace.social

            @kirtai @eniko The model might be the same, but the guardrails are there...

            kirtai@tech.lgbtK This user is from outside of this forum
            kirtai@tech.lgbtK This user is from outside of this forum
            kirtai@tech.lgbt
            wrote last edited by
            #18

            @khleedril @eniko
            Are they though?
            Threads have a lot more problems than memory issues

            khleedril@cyberplace.socialK 1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              It's 2006. I'm working with threads in C and it's awful

              It's 2016. I'm working with threads in C and it's awful

              It's 2026. I'm working with threads in C and it's awful

              dbat@mastodon.gamedev.placeD This user is from outside of this forum
              dbat@mastodon.gamedev.placeD This user is from outside of this forum
              dbat@mastodon.gamedev.place
              wrote last edited by
              #19

              @eniko sounds like threads should be called dreads.

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              • kirtai@tech.lgbtK kirtai@tech.lgbt

                @khleedril @eniko
                Are they though?
                Threads have a lot more problems than memory issues

                khleedril@cyberplace.socialK This user is from outside of this forum
                khleedril@cyberplace.socialK This user is from outside of this forum
                khleedril@cyberplace.social
                wrote last edited by
                #20

                @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

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                • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

                  @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

                  raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                  raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                  raptor85@mastodon.gamedev.place
                  wrote last edited by
                  #21

                  @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

                  1 Reply Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    It's 2006. I'm working with threads in C and it's awful

                    It's 2016. I'm working with threads in C and it's awful

                    It's 2026. I'm working with threads in C and it's awful

                    countablenewt@mastodon.socialC This user is from outside of this forum
                    countablenewt@mastodon.socialC This user is from outside of this forum
                    countablenewt@mastodon.social
                    wrote last edited by
                    #22

                    @eniko . working threads I’m 2026 C it’s and awful with It’s ,

                    1 Reply Last reply
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                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      It's 2006. I'm working with threads in C and it's awful

                      It's 2016. I'm working with threads in C and it's awful

                      It's 2026. I'm working with threads in C and it's awful

                      joe@f.duriansoftware.comJ This user is from outside of this forum
                      joe@f.duriansoftware.comJ This user is from outside of this forum
                      joe@f.duriansoftware.com
                      wrote last edited by
                      #23

                      @eniko you could leave "in C" out and it would be about the same

                      scottmichaud@mastodon.gamedev.placeS vfig@mastodon.gamedev.placeV 2 Replies Last reply
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                      • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                        @eniko you could leave "in C" out and it would be about the same

                        scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                        scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                        scottmichaud@mastodon.gamedev.place
                        wrote last edited by
                        #24

                        @joe @eniko Ignoring run-to-run variance.

                        joe@f.duriansoftware.comJ 1 Reply Last reply
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                        • scottmichaud@mastodon.gamedev.placeS scottmichaud@mastodon.gamedev.place

                          @joe @eniko Ignoring run-to-run variance.

                          joe@f.duriansoftware.comJ This user is from outside of this forum
                          joe@f.duriansoftware.comJ This user is from outside of this forum
                          joe@f.duriansoftware.com
                          wrote last edited by
                          #25

                          @scottmichaud @eniko vibe coders 🤝concurrency programmers

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                          • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                            @eniko you could leave "in C" out and it would be about the same

                            vfig@mastodon.gamedev.placeV This user is from outside of this forum
                            vfig@mastodon.gamedev.placeV This user is from outside of this forum
                            vfig@mastodon.gamedev.place
                            wrote last edited by
                            #26

                            @joe @eniko but that would make Terry Riley sad

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                            • halla@kde.socialH halla@kde.social

                              @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

                              And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

                              casar@mastodon.socialC This user is from outside of this forum
                              casar@mastodon.socialC This user is from outside of this forum
                              casar@mastodon.social
                              wrote last edited by
                              #27

                              @halla I've been working with threads in Java and in Python and they were ... so, so, those in Python most certainly double-plus than ones in Java.

                              But I always imagined (but never tried) working with threads in C must be wonderful. Now I am confused.

                              @eniko

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                              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                It's 2006. I'm working with threads in C and it's awful

                                It's 2016. I'm working with threads in C and it's awful

                                It's 2026. I'm working with threads in C and it's awful

                                superblox@mastodon.socialS This user is from outside of this forum
                                superblox@mastodon.socialS This user is from outside of this forum
                                superblox@mastodon.social
                                wrote last edited by
                                #28

                                @eniko Have you heard the good news about our lord and savior Rust yet?

                                1 Reply Last reply
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                                • silvermoon82@wandering.shopS silvermoon82@wandering.shop

                                  @eniko
                                  pthreads! The "g" is for "good"

                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.place
                                  wrote last edited by
                                  #29

                                  @silvermoon82 and the w is for works well in windows

                                  1 Reply Last reply
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