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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    It's 2006. I'm working with threads in C and it's awful

    It's 2016. I'm working with threads in C and it's awful

    It's 2026. I'm working with threads in C and it's awful

    lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
    lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
    lisyarus@mastodon.gamedev.place
    wrote last edited by
    #5

    @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

    raptor85@mastodon.gamedev.placeR 1 Reply Last reply
    0
    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      It's 2006. I'm working with threads in C and it's awful

      It's 2016. I'm working with threads in C and it's awful

      It's 2026. I'm working with threads in C and it's awful

      halla@kde.socialH This user is from outside of this forum
      halla@kde.socialH This user is from outside of this forum
      halla@kde.social
      wrote last edited by
      #6

      @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

      And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

      casar@mastodon.socialC 1 Reply Last reply
      0
      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        It's 2006. I'm working with threads in C and it's awful

        It's 2016. I'm working with threads in C and it's awful

        It's 2026. I'm working with threads in C and it's awful

        theeclecticdyslexic@mstdn.socialT This user is from outside of this forum
        theeclecticdyslexic@mstdn.socialT This user is from outside of this forum
        theeclecticdyslexic@mstdn.social
        wrote last edited by
        #7

        @eniko this is why I use thread pools in languages that support them ootb, combine their results in the main thread, and pretend that no other use cases exist.

        1 Reply Last reply
        0
        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          It's 2006. I'm working with threads in C and it's awful

          It's 2016. I'm working with threads in C and it's awful

          It's 2026. I'm working with threads in C and it's awful

          nuintari@mastodon.bsd.cafeN This user is from outside of this forum
          nuintari@mastodon.bsd.cafeN This user is from outside of this forum
          nuintari@mastodon.bsd.cafe
          wrote last edited by
          #8

          @eniko Hey, consistency ain't nothing to be dismissed lightly.

          1 Reply Last reply
          0
          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            It's 2006. I'm working with threads in C and it's awful

            It's 2016. I'm working with threads in C and it's awful

            It's 2026. I'm working with threads in C and it's awful

            khleedril@cyberplace.socialK This user is from outside of this forum
            khleedril@cyberplace.socialK This user is from outside of this forum
            khleedril@cyberplace.social
            wrote last edited by
            #9

            @eniko Sorry to use the R-word, but... #Rust

            kirtai@tech.lgbtK 1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              It's 2006. I'm working with threads in C and it's awful

              It's 2016. I'm working with threads in C and it's awful

              It's 2026. I'm working with threads in C and it's awful

              passocacornio@tech.lgbtP This user is from outside of this forum
              passocacornio@tech.lgbtP This user is from outside of this forum
              passocacornio@tech.lgbt
              wrote last edited by
              #10

              @eniko oh goddesses, you were suffering with C back in 2006? oh wow! (2006 I was still dreaming I would be a writer)

              1 Reply Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                It's 2006. I'm working with threads in C and it's awful

                It's 2016. I'm working with threads in C and it's awful

                It's 2026. I'm working with threads in C and it's awful

                ericsedge@bitbang.socialE This user is from outside of this forum
                ericsedge@bitbang.socialE This user is from outside of this forum
                ericsedge@bitbang.social
                wrote last edited by
                #11

                @eniko I’ll join in with a bit of paraphrasing.

                It’s 1987. I’m forking this process in C and my library code isn’t reentrant….

                1 Reply Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  It's 2006. I'm working with threads in C and it's awful

                  It's 2016. I'm working with threads in C and it's awful

                  It's 2026. I'm working with threads in C and it's awful

                  pixx@merveilles.townP This user is from outside of this forum
                  pixx@merveilles.townP This user is from outside of this forum
                  pixx@merveilles.town
                  wrote last edited by
                  #12

                  @eniko

                  /winces

                  Can i ask what about it?

                  1 Reply Last reply
                  0
                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    It's 2006. I'm working with threads in C and it's awful

                    It's 2016. I'm working with threads in C and it's awful

                    It's 2026. I'm working with threads in C and it's awful

                    landelare@mastodon.gamedev.placeL This user is from outside of this forum
                    landelare@mastodon.gamedev.placeL This user is from outside of this forum
                    landelare@mastodon.gamedev.place
                    wrote last edited by
                    #13

                    @eniko It's 2026. [...] C [...] i[...]s awful

                    1 Reply Last reply
                    0
                    • analog_feelings@tech.lgbtA analog_feelings@tech.lgbt

                      @eniko how do threads even work on C, function pointers?

                      lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
                      lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
                      lisyarus@mastodon.gamedev.place
                      wrote last edited by
                      #14

                      @analog_feelings @eniko Yup: https://man7.org/linux/man-pages/man3/pthread_create.3.html

                      1 Reply Last reply
                      0
                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        It's 2006. I'm working with threads in C and it's awful

                        It's 2016. I'm working with threads in C and it's awful

                        It's 2026. I'm working with threads in C and it's awful

                        gureito@mastodon.gamedev.placeG This user is from outside of this forum
                        gureito@mastodon.gamedev.placeG This user is from outside of this forum
                        gureito@mastodon.gamedev.place
                        wrote last edited by
                        #15

                        @eniko in my head-canon, that's the reason we got erlang, go, rust.......

                        (it's 1996 and threads in C is awful, it's 1986 and threads in C is awful......)

                        1 Reply Last reply
                        0
                        • khleedril@cyberplace.socialK khleedril@cyberplace.social

                          @eniko Sorry to use the R-word, but... #Rust

                          kirtai@tech.lgbtK This user is from outside of this forum
                          kirtai@tech.lgbtK This user is from outside of this forum
                          kirtai@tech.lgbt
                          wrote last edited by
                          #16

                          @khleedril @eniko
                          I recently read that Rust uses pretty much the same thread model as C++.

                          khleedril@cyberplace.socialK 1 Reply Last reply
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                          • kirtai@tech.lgbtK kirtai@tech.lgbt

                            @khleedril @eniko
                            I recently read that Rust uses pretty much the same thread model as C++.

                            khleedril@cyberplace.socialK This user is from outside of this forum
                            khleedril@cyberplace.socialK This user is from outside of this forum
                            khleedril@cyberplace.social
                            wrote last edited by
                            #17

                            @kirtai @eniko The model might be the same, but the guardrails are there...

                            kirtai@tech.lgbtK 1 Reply Last reply
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                            • khleedril@cyberplace.socialK khleedril@cyberplace.social

                              @kirtai @eniko The model might be the same, but the guardrails are there...

                              kirtai@tech.lgbtK This user is from outside of this forum
                              kirtai@tech.lgbtK This user is from outside of this forum
                              kirtai@tech.lgbt
                              wrote last edited by
                              #18

                              @khleedril @eniko
                              Are they though?
                              Threads have a lot more problems than memory issues

                              khleedril@cyberplace.socialK 1 Reply Last reply
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                              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                It's 2006. I'm working with threads in C and it's awful

                                It's 2016. I'm working with threads in C and it's awful

                                It's 2026. I'm working with threads in C and it's awful

                                dbat@mastodon.gamedev.placeD This user is from outside of this forum
                                dbat@mastodon.gamedev.placeD This user is from outside of this forum
                                dbat@mastodon.gamedev.place
                                wrote last edited by
                                #19

                                @eniko sounds like threads should be called dreads.

                                1 Reply Last reply
                                0
                                • kirtai@tech.lgbtK kirtai@tech.lgbt

                                  @khleedril @eniko
                                  Are they though?
                                  Threads have a lot more problems than memory issues

                                  khleedril@cyberplace.socialK This user is from outside of this forum
                                  khleedril@cyberplace.socialK This user is from outside of this forum
                                  khleedril@cyberplace.social
                                  wrote last edited by
                                  #20

                                  @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

                                  1 Reply Last reply
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                                  • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

                                    @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

                                    raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                                    raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                                    raptor85@mastodon.gamedev.place
                                    wrote last edited by
                                    #21

                                    @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

                                    1 Reply Last reply
                                    0
                                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                      It's 2006. I'm working with threads in C and it's awful

                                      It's 2016. I'm working with threads in C and it's awful

                                      It's 2026. I'm working with threads in C and it's awful

                                      countablenewt@mastodon.socialC This user is from outside of this forum
                                      countablenewt@mastodon.socialC This user is from outside of this forum
                                      countablenewt@mastodon.social
                                      wrote last edited by
                                      #22

                                      @eniko . working threads I’m 2026 C it’s and awful with It’s ,

                                      1 Reply Last reply
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                                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                        It's 2006. I'm working with threads in C and it's awful

                                        It's 2016. I'm working with threads in C and it's awful

                                        It's 2026. I'm working with threads in C and it's awful

                                        joe@f.duriansoftware.comJ This user is from outside of this forum
                                        joe@f.duriansoftware.comJ This user is from outside of this forum
                                        joe@f.duriansoftware.com
                                        wrote last edited by
                                        #23

                                        @eniko you could leave "in C" out and it would be about the same

                                        scottmichaud@mastodon.gamedev.placeS vfig@mastodon.gamedev.placeV 2 Replies Last reply
                                        0
                                        • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                                          @eniko you could leave "in C" out and it would be about the same

                                          scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                                          scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                                          scottmichaud@mastodon.gamedev.place
                                          wrote last edited by
                                          #24

                                          @joe @eniko Ignoring run-to-run variance.

                                          joe@f.duriansoftware.comJ 1 Reply Last reply
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