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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    It's 2006. I'm working with threads in C and it's awful

    It's 2016. I'm working with threads in C and it's awful

    It's 2026. I'm working with threads in C and it's awful

    analog_feelings@tech.lgbtA This user is from outside of this forum
    analog_feelings@tech.lgbtA This user is from outside of this forum
    analog_feelings@tech.lgbt
    wrote last edited by
    #3

    @eniko how do threads even work on C, function pointers?

    lisyarus@mastodon.gamedev.placeL 1 Reply Last reply
    0
    • silvermoon82@wandering.shopS silvermoon82@wandering.shop

      @eniko
      pthreads! The "g" is for "good"

      gildilinie@beige.partyG This user is from outside of this forum
      gildilinie@beige.partyG This user is from outside of this forum
      gildilinie@beige.party
      wrote last edited by
      #4

      @silvermoon82 @eniko fozzie bear dot gif

      1 Reply Last reply
      0
      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        It's 2006. I'm working with threads in C and it's awful

        It's 2016. I'm working with threads in C and it's awful

        It's 2026. I'm working with threads in C and it's awful

        lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
        lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
        lisyarus@mastodon.gamedev.place
        wrote last edited by
        #5

        @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

        raptor85@mastodon.gamedev.placeR 1 Reply Last reply
        0
        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          It's 2006. I'm working with threads in C and it's awful

          It's 2016. I'm working with threads in C and it's awful

          It's 2026. I'm working with threads in C and it's awful

          halla@kde.socialH This user is from outside of this forum
          halla@kde.socialH This user is from outside of this forum
          halla@kde.social
          wrote last edited by
          #6

          @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

          And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

          casar@mastodon.socialC 1 Reply Last reply
          0
          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            It's 2006. I'm working with threads in C and it's awful

            It's 2016. I'm working with threads in C and it's awful

            It's 2026. I'm working with threads in C and it's awful

            theeclecticdyslexic@mstdn.socialT This user is from outside of this forum
            theeclecticdyslexic@mstdn.socialT This user is from outside of this forum
            theeclecticdyslexic@mstdn.social
            wrote last edited by
            #7

            @eniko this is why I use thread pools in languages that support them ootb, combine their results in the main thread, and pretend that no other use cases exist.

            1 Reply Last reply
            0
            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              It's 2006. I'm working with threads in C and it's awful

              It's 2016. I'm working with threads in C and it's awful

              It's 2026. I'm working with threads in C and it's awful

              nuintari@mastodon.bsd.cafeN This user is from outside of this forum
              nuintari@mastodon.bsd.cafeN This user is from outside of this forum
              nuintari@mastodon.bsd.cafe
              wrote last edited by
              #8

              @eniko Hey, consistency ain't nothing to be dismissed lightly.

              1 Reply Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                It's 2006. I'm working with threads in C and it's awful

                It's 2016. I'm working with threads in C and it's awful

                It's 2026. I'm working with threads in C and it's awful

                khleedril@cyberplace.socialK This user is from outside of this forum
                khleedril@cyberplace.socialK This user is from outside of this forum
                khleedril@cyberplace.social
                wrote last edited by
                #9

                @eniko Sorry to use the R-word, but... #Rust

                kirtai@tech.lgbtK 1 Reply Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  It's 2006. I'm working with threads in C and it's awful

                  It's 2016. I'm working with threads in C and it's awful

                  It's 2026. I'm working with threads in C and it's awful

                  passocacornio@tech.lgbtP This user is from outside of this forum
                  passocacornio@tech.lgbtP This user is from outside of this forum
                  passocacornio@tech.lgbt
                  wrote last edited by
                  #10

                  @eniko oh goddesses, you were suffering with C back in 2006? oh wow! (2006 I was still dreaming I would be a writer)

                  1 Reply Last reply
                  0
                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    It's 2006. I'm working with threads in C and it's awful

                    It's 2016. I'm working with threads in C and it's awful

                    It's 2026. I'm working with threads in C and it's awful

                    ericsedge@bitbang.socialE This user is from outside of this forum
                    ericsedge@bitbang.socialE This user is from outside of this forum
                    ericsedge@bitbang.social
                    wrote last edited by
                    #11

                    @eniko I’ll join in with a bit of paraphrasing.

                    It’s 1987. I’m forking this process in C and my library code isn’t reentrant….

                    1 Reply Last reply
                    0
                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      It's 2006. I'm working with threads in C and it's awful

                      It's 2016. I'm working with threads in C and it's awful

                      It's 2026. I'm working with threads in C and it's awful

                      pixx@merveilles.townP This user is from outside of this forum
                      pixx@merveilles.townP This user is from outside of this forum
                      pixx@merveilles.town
                      wrote last edited by
                      #12

                      @eniko

                      /winces

                      Can i ask what about it?

                      1 Reply Last reply
                      0
                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        It's 2006. I'm working with threads in C and it's awful

                        It's 2016. I'm working with threads in C and it's awful

                        It's 2026. I'm working with threads in C and it's awful

                        landelare@mastodon.gamedev.placeL This user is from outside of this forum
                        landelare@mastodon.gamedev.placeL This user is from outside of this forum
                        landelare@mastodon.gamedev.place
                        wrote last edited by
                        #13

                        @eniko It's 2026. [...] C [...] i[...]s awful

                        1 Reply Last reply
                        0
                        • analog_feelings@tech.lgbtA analog_feelings@tech.lgbt

                          @eniko how do threads even work on C, function pointers?

                          lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
                          lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
                          lisyarus@mastodon.gamedev.place
                          wrote last edited by
                          #14

                          @analog_feelings @eniko Yup: https://man7.org/linux/man-pages/man3/pthread_create.3.html

                          1 Reply Last reply
                          0
                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            It's 2006. I'm working with threads in C and it's awful

                            It's 2016. I'm working with threads in C and it's awful

                            It's 2026. I'm working with threads in C and it's awful

                            gureito@mastodon.gamedev.placeG This user is from outside of this forum
                            gureito@mastodon.gamedev.placeG This user is from outside of this forum
                            gureito@mastodon.gamedev.place
                            wrote last edited by
                            #15

                            @eniko in my head-canon, that's the reason we got erlang, go, rust.......

                            (it's 1996 and threads in C is awful, it's 1986 and threads in C is awful......)

                            1 Reply Last reply
                            0
                            • khleedril@cyberplace.socialK khleedril@cyberplace.social

                              @eniko Sorry to use the R-word, but... #Rust

                              kirtai@tech.lgbtK This user is from outside of this forum
                              kirtai@tech.lgbtK This user is from outside of this forum
                              kirtai@tech.lgbt
                              wrote last edited by
                              #16

                              @khleedril @eniko
                              I recently read that Rust uses pretty much the same thread model as C++.

                              khleedril@cyberplace.socialK 1 Reply Last reply
                              0
                              • kirtai@tech.lgbtK kirtai@tech.lgbt

                                @khleedril @eniko
                                I recently read that Rust uses pretty much the same thread model as C++.

                                khleedril@cyberplace.socialK This user is from outside of this forum
                                khleedril@cyberplace.socialK This user is from outside of this forum
                                khleedril@cyberplace.social
                                wrote last edited by
                                #17

                                @kirtai @eniko The model might be the same, but the guardrails are there...

                                kirtai@tech.lgbtK 1 Reply Last reply
                                0
                                • khleedril@cyberplace.socialK khleedril@cyberplace.social

                                  @kirtai @eniko The model might be the same, but the guardrails are there...

                                  kirtai@tech.lgbtK This user is from outside of this forum
                                  kirtai@tech.lgbtK This user is from outside of this forum
                                  kirtai@tech.lgbt
                                  wrote last edited by
                                  #18

                                  @khleedril @eniko
                                  Are they though?
                                  Threads have a lot more problems than memory issues

                                  khleedril@cyberplace.socialK 1 Reply Last reply
                                  0
                                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                    It's 2006. I'm working with threads in C and it's awful

                                    It's 2016. I'm working with threads in C and it's awful

                                    It's 2026. I'm working with threads in C and it's awful

                                    dbat@mastodon.gamedev.placeD This user is from outside of this forum
                                    dbat@mastodon.gamedev.placeD This user is from outside of this forum
                                    dbat@mastodon.gamedev.place
                                    wrote last edited by
                                    #19

                                    @eniko sounds like threads should be called dreads.

                                    1 Reply Last reply
                                    0
                                    • kirtai@tech.lgbtK kirtai@tech.lgbt

                                      @khleedril @eniko
                                      Are they though?
                                      Threads have a lot more problems than memory issues

                                      khleedril@cyberplace.socialK This user is from outside of this forum
                                      khleedril@cyberplace.socialK This user is from outside of this forum
                                      khleedril@cyberplace.social
                                      wrote last edited by
                                      #20

                                      @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

                                      1 Reply Last reply
                                      0
                                      • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

                                        @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

                                        raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                                        raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                                        raptor85@mastodon.gamedev.place
                                        wrote last edited by
                                        #21

                                        @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

                                        1 Reply Last reply
                                        0
                                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                          It's 2006. I'm working with threads in C and it's awful

                                          It's 2016. I'm working with threads in C and it's awful

                                          It's 2026. I'm working with threads in C and it's awful

                                          countablenewt@mastodon.socialC This user is from outside of this forum
                                          countablenewt@mastodon.socialC This user is from outside of this forum
                                          countablenewt@mastodon.social
                                          wrote last edited by
                                          #22

                                          @eniko . working threads I’m 2026 C it’s and awful with It’s ,

                                          1 Reply Last reply
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