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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    It's 2006. I'm working with threads in C and it's awful

    It's 2016. I'm working with threads in C and it's awful

    It's 2026. I'm working with threads in C and it's awful

    pixx@merveilles.townP This user is from outside of this forum
    pixx@merveilles.townP This user is from outside of this forum
    pixx@merveilles.town
    wrote last edited by
    #12

    @eniko

    /winces

    Can i ask what about it?

    1 Reply Last reply
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      It's 2006. I'm working with threads in C and it's awful

      It's 2016. I'm working with threads in C and it's awful

      It's 2026. I'm working with threads in C and it's awful

      landelare@mastodon.gamedev.placeL This user is from outside of this forum
      landelare@mastodon.gamedev.placeL This user is from outside of this forum
      landelare@mastodon.gamedev.place
      wrote last edited by
      #13

      @eniko It's 2026. [...] C [...] i[...]s awful

      1 Reply Last reply
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      • analog_feelings@tech.lgbtA analog_feelings@tech.lgbt

        @eniko how do threads even work on C, function pointers?

        lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
        lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
        lisyarus@mastodon.gamedev.place
        wrote last edited by
        #14

        @analog_feelings @eniko Yup: https://man7.org/linux/man-pages/man3/pthread_create.3.html

        1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          It's 2006. I'm working with threads in C and it's awful

          It's 2016. I'm working with threads in C and it's awful

          It's 2026. I'm working with threads in C and it's awful

          gureito@mastodon.gamedev.placeG This user is from outside of this forum
          gureito@mastodon.gamedev.placeG This user is from outside of this forum
          gureito@mastodon.gamedev.place
          wrote last edited by
          #15

          @eniko in my head-canon, that's the reason we got erlang, go, rust.......

          (it's 1996 and threads in C is awful, it's 1986 and threads in C is awful......)

          1 Reply Last reply
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          • khleedril@cyberplace.socialK khleedril@cyberplace.social

            @eniko Sorry to use the R-word, but... #Rust

            kirtai@tech.lgbtK This user is from outside of this forum
            kirtai@tech.lgbtK This user is from outside of this forum
            kirtai@tech.lgbt
            wrote last edited by
            #16

            @khleedril @eniko
            I recently read that Rust uses pretty much the same thread model as C++.

            khleedril@cyberplace.socialK 1 Reply Last reply
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            • kirtai@tech.lgbtK kirtai@tech.lgbt

              @khleedril @eniko
              I recently read that Rust uses pretty much the same thread model as C++.

              khleedril@cyberplace.socialK This user is from outside of this forum
              khleedril@cyberplace.socialK This user is from outside of this forum
              khleedril@cyberplace.social
              wrote last edited by
              #17

              @kirtai @eniko The model might be the same, but the guardrails are there...

              kirtai@tech.lgbtK 1 Reply Last reply
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              • khleedril@cyberplace.socialK khleedril@cyberplace.social

                @kirtai @eniko The model might be the same, but the guardrails are there...

                kirtai@tech.lgbtK This user is from outside of this forum
                kirtai@tech.lgbtK This user is from outside of this forum
                kirtai@tech.lgbt
                wrote last edited by
                #18

                @khleedril @eniko
                Are they though?
                Threads have a lot more problems than memory issues

                khleedril@cyberplace.socialK 1 Reply Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  It's 2006. I'm working with threads in C and it's awful

                  It's 2016. I'm working with threads in C and it's awful

                  It's 2026. I'm working with threads in C and it's awful

                  dbat@mastodon.gamedev.placeD This user is from outside of this forum
                  dbat@mastodon.gamedev.placeD This user is from outside of this forum
                  dbat@mastodon.gamedev.place
                  wrote last edited by
                  #19

                  @eniko sounds like threads should be called dreads.

                  1 Reply Last reply
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                  • kirtai@tech.lgbtK kirtai@tech.lgbt

                    @khleedril @eniko
                    Are they though?
                    Threads have a lot more problems than memory issues

                    khleedril@cyberplace.socialK This user is from outside of this forum
                    khleedril@cyberplace.socialK This user is from outside of this forum
                    khleedril@cyberplace.social
                    wrote last edited by
                    #20

                    @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

                    1 Reply Last reply
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                    • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

                      @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

                      raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                      raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                      raptor85@mastodon.gamedev.place
                      wrote last edited by
                      #21

                      @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

                      1 Reply Last reply
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                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        It's 2006. I'm working with threads in C and it's awful

                        It's 2016. I'm working with threads in C and it's awful

                        It's 2026. I'm working with threads in C and it's awful

                        countablenewt@mastodon.socialC This user is from outside of this forum
                        countablenewt@mastodon.socialC This user is from outside of this forum
                        countablenewt@mastodon.social
                        wrote last edited by
                        #22

                        @eniko . working threads I’m 2026 C it’s and awful with It’s ,

                        1 Reply Last reply
                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          It's 2006. I'm working with threads in C and it's awful

                          It's 2016. I'm working with threads in C and it's awful

                          It's 2026. I'm working with threads in C and it's awful

                          joe@f.duriansoftware.comJ This user is from outside of this forum
                          joe@f.duriansoftware.comJ This user is from outside of this forum
                          joe@f.duriansoftware.com
                          wrote last edited by
                          #23

                          @eniko you could leave "in C" out and it would be about the same

                          scottmichaud@mastodon.gamedev.placeS vfig@mastodon.gamedev.placeV 2 Replies Last reply
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                          • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                            @eniko you could leave "in C" out and it would be about the same

                            scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                            scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                            scottmichaud@mastodon.gamedev.place
                            wrote last edited by
                            #24

                            @joe @eniko Ignoring run-to-run variance.

                            joe@f.duriansoftware.comJ 1 Reply Last reply
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                            • scottmichaud@mastodon.gamedev.placeS scottmichaud@mastodon.gamedev.place

                              @joe @eniko Ignoring run-to-run variance.

                              joe@f.duriansoftware.comJ This user is from outside of this forum
                              joe@f.duriansoftware.comJ This user is from outside of this forum
                              joe@f.duriansoftware.com
                              wrote last edited by
                              #25

                              @scottmichaud @eniko vibe coders 🤝concurrency programmers

                              1 Reply Last reply
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                              • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                                @eniko you could leave "in C" out and it would be about the same

                                vfig@mastodon.gamedev.placeV This user is from outside of this forum
                                vfig@mastodon.gamedev.placeV This user is from outside of this forum
                                vfig@mastodon.gamedev.place
                                wrote last edited by
                                #26

                                @joe @eniko but that would make Terry Riley sad

                                1 Reply Last reply
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                                • halla@kde.socialH halla@kde.social

                                  @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

                                  And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

                                  casar@mastodon.socialC This user is from outside of this forum
                                  casar@mastodon.socialC This user is from outside of this forum
                                  casar@mastodon.social
                                  wrote last edited by
                                  #27

                                  @halla I've been working with threads in Java and in Python and they were ... so, so, those in Python most certainly double-plus than ones in Java.

                                  But I always imagined (but never tried) working with threads in C must be wonderful. Now I am confused.

                                  @eniko

                                  1 Reply Last reply
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                                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                    It's 2006. I'm working with threads in C and it's awful

                                    It's 2016. I'm working with threads in C and it's awful

                                    It's 2026. I'm working with threads in C and it's awful

                                    superblox@mastodon.socialS This user is from outside of this forum
                                    superblox@mastodon.socialS This user is from outside of this forum
                                    superblox@mastodon.social
                                    wrote last edited by
                                    #28

                                    @eniko Have you heard the good news about our lord and savior Rust yet?

                                    1 Reply Last reply
                                    0
                                    • silvermoon82@wandering.shopS silvermoon82@wandering.shop

                                      @eniko
                                      pthreads! The "g" is for "good"

                                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                      eniko@mastodon.gamedev.place
                                      wrote last edited by
                                      #29

                                      @silvermoon82 and the w is for works well in windows

                                      1 Reply Last reply
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