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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    It's 2006. I'm working with threads in C and it's awful

    It's 2016. I'm working with threads in C and it's awful

    It's 2026. I'm working with threads in C and it's awful

    passocacornio@tech.lgbtP This user is from outside of this forum
    passocacornio@tech.lgbtP This user is from outside of this forum
    passocacornio@tech.lgbt
    wrote last edited by
    #10

    @eniko oh goddesses, you were suffering with C back in 2006? oh wow! (2006 I was still dreaming I would be a writer)

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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      It's 2006. I'm working with threads in C and it's awful

      It's 2016. I'm working with threads in C and it's awful

      It's 2026. I'm working with threads in C and it's awful

      ericsedge@bitbang.socialE This user is from outside of this forum
      ericsedge@bitbang.socialE This user is from outside of this forum
      ericsedge@bitbang.social
      wrote last edited by
      #11

      @eniko I’ll join in with a bit of paraphrasing.

      It’s 1987. I’m forking this process in C and my library code isn’t reentrant….

      1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        It's 2006. I'm working with threads in C and it's awful

        It's 2016. I'm working with threads in C and it's awful

        It's 2026. I'm working with threads in C and it's awful

        pixx@merveilles.townP This user is from outside of this forum
        pixx@merveilles.townP This user is from outside of this forum
        pixx@merveilles.town
        wrote last edited by
        #12

        @eniko

        /winces

        Can i ask what about it?

        1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          It's 2006. I'm working with threads in C and it's awful

          It's 2016. I'm working with threads in C and it's awful

          It's 2026. I'm working with threads in C and it's awful

          landelare@mastodon.gamedev.placeL This user is from outside of this forum
          landelare@mastodon.gamedev.placeL This user is from outside of this forum
          landelare@mastodon.gamedev.place
          wrote last edited by
          #13

          @eniko It's 2026. [...] C [...] i[...]s awful

          1 Reply Last reply
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          • analog_feelings@tech.lgbtA analog_feelings@tech.lgbt

            @eniko how do threads even work on C, function pointers?

            lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
            lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
            lisyarus@mastodon.gamedev.place
            wrote last edited by
            #14

            @analog_feelings @eniko Yup: https://man7.org/linux/man-pages/man3/pthread_create.3.html

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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              It's 2006. I'm working with threads in C and it's awful

              It's 2016. I'm working with threads in C and it's awful

              It's 2026. I'm working with threads in C and it's awful

              gureito@mastodon.gamedev.placeG This user is from outside of this forum
              gureito@mastodon.gamedev.placeG This user is from outside of this forum
              gureito@mastodon.gamedev.place
              wrote last edited by
              #15

              @eniko in my head-canon, that's the reason we got erlang, go, rust.......

              (it's 1996 and threads in C is awful, it's 1986 and threads in C is awful......)

              1 Reply Last reply
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              • khleedril@cyberplace.socialK khleedril@cyberplace.social

                @eniko Sorry to use the R-word, but... #Rust

                kirtai@tech.lgbtK This user is from outside of this forum
                kirtai@tech.lgbtK This user is from outside of this forum
                kirtai@tech.lgbt
                wrote last edited by
                #16

                @khleedril @eniko
                I recently read that Rust uses pretty much the same thread model as C++.

                khleedril@cyberplace.socialK 1 Reply Last reply
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                • kirtai@tech.lgbtK kirtai@tech.lgbt

                  @khleedril @eniko
                  I recently read that Rust uses pretty much the same thread model as C++.

                  khleedril@cyberplace.socialK This user is from outside of this forum
                  khleedril@cyberplace.socialK This user is from outside of this forum
                  khleedril@cyberplace.social
                  wrote last edited by
                  #17

                  @kirtai @eniko The model might be the same, but the guardrails are there...

                  kirtai@tech.lgbtK 1 Reply Last reply
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                  • khleedril@cyberplace.socialK khleedril@cyberplace.social

                    @kirtai @eniko The model might be the same, but the guardrails are there...

                    kirtai@tech.lgbtK This user is from outside of this forum
                    kirtai@tech.lgbtK This user is from outside of this forum
                    kirtai@tech.lgbt
                    wrote last edited by
                    #18

                    @khleedril @eniko
                    Are they though?
                    Threads have a lot more problems than memory issues

                    khleedril@cyberplace.socialK 1 Reply Last reply
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                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      It's 2006. I'm working with threads in C and it's awful

                      It's 2016. I'm working with threads in C and it's awful

                      It's 2026. I'm working with threads in C and it's awful

                      dbat@mastodon.gamedev.placeD This user is from outside of this forum
                      dbat@mastodon.gamedev.placeD This user is from outside of this forum
                      dbat@mastodon.gamedev.place
                      wrote last edited by
                      #19

                      @eniko sounds like threads should be called dreads.

                      1 Reply Last reply
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                      • kirtai@tech.lgbtK kirtai@tech.lgbt

                        @khleedril @eniko
                        Are they though?
                        Threads have a lot more problems than memory issues

                        khleedril@cyberplace.socialK This user is from outside of this forum
                        khleedril@cyberplace.socialK This user is from outside of this forum
                        khleedril@cyberplace.social
                        wrote last edited by
                        #20

                        @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

                        1 Reply Last reply
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                        • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

                          @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

                          raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                          raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                          raptor85@mastodon.gamedev.place
                          wrote last edited by
                          #21

                          @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

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                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            It's 2006. I'm working with threads in C and it's awful

                            It's 2016. I'm working with threads in C and it's awful

                            It's 2026. I'm working with threads in C and it's awful

                            countablenewt@mastodon.socialC This user is from outside of this forum
                            countablenewt@mastodon.socialC This user is from outside of this forum
                            countablenewt@mastodon.social
                            wrote last edited by
                            #22

                            @eniko . working threads I’m 2026 C it’s and awful with It’s ,

                            1 Reply Last reply
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                            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                              It's 2006. I'm working with threads in C and it's awful

                              It's 2016. I'm working with threads in C and it's awful

                              It's 2026. I'm working with threads in C and it's awful

                              joe@f.duriansoftware.comJ This user is from outside of this forum
                              joe@f.duriansoftware.comJ This user is from outside of this forum
                              joe@f.duriansoftware.com
                              wrote last edited by
                              #23

                              @eniko you could leave "in C" out and it would be about the same

                              scottmichaud@mastodon.gamedev.placeS vfig@mastodon.gamedev.placeV 2 Replies Last reply
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                              • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                                @eniko you could leave "in C" out and it would be about the same

                                scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                                scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                                scottmichaud@mastodon.gamedev.place
                                wrote last edited by
                                #24

                                @joe @eniko Ignoring run-to-run variance.

                                joe@f.duriansoftware.comJ 1 Reply Last reply
                                0
                                • scottmichaud@mastodon.gamedev.placeS scottmichaud@mastodon.gamedev.place

                                  @joe @eniko Ignoring run-to-run variance.

                                  joe@f.duriansoftware.comJ This user is from outside of this forum
                                  joe@f.duriansoftware.comJ This user is from outside of this forum
                                  joe@f.duriansoftware.com
                                  wrote last edited by
                                  #25

                                  @scottmichaud @eniko vibe coders 🤝concurrency programmers

                                  1 Reply Last reply
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                                  • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                                    @eniko you could leave "in C" out and it would be about the same

                                    vfig@mastodon.gamedev.placeV This user is from outside of this forum
                                    vfig@mastodon.gamedev.placeV This user is from outside of this forum
                                    vfig@mastodon.gamedev.place
                                    wrote last edited by
                                    #26

                                    @joe @eniko but that would make Terry Riley sad

                                    1 Reply Last reply
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                                    • halla@kde.socialH halla@kde.social

                                      @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

                                      And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

                                      casar@mastodon.socialC This user is from outside of this forum
                                      casar@mastodon.socialC This user is from outside of this forum
                                      casar@mastodon.social
                                      wrote last edited by
                                      #27

                                      @halla I've been working with threads in Java and in Python and they were ... so, so, those in Python most certainly double-plus than ones in Java.

                                      But I always imagined (but never tried) working with threads in C must be wonderful. Now I am confused.

                                      @eniko

                                      1 Reply Last reply
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                                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                        It's 2006. I'm working with threads in C and it's awful

                                        It's 2016. I'm working with threads in C and it's awful

                                        It's 2026. I'm working with threads in C and it's awful

                                        superblox@mastodon.socialS This user is from outside of this forum
                                        superblox@mastodon.socialS This user is from outside of this forum
                                        superblox@mastodon.social
                                        wrote last edited by
                                        #28

                                        @eniko Have you heard the good news about our lord and savior Rust yet?

                                        1 Reply Last reply
                                        0
                                        • silvermoon82@wandering.shopS silvermoon82@wandering.shop

                                          @eniko
                                          pthreads! The "g" is for "good"

                                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                          eniko@mastodon.gamedev.place
                                          wrote last edited by
                                          #29

                                          @silvermoon82 and the w is for works well in windows

                                          1 Reply Last reply
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