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  3. hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    in my brain this is how it goes

    not work:
    - talking about game design with team members
    - thinking about/solving game design issues
    - marketing/pr
    - unpleasant businessy stuff
    - research

    work:
    - actively making or integrating graphics, code, sound, other assets
    - testing the game
    - distribution

    efi@chitter.xyzE This user is from outside of this forum
    efi@chitter.xyzE This user is from outside of this forum
    efi@chitter.xyz
    wrote last edited by
    #8

    @eniko the fuck is wrong with you, all that is work lol
    "not work" would be playing a game to analyze their decisions
    that's where if gets fuzzy

    1 Reply Last reply
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

      because i have a pretty big problem with that

      bryanbennett@tilde.zoneB This user is from outside of this forum
      bryanbennett@tilde.zoneB This user is from outside of this forum
      bryanbennett@tilde.zone
      wrote last edited by
      #9

      @eniko: this is a problem for lots of developers, so even though I am not a game dev, I struggle with it.

      I take notes when it is overwhelming and NEEDS to come out. I don't mind mulling over problems when I am idling, but very much DO mind it in social or other "focusing" situations, so this allows me to externalize the state to something else and save my state there, as it were.

      In terms of simply not thinking about it...uh...I used to use alcohol. I do that less now...

      1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        in my brain this is how it goes

        not work:
        - talking about game design with team members
        - thinking about/solving game design issues
        - marketing/pr
        - unpleasant businessy stuff
        - research

        work:
        - actively making or integrating graphics, code, sound, other assets
        - testing the game
        - distribution

        bri7@social.treehouse.systemsB This user is from outside of this forum
        bri7@social.treehouse.systemsB This user is from outside of this forum
        bri7@social.treehouse.systems
        wrote last edited by
        #10

        @eniko these seem oddly gender coded

        eniko@mastodon.gamedev.placeE 1 Reply Last reply
        0
        • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

          @eniko these seem oddly gender coded

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote last edited by
          #11

          @bri7 idk, unpleasant businessy stuff is pretty male coded

          bri7@social.treehouse.systemsB O 2 Replies Last reply
          0
          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

            yes it is someone please help me

            rysiek@mstdn.socialR This user is from outside of this forum
            rysiek@mstdn.socialR This user is from outside of this forum
            rysiek@mstdn.social
            wrote last edited by
            #12

            @eniko what helps me is having a "at work" timer running when I do conceptual/architectural stuff which I would have otherwise probably not considered work in my brain.

            That makes it real in terms of time spent on it.

            1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              @bri7 idk, unpleasant businessy stuff is pretty male coded

              bri7@social.treehouse.systemsB This user is from outside of this forum
              bri7@social.treehouse.systemsB This user is from outside of this forum
              bri7@social.treehouse.systems
              wrote last edited by
              #13

              @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
              (guess what their gender is)

              eniko@mastodon.gamedev.placeE 1 Reply Last reply
              0
              • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

                @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
                (guess what their gender is)

                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.place
                wrote last edited by
                #14

                @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

                bri7@social.treehouse.systemsB 1 Reply Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

                  bri7@social.treehouse.systemsB This user is from outside of this forum
                  bri7@social.treehouse.systemsB This user is from outside of this forum
                  bri7@social.treehouse.systems
                  wrote last edited by
                  #15

                  @eniko without the business and marketing it’s just doing an expensive hobby

                  1 Reply Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                    yes it is someone please help me

                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.place
                    wrote last edited by
                    #16

                    anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                    what the fuck?

                    snyperwolf@kind.socialS bangskij@climatejustice.socialB bovaz@misskey.socialB mikaeleiman@mastodon.sdf.orgM glitchypixel@mastodon.gamedev.placeG 5 Replies Last reply
                    0
                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

                      because i have a pretty big problem with that

                      mrl314@peoplemaking.gamesM This user is from outside of this forum
                      mrl314@peoplemaking.gamesM This user is from outside of this forum
                      mrl314@peoplemaking.games
                      wrote last edited by
                      #17

                      @eniko girl when you figure it out can I get a slice of that pie too

                      eniko@mastodon.gamedev.placeE 1 Reply Last reply
                      0
                      • mrl314@peoplemaking.gamesM mrl314@peoplemaking.games

                        @eniko girl when you figure it out can I get a slice of that pie too

                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.place
                        wrote last edited by
                        #18

                        @MrL314 oh i will *never* figure this one out

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                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          in my brain this is how it goes

                          not work:
                          - talking about game design with team members
                          - thinking about/solving game design issues
                          - marketing/pr
                          - unpleasant businessy stuff
                          - research

                          work:
                          - actively making or integrating graphics, code, sound, other assets
                          - testing the game
                          - distribution

                          antijingoist@masto.hackers.townA This user is from outside of this forum
                          antijingoist@masto.hackers.townA This user is from outside of this forum
                          antijingoist@masto.hackers.town
                          wrote last edited by
                          #19

                          @eniko my problem was the people around me not viewing any of that list outside of the unpleasant businessy stuff as work lol

                          1 Reply Last reply
                          0
                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            in my brain this is how it goes

                            not work:
                            - talking about game design with team members
                            - thinking about/solving game design issues
                            - marketing/pr
                            - unpleasant businessy stuff
                            - research

                            work:
                            - actively making or integrating graphics, code, sound, other assets
                            - testing the game
                            - distribution

                            fromthefourthplanet@mas.toF This user is from outside of this forum
                            fromthefourthplanet@mas.toF This user is from outside of this forum
                            fromthefourthplanet@mas.to
                            wrote last edited by
                            #20

                            @eniko
                            I have a hard time with requirements and bureaucracy. I guess because I need to write everything for the later quality review it feels like work, even if its tedious.

                            I would say, keep notes for everything? (Probably you already do that). I guess what I mean is, I can relate.

                            1 Reply Last reply
                            0
                            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                              anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                              what the fuck?

                              snyperwolf@kind.socialS This user is from outside of this forum
                              snyperwolf@kind.socialS This user is from outside of this forum
                              snyperwolf@kind.social
                              wrote last edited by
                              #21

                              @eniko I have no idea if this will help, but a lot of time after writing down everything in my brain and plotting how the solution should work, I force myself to take a break, make some coffee or have a snack and get some water

                              This also tends not to be idle time; usually my brain is STILL WORKING trying to figure out that last piece, or to figure out what to code first

                              But it does help me clear the mind gremlins. Remind myself that I am both body and mind and both could use a rest and a treat

                              1 Reply Last reply
                              0
                              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                                yes it is someone please help me

                                c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                                c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                                c0dec0dec0de@hachyderm.io
                                wrote last edited by
                                #22

                                @eniko not only is most of the “not work” stuff very much work, but a bunch of it is the shit that you don’t want or feel inclined to do. So, in that sense, it’s more work than the “work” list because you enjoy the stuff on the “work” list.

                                c0dec0dec0de@hachyderm.ioC 1 Reply Last reply
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                                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                  anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                  what the fuck?

                                  bangskij@climatejustice.socialB This user is from outside of this forum
                                  bangskij@climatejustice.socialB This user is from outside of this forum
                                  bangskij@climatejustice.social
                                  wrote last edited by
                                  #23

                                  @eniko not a gamedev but I do creative work and to me all of it is work, thinking about the trajectories of a story I'm writing, how to publish, do PR, all work as important as putting actual words on a page. One will not exist without the other. When I worked in events those were all billable hours.

                                  1 Reply Last reply
                                  0
                                  • swetland@chaos.socialS This user is from outside of this forum
                                    swetland@chaos.socialS This user is from outside of this forum
                                    swetland@chaos.social
                                    wrote last edited by
                                    #24

                                    @eniko Amusingly, earlier I posted a photo of some scribblings I made while I've been fiddling with some code to arrange code flow graphs over the past couple days as an artifact of actually doing something even though I have nothing to check in yet (and have rewritten this code several times, though I think I'm finally making forward progress)...

                                    Link Preview Image
                                    Brian Swetland (@swetland@chaos.social)

                                    Attached: 1 image A visual aid while debugging code to identify backward branches, number loops, etc... #Projects #Compiler #PLdev

                                    favicon

                                    chaos.social (chaos.social)

                                    1 Reply Last reply
                                    0
                                    • eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                      eniko@mastodon.gamedev.place
                                      wrote last edited by
                                      #25

                                      @bnut for me it depends on if i'm playing for fun, in which case its not work, or for research, which is also not work :'D

                                      1 Reply Last reply
                                      0
                                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                        anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                        what the fuck?

                                        bovaz@misskey.socialB This user is from outside of this forum
                                        bovaz@misskey.socialB This user is from outside of this forum
                                        bovaz@misskey.social
                                        wrote last edited by
                                        #26
                                        @eniko@mastodon.gamedev.place me, on the other end of this particular spectrum: making coffee counts as work because when I'm caffeinated I'll be more productive. Also, taking a few minutes to stretch counts as work, because then I won't be uncomfortable at the keyboard.
                                        I hope you can find your balance.
                                        1 Reply Last reply
                                        0
                                        • c0dec0dec0de@hachyderm.ioC c0dec0dec0de@hachyderm.io

                                          @eniko not only is most of the “not work” stuff very much work, but a bunch of it is the shit that you don’t want or feel inclined to do. So, in that sense, it’s more work than the “work” list because you enjoy the stuff on the “work” list.

                                          c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                                          c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                                          c0dec0dec0de@hachyderm.io
                                          wrote last edited by
                                          #27

                                          @eniko it is pernicious and ridiculous that the engineer brain will spend six months in meetings with people and then think “now, to get to work”

                                          1 Reply Last reply
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