Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

Scheduled Pinned Locked Moved Uncategorized
39 Posts 21 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

    because i have a pretty big problem with that

    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote last edited by
    #5

    in my brain this is how it goes

    not work:
    - talking about game design with team members
    - thinking about/solving game design issues
    - marketing/pr
    - unpleasant businessy stuff
    - research

    work:
    - actively making or integrating graphics, code, sound, other assets
    - testing the game
    - distribution

    eniko@mastodon.gamedev.placeE efi@chitter.xyzE bri7@social.treehouse.systemsB antijingoist@masto.hackers.townA fromthefourthplanet@mas.toF 7 Replies Last reply
    0
    • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

      @eniko taking a walk around the lake is generally considered an essential part of programming practice

      nina_kali_nina@tech.lgbtN This user is from outside of this forum
      nina_kali_nina@tech.lgbtN This user is from outside of this forum
      nina_kali_nina@tech.lgbt
      wrote last edited by
      #6

      @bri7 @eniko at least it used to be 😢

      1 Reply Last reply
      0
      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        in my brain this is how it goes

        not work:
        - talking about game design with team members
        - thinking about/solving game design issues
        - marketing/pr
        - unpleasant businessy stuff
        - research

        work:
        - actively making or integrating graphics, code, sound, other assets
        - testing the game
        - distribution

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote last edited by
        #7

        you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

        yes it is someone please help me

        rysiek@mstdn.socialR eniko@mastodon.gamedev.placeE c0dec0dec0de@hachyderm.ioC 3 Replies Last reply
        0
        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          in my brain this is how it goes

          not work:
          - talking about game design with team members
          - thinking about/solving game design issues
          - marketing/pr
          - unpleasant businessy stuff
          - research

          work:
          - actively making or integrating graphics, code, sound, other assets
          - testing the game
          - distribution

          efi@chitter.xyzE This user is from outside of this forum
          efi@chitter.xyzE This user is from outside of this forum
          efi@chitter.xyz
          wrote last edited by
          #8

          @eniko the fuck is wrong with you, all that is work lol
          "not work" would be playing a game to analyze their decisions
          that's where if gets fuzzy

          1 Reply Last reply
          0
          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

            because i have a pretty big problem with that

            bryanbennett@tilde.zoneB This user is from outside of this forum
            bryanbennett@tilde.zoneB This user is from outside of this forum
            bryanbennett@tilde.zone
            wrote last edited by
            #9

            @eniko: this is a problem for lots of developers, so even though I am not a game dev, I struggle with it.

            I take notes when it is overwhelming and NEEDS to come out. I don't mind mulling over problems when I am idling, but very much DO mind it in social or other "focusing" situations, so this allows me to externalize the state to something else and save my state there, as it were.

            In terms of simply not thinking about it...uh...I used to use alcohol. I do that less now...

            1 Reply Last reply
            0
            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              in my brain this is how it goes

              not work:
              - talking about game design with team members
              - thinking about/solving game design issues
              - marketing/pr
              - unpleasant businessy stuff
              - research

              work:
              - actively making or integrating graphics, code, sound, other assets
              - testing the game
              - distribution

              bri7@social.treehouse.systemsB This user is from outside of this forum
              bri7@social.treehouse.systemsB This user is from outside of this forum
              bri7@social.treehouse.systems
              wrote last edited by
              #10

              @eniko these seem oddly gender coded

              eniko@mastodon.gamedev.placeE 1 Reply Last reply
              0
              • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

                @eniko these seem oddly gender coded

                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.place
                wrote last edited by
                #11

                @bri7 idk, unpleasant businessy stuff is pretty male coded

                bri7@social.treehouse.systemsB O 2 Replies Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                  yes it is someone please help me

                  rysiek@mstdn.socialR This user is from outside of this forum
                  rysiek@mstdn.socialR This user is from outside of this forum
                  rysiek@mstdn.social
                  wrote last edited by
                  #12

                  @eniko what helps me is having a "at work" timer running when I do conceptual/architectural stuff which I would have otherwise probably not considered work in my brain.

                  That makes it real in terms of time spent on it.

                  1 Reply Last reply
                  0
                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    @bri7 idk, unpleasant businessy stuff is pretty male coded

                    bri7@social.treehouse.systemsB This user is from outside of this forum
                    bri7@social.treehouse.systemsB This user is from outside of this forum
                    bri7@social.treehouse.systems
                    wrote last edited by
                    #13

                    @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
                    (guess what their gender is)

                    eniko@mastodon.gamedev.placeE 1 Reply Last reply
                    0
                    • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

                      @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
                      (guess what their gender is)

                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.place
                      wrote last edited by
                      #14

                      @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

                      bri7@social.treehouse.systemsB 1 Reply Last reply
                      0
                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

                        bri7@social.treehouse.systemsB This user is from outside of this forum
                        bri7@social.treehouse.systemsB This user is from outside of this forum
                        bri7@social.treehouse.systems
                        wrote last edited by
                        #15

                        @eniko without the business and marketing it’s just doing an expensive hobby

                        1 Reply Last reply
                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                          yes it is someone please help me

                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.place
                          wrote last edited by
                          #16

                          anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                          what the fuck?

                          snyperwolf@kind.socialS bangskij@climatejustice.socialB bovaz@misskey.socialB mikaeleiman@mastodon.sdf.orgM glitchypixel@mastodon.gamedev.placeG 5 Replies Last reply
                          0
                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

                            because i have a pretty big problem with that

                            mrl314@peoplemaking.gamesM This user is from outside of this forum
                            mrl314@peoplemaking.gamesM This user is from outside of this forum
                            mrl314@peoplemaking.games
                            wrote last edited by
                            #17

                            @eniko girl when you figure it out can I get a slice of that pie too

                            eniko@mastodon.gamedev.placeE 1 Reply Last reply
                            0
                            • mrl314@peoplemaking.gamesM mrl314@peoplemaking.games

                              @eniko girl when you figure it out can I get a slice of that pie too

                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.place
                              wrote last edited by
                              #18

                              @MrL314 oh i will *never* figure this one out

                              1 Reply Last reply
                              0
                              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                in my brain this is how it goes

                                not work:
                                - talking about game design with team members
                                - thinking about/solving game design issues
                                - marketing/pr
                                - unpleasant businessy stuff
                                - research

                                work:
                                - actively making or integrating graphics, code, sound, other assets
                                - testing the game
                                - distribution

                                antijingoist@masto.hackers.townA This user is from outside of this forum
                                antijingoist@masto.hackers.townA This user is from outside of this forum
                                antijingoist@masto.hackers.town
                                wrote last edited by
                                #19

                                @eniko my problem was the people around me not viewing any of that list outside of the unpleasant businessy stuff as work lol

                                1 Reply Last reply
                                0
                                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                  in my brain this is how it goes

                                  not work:
                                  - talking about game design with team members
                                  - thinking about/solving game design issues
                                  - marketing/pr
                                  - unpleasant businessy stuff
                                  - research

                                  work:
                                  - actively making or integrating graphics, code, sound, other assets
                                  - testing the game
                                  - distribution

                                  fromthefourthplanet@mas.toF This user is from outside of this forum
                                  fromthefourthplanet@mas.toF This user is from outside of this forum
                                  fromthefourthplanet@mas.to
                                  wrote last edited by
                                  #20

                                  @eniko
                                  I have a hard time with requirements and bureaucracy. I guess because I need to write everything for the later quality review it feels like work, even if its tedious.

                                  I would say, keep notes for everything? (Probably you already do that). I guess what I mean is, I can relate.

                                  1 Reply Last reply
                                  0
                                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                    anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                    what the fuck?

                                    snyperwolf@kind.socialS This user is from outside of this forum
                                    snyperwolf@kind.socialS This user is from outside of this forum
                                    snyperwolf@kind.social
                                    wrote last edited by
                                    #21

                                    @eniko I have no idea if this will help, but a lot of time after writing down everything in my brain and plotting how the solution should work, I force myself to take a break, make some coffee or have a snack and get some water

                                    This also tends not to be idle time; usually my brain is STILL WORKING trying to figure out that last piece, or to figure out what to code first

                                    But it does help me clear the mind gremlins. Remind myself that I am both body and mind and both could use a rest and a treat

                                    1 Reply Last reply
                                    0
                                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                      you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                                      yes it is someone please help me

                                      c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                                      c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                                      c0dec0dec0de@hachyderm.io
                                      wrote last edited by
                                      #22

                                      @eniko not only is most of the “not work” stuff very much work, but a bunch of it is the shit that you don’t want or feel inclined to do. So, in that sense, it’s more work than the “work” list because you enjoy the stuff on the “work” list.

                                      c0dec0dec0de@hachyderm.ioC 1 Reply Last reply
                                      0
                                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                        anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                        what the fuck?

                                        bangskij@climatejustice.socialB This user is from outside of this forum
                                        bangskij@climatejustice.socialB This user is from outside of this forum
                                        bangskij@climatejustice.social
                                        wrote last edited by
                                        #23

                                        @eniko not a gamedev but I do creative work and to me all of it is work, thinking about the trajectories of a story I'm writing, how to publish, do PR, all work as important as putting actual words on a page. One will not exist without the other. When I worked in events those were all billable hours.

                                        1 Reply Last reply
                                        0
                                        • swetland@chaos.socialS This user is from outside of this forum
                                          swetland@chaos.socialS This user is from outside of this forum
                                          swetland@chaos.social
                                          wrote last edited by
                                          #24

                                          @eniko Amusingly, earlier I posted a photo of some scribblings I made while I've been fiddling with some code to arrange code flow graphs over the past couple days as an artifact of actually doing something even though I have nothing to check in yet (and have rewritten this code several times, though I think I'm finally making forward progress)...

                                          Link Preview Image
                                          Brian Swetland (@swetland@chaos.social)

                                          Attached: 1 image A visual aid while debugging code to identify backward branches, number loops, etc... #Projects #Compiler #PLdev

                                          favicon

                                          chaos.social (chaos.social)

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups