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  3. hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

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  • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

    @eniko these seem oddly gender coded

    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote last edited by
    #11

    @bri7 idk, unpleasant businessy stuff is pretty male coded

    bri7@social.treehouse.systemsB O 2 Replies Last reply
    0
    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

      yes it is someone please help me

      rysiek@mstdn.socialR This user is from outside of this forum
      rysiek@mstdn.socialR This user is from outside of this forum
      rysiek@mstdn.social
      wrote last edited by
      #12

      @eniko what helps me is having a "at work" timer running when I do conceptual/architectural stuff which I would have otherwise probably not considered work in my brain.

      That makes it real in terms of time spent on it.

      1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        @bri7 idk, unpleasant businessy stuff is pretty male coded

        bri7@social.treehouse.systemsB This user is from outside of this forum
        bri7@social.treehouse.systemsB This user is from outside of this forum
        bri7@social.treehouse.systems
        wrote last edited by
        #13

        @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
        (guess what their gender is)

        eniko@mastodon.gamedev.placeE 1 Reply Last reply
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        • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

          @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
          (guess what their gender is)

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote last edited by
          #14

          @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

          bri7@social.treehouse.systemsB 1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

            bri7@social.treehouse.systemsB This user is from outside of this forum
            bri7@social.treehouse.systemsB This user is from outside of this forum
            bri7@social.treehouse.systems
            wrote last edited by
            #15

            @eniko without the business and marketing it’s just doing an expensive hobby

            1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

              yes it is someone please help me

              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.place
              wrote last edited by
              #16

              anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

              what the fuck?

              snyperwolf@kind.socialS bangskij@climatejustice.socialB bovaz@misskey.socialB mikaeleiman@mastodon.sdf.orgM glitchypixel@mastodon.gamedev.placeG 5 Replies Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

                because i have a pretty big problem with that

                mrl314@peoplemaking.gamesM This user is from outside of this forum
                mrl314@peoplemaking.gamesM This user is from outside of this forum
                mrl314@peoplemaking.games
                wrote last edited by
                #17

                @eniko girl when you figure it out can I get a slice of that pie too

                eniko@mastodon.gamedev.placeE 1 Reply Last reply
                0
                • mrl314@peoplemaking.gamesM mrl314@peoplemaking.games

                  @eniko girl when you figure it out can I get a slice of that pie too

                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.place
                  wrote last edited by
                  #18

                  @MrL314 oh i will *never* figure this one out

                  1 Reply Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    in my brain this is how it goes

                    not work:
                    - talking about game design with team members
                    - thinking about/solving game design issues
                    - marketing/pr
                    - unpleasant businessy stuff
                    - research

                    work:
                    - actively making or integrating graphics, code, sound, other assets
                    - testing the game
                    - distribution

                    antijingoist@masto.hackers.townA This user is from outside of this forum
                    antijingoist@masto.hackers.townA This user is from outside of this forum
                    antijingoist@masto.hackers.town
                    wrote last edited by
                    #19

                    @eniko my problem was the people around me not viewing any of that list outside of the unpleasant businessy stuff as work lol

                    1 Reply Last reply
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                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      in my brain this is how it goes

                      not work:
                      - talking about game design with team members
                      - thinking about/solving game design issues
                      - marketing/pr
                      - unpleasant businessy stuff
                      - research

                      work:
                      - actively making or integrating graphics, code, sound, other assets
                      - testing the game
                      - distribution

                      fromthefourthplanet@mas.toF This user is from outside of this forum
                      fromthefourthplanet@mas.toF This user is from outside of this forum
                      fromthefourthplanet@mas.to
                      wrote last edited by
                      #20

                      @eniko
                      I have a hard time with requirements and bureaucracy. I guess because I need to write everything for the later quality review it feels like work, even if its tedious.

                      I would say, keep notes for everything? (Probably you already do that). I guess what I mean is, I can relate.

                      1 Reply Last reply
                      0
                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                        what the fuck?

                        snyperwolf@kind.socialS This user is from outside of this forum
                        snyperwolf@kind.socialS This user is from outside of this forum
                        snyperwolf@kind.social
                        wrote last edited by
                        #21

                        @eniko I have no idea if this will help, but a lot of time after writing down everything in my brain and plotting how the solution should work, I force myself to take a break, make some coffee or have a snack and get some water

                        This also tends not to be idle time; usually my brain is STILL WORKING trying to figure out that last piece, or to figure out what to code first

                        But it does help me clear the mind gremlins. Remind myself that I am both body and mind and both could use a rest and a treat

                        1 Reply Last reply
                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                          yes it is someone please help me

                          c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                          c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                          c0dec0dec0de@hachyderm.io
                          wrote last edited by
                          #22

                          @eniko not only is most of the “not work” stuff very much work, but a bunch of it is the shit that you don’t want or feel inclined to do. So, in that sense, it’s more work than the “work” list because you enjoy the stuff on the “work” list.

                          c0dec0dec0de@hachyderm.ioC 1 Reply Last reply
                          0
                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                            what the fuck?

                            bangskij@climatejustice.socialB This user is from outside of this forum
                            bangskij@climatejustice.socialB This user is from outside of this forum
                            bangskij@climatejustice.social
                            wrote last edited by
                            #23

                            @eniko not a gamedev but I do creative work and to me all of it is work, thinking about the trajectories of a story I'm writing, how to publish, do PR, all work as important as putting actual words on a page. One will not exist without the other. When I worked in events those were all billable hours.

                            1 Reply Last reply
                            0
                            • swetland@chaos.socialS This user is from outside of this forum
                              swetland@chaos.socialS This user is from outside of this forum
                              swetland@chaos.social
                              wrote last edited by
                              #24

                              @eniko Amusingly, earlier I posted a photo of some scribblings I made while I've been fiddling with some code to arrange code flow graphs over the past couple days as an artifact of actually doing something even though I have nothing to check in yet (and have rewritten this code several times, though I think I'm finally making forward progress)...

                              Link Preview Image
                              Brian Swetland (@swetland@chaos.social)

                              Attached: 1 image A visual aid while debugging code to identify backward branches, number loops, etc... #Projects #Compiler #PLdev

                              favicon

                              chaos.social (chaos.social)

                              1 Reply Last reply
                              0
                              • eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                eniko@mastodon.gamedev.place
                                wrote last edited by
                                #25

                                @bnut for me it depends on if i'm playing for fun, in which case its not work, or for research, which is also not work :'D

                                1 Reply Last reply
                                0
                                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                  anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                  what the fuck?

                                  bovaz@misskey.socialB This user is from outside of this forum
                                  bovaz@misskey.socialB This user is from outside of this forum
                                  bovaz@misskey.social
                                  wrote last edited by
                                  #26
                                  @eniko@mastodon.gamedev.place me, on the other end of this particular spectrum: making coffee counts as work because when I'm caffeinated I'll be more productive. Also, taking a few minutes to stretch counts as work, because then I won't be uncomfortable at the keyboard.
                                  I hope you can find your balance.
                                  1 Reply Last reply
                                  0
                                  • c0dec0dec0de@hachyderm.ioC c0dec0dec0de@hachyderm.io

                                    @eniko not only is most of the “not work” stuff very much work, but a bunch of it is the shit that you don’t want or feel inclined to do. So, in that sense, it’s more work than the “work” list because you enjoy the stuff on the “work” list.

                                    c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                                    c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                                    c0dec0dec0de@hachyderm.io
                                    wrote last edited by
                                    #27

                                    @eniko it is pernicious and ridiculous that the engineer brain will spend six months in meetings with people and then think “now, to get to work”

                                    1 Reply Last reply
                                    0
                                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                      anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                      what the fuck?

                                      mikaeleiman@mastodon.sdf.orgM This user is from outside of this forum
                                      mikaeleiman@mastodon.sdf.orgM This user is from outside of this forum
                                      mikaeleiman@mastodon.sdf.org
                                      wrote last edited by
                                      #28

                                      @eniko Perhaps refactor yourself to be input oriented rather than output oriented.

                                      Input: "Yes! I spent three hours on task X (but go nowhere)"

                                      Output: "Yes! I wrote 100 lines of code, now I'm allowed to have lunch (finally, been working on this for six hours)"

                                      How? I have no idea.

                                      1 Reply Last reply
                                      0
                                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                        in my brain this is how it goes

                                        not work:
                                        - talking about game design with team members
                                        - thinking about/solving game design issues
                                        - marketing/pr
                                        - unpleasant businessy stuff
                                        - research

                                        work:
                                        - actively making or integrating graphics, code, sound, other assets
                                        - testing the game
                                        - distribution

                                        wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
                                        wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
                                        wharrrrrrgarbl@an.errant.cloud
                                        wrote last edited by
                                        #29

                                        @eniko I am not a game dev, but one thing to recognize is that your job is not just making computer compute, it is to solve problems. The overarching problem is convincing other people that they should give you money for dungeon isekai/lesbian fox mario/etc (maybe the problem is capitalism but that's not something game design will solve). When you are solving problems you are accomplishing work and when you are doing the gross boring part you are working more, not less.

                                        eniko@mastodon.gamedev.placeE 1 Reply Last reply
                                        0
                                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                          hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

                                          because i have a pretty big problem with that

                                          erisceleste@tech.lgbtE This user is from outside of this forum
                                          erisceleste@tech.lgbtE This user is from outside of this forum
                                          erisceleste@tech.lgbt
                                          wrote last edited by
                                          #30

                                          @eniko do you write notes?

                                          i used to write A LOT of handwritten notes, not to read but because that structured thoughts in my mind and fixed them in my memory very well

                                          (parker jotter gang unite)

                                          it will depend on what your way of thinking is but simply seeing the physical artifact of thought/design time on your desk afterwards might make it more embodied that you really were doing Work

                                          (i write less now, and feel worse about my output, and im pretty sure these are directly connected so im making a conscious effort to use the pen more again and the keyboard less)

                                          eniko@mastodon.gamedev.placeE 1 Reply Last reply
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