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  3. hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

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  • eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote last edited by
    #1

    hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

    because i have a pretty big problem with that

    efi@chitter.xyzE bri7@social.treehouse.systemsB eniko@mastodon.gamedev.placeE bryanbennett@tilde.zoneB mrl314@peoplemaking.gamesM 6 Replies Last reply
    0
    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

      because i have a pretty big problem with that

      efi@chitter.xyzE This user is from outside of this forum
      efi@chitter.xyzE This user is from outside of this forum
      efi@chitter.xyz
      wrote last edited by
      #2

      @eniko doodle schematics of your thoughts

      1 Reply Last reply
      0
      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

        because i have a pretty big problem with that

        bri7@social.treehouse.systemsB This user is from outside of this forum
        bri7@social.treehouse.systemsB This user is from outside of this forum
        bri7@social.treehouse.systems
        wrote last edited by
        #3

        @eniko taking a walk around the lake is generally considered an essential part of programming practice

        bri7@social.treehouse.systemsB nina_kali_nina@tech.lgbtN 2 Replies Last reply
        0
        • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

          @eniko taking a walk around the lake is generally considered an essential part of programming practice

          bri7@social.treehouse.systemsB This user is from outside of this forum
          bri7@social.treehouse.systemsB This user is from outside of this forum
          bri7@social.treehouse.systems
          wrote last edited by
          #4

          @eniko ah i found this

          Just a moment...

          favicon

          (levelup.gitconnected.com)

          1 Reply Last reply
          0
          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

            because i have a pretty big problem with that

            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.place
            wrote last edited by
            #5

            in my brain this is how it goes

            not work:
            - talking about game design with team members
            - thinking about/solving game design issues
            - marketing/pr
            - unpleasant businessy stuff
            - research

            work:
            - actively making or integrating graphics, code, sound, other assets
            - testing the game
            - distribution

            eniko@mastodon.gamedev.placeE efi@chitter.xyzE bri7@social.treehouse.systemsB antijingoist@masto.hackers.townA fromthefourthplanet@mas.toF 7 Replies Last reply
            0
            • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

              @eniko taking a walk around the lake is generally considered an essential part of programming practice

              nina_kali_nina@tech.lgbtN This user is from outside of this forum
              nina_kali_nina@tech.lgbtN This user is from outside of this forum
              nina_kali_nina@tech.lgbt
              wrote last edited by
              #6

              @bri7 @eniko at least it used to be 😢

              1 Reply Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                in my brain this is how it goes

                not work:
                - talking about game design with team members
                - thinking about/solving game design issues
                - marketing/pr
                - unpleasant businessy stuff
                - research

                work:
                - actively making or integrating graphics, code, sound, other assets
                - testing the game
                - distribution

                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.place
                wrote last edited by
                #7

                you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                yes it is someone please help me

                rysiek@mstdn.socialR eniko@mastodon.gamedev.placeE c0dec0dec0de@hachyderm.ioC 3 Replies Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  in my brain this is how it goes

                  not work:
                  - talking about game design with team members
                  - thinking about/solving game design issues
                  - marketing/pr
                  - unpleasant businessy stuff
                  - research

                  work:
                  - actively making or integrating graphics, code, sound, other assets
                  - testing the game
                  - distribution

                  efi@chitter.xyzE This user is from outside of this forum
                  efi@chitter.xyzE This user is from outside of this forum
                  efi@chitter.xyz
                  wrote last edited by
                  #8

                  @eniko the fuck is wrong with you, all that is work lol
                  "not work" would be playing a game to analyze their decisions
                  that's where if gets fuzzy

                  1 Reply Last reply
                  0
                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

                    because i have a pretty big problem with that

                    bryanbennett@tilde.zoneB This user is from outside of this forum
                    bryanbennett@tilde.zoneB This user is from outside of this forum
                    bryanbennett@tilde.zone
                    wrote last edited by
                    #9

                    @eniko: this is a problem for lots of developers, so even though I am not a game dev, I struggle with it.

                    I take notes when it is overwhelming and NEEDS to come out. I don't mind mulling over problems when I am idling, but very much DO mind it in social or other "focusing" situations, so this allows me to externalize the state to something else and save my state there, as it were.

                    In terms of simply not thinking about it...uh...I used to use alcohol. I do that less now...

                    1 Reply Last reply
                    0
                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      in my brain this is how it goes

                      not work:
                      - talking about game design with team members
                      - thinking about/solving game design issues
                      - marketing/pr
                      - unpleasant businessy stuff
                      - research

                      work:
                      - actively making or integrating graphics, code, sound, other assets
                      - testing the game
                      - distribution

                      bri7@social.treehouse.systemsB This user is from outside of this forum
                      bri7@social.treehouse.systemsB This user is from outside of this forum
                      bri7@social.treehouse.systems
                      wrote last edited by
                      #10

                      @eniko these seem oddly gender coded

                      eniko@mastodon.gamedev.placeE 1 Reply Last reply
                      0
                      • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

                        @eniko these seem oddly gender coded

                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.place
                        wrote last edited by
                        #11

                        @bri7 idk, unpleasant businessy stuff is pretty male coded

                        bri7@social.treehouse.systemsB O 2 Replies Last reply
                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                          yes it is someone please help me

                          rysiek@mstdn.socialR This user is from outside of this forum
                          rysiek@mstdn.socialR This user is from outside of this forum
                          rysiek@mstdn.social
                          wrote last edited by
                          #12

                          @eniko what helps me is having a "at work" timer running when I do conceptual/architectural stuff which I would have otherwise probably not considered work in my brain.

                          That makes it real in terms of time spent on it.

                          1 Reply Last reply
                          0
                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            @bri7 idk, unpleasant businessy stuff is pretty male coded

                            bri7@social.treehouse.systemsB This user is from outside of this forum
                            bri7@social.treehouse.systemsB This user is from outside of this forum
                            bri7@social.treehouse.systems
                            wrote last edited by
                            #13

                            @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
                            (guess what their gender is)

                            eniko@mastodon.gamedev.placeE 1 Reply Last reply
                            0
                            • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

                              @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
                              (guess what their gender is)

                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.place
                              wrote last edited by
                              #14

                              @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

                              bri7@social.treehouse.systemsB 1 Reply Last reply
                              0
                              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

                                bri7@social.treehouse.systemsB This user is from outside of this forum
                                bri7@social.treehouse.systemsB This user is from outside of this forum
                                bri7@social.treehouse.systems
                                wrote last edited by
                                #15

                                @eniko without the business and marketing it’s just doing an expensive hobby

                                1 Reply Last reply
                                0
                                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                  you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                                  yes it is someone please help me

                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.place
                                  wrote last edited by
                                  #16

                                  anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                  what the fuck?

                                  snyperwolf@kind.socialS bangskij@climatejustice.socialB bovaz@misskey.socialB mikaeleiman@mastodon.sdf.orgM glitchypixel@mastodon.gamedev.placeG 5 Replies Last reply
                                  0
                                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                    hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

                                    because i have a pretty big problem with that

                                    mrl314@peoplemaking.gamesM This user is from outside of this forum
                                    mrl314@peoplemaking.gamesM This user is from outside of this forum
                                    mrl314@peoplemaking.games
                                    wrote last edited by
                                    #17

                                    @eniko girl when you figure it out can I get a slice of that pie too

                                    eniko@mastodon.gamedev.placeE 1 Reply Last reply
                                    0
                                    • mrl314@peoplemaking.gamesM mrl314@peoplemaking.games

                                      @eniko girl when you figure it out can I get a slice of that pie too

                                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                      eniko@mastodon.gamedev.place
                                      wrote last edited by
                                      #18

                                      @MrL314 oh i will *never* figure this one out

                                      1 Reply Last reply
                                      0
                                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                        in my brain this is how it goes

                                        not work:
                                        - talking about game design with team members
                                        - thinking about/solving game design issues
                                        - marketing/pr
                                        - unpleasant businessy stuff
                                        - research

                                        work:
                                        - actively making or integrating graphics, code, sound, other assets
                                        - testing the game
                                        - distribution

                                        antijingoist@masto.hackers.townA This user is from outside of this forum
                                        antijingoist@masto.hackers.townA This user is from outside of this forum
                                        antijingoist@masto.hackers.town
                                        wrote last edited by
                                        #19

                                        @eniko my problem was the people around me not viewing any of that list outside of the unpleasant businessy stuff as work lol

                                        1 Reply Last reply
                                        0
                                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                          in my brain this is how it goes

                                          not work:
                                          - talking about game design with team members
                                          - thinking about/solving game design issues
                                          - marketing/pr
                                          - unpleasant businessy stuff
                                          - research

                                          work:
                                          - actively making or integrating graphics, code, sound, other assets
                                          - testing the game
                                          - distribution

                                          fromthefourthplanet@mas.toF This user is from outside of this forum
                                          fromthefourthplanet@mas.toF This user is from outside of this forum
                                          fromthefourthplanet@mas.to
                                          wrote last edited by
                                          #20

                                          @eniko
                                          I have a hard time with requirements and bureaucracy. I guess because I need to write everything for the later quality review it feels like work, even if its tedious.

                                          I would say, keep notes for everything? (Probably you already do that). I guess what I mean is, I can relate.

                                          1 Reply Last reply
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