Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

Scheduled Pinned Locked Moved Uncategorized
39 Posts 21 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

    @eniko taking a walk around the lake is generally considered an essential part of programming practice

    nina_kali_nina@tech.lgbtN This user is from outside of this forum
    nina_kali_nina@tech.lgbtN This user is from outside of this forum
    nina_kali_nina@tech.lgbt
    wrote last edited by
    #6

    @bri7 @eniko at least it used to be 😢

    1 Reply Last reply
    0
    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      in my brain this is how it goes

      not work:
      - talking about game design with team members
      - thinking about/solving game design issues
      - marketing/pr
      - unpleasant businessy stuff
      - research

      work:
      - actively making or integrating graphics, code, sound, other assets
      - testing the game
      - distribution

      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.place
      wrote last edited by
      #7

      you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

      yes it is someone please help me

      rysiek@mstdn.socialR eniko@mastodon.gamedev.placeE c0dec0dec0de@hachyderm.ioC 3 Replies Last reply
      0
      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        in my brain this is how it goes

        not work:
        - talking about game design with team members
        - thinking about/solving game design issues
        - marketing/pr
        - unpleasant businessy stuff
        - research

        work:
        - actively making or integrating graphics, code, sound, other assets
        - testing the game
        - distribution

        efi@chitter.xyzE This user is from outside of this forum
        efi@chitter.xyzE This user is from outside of this forum
        efi@chitter.xyz
        wrote last edited by
        #8

        @eniko the fuck is wrong with you, all that is work lol
        "not work" would be playing a game to analyze their decisions
        that's where if gets fuzzy

        1 Reply Last reply
        0
        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

          because i have a pretty big problem with that

          bryanbennett@tilde.zoneB This user is from outside of this forum
          bryanbennett@tilde.zoneB This user is from outside of this forum
          bryanbennett@tilde.zone
          wrote last edited by
          #9

          @eniko: this is a problem for lots of developers, so even though I am not a game dev, I struggle with it.

          I take notes when it is overwhelming and NEEDS to come out. I don't mind mulling over problems when I am idling, but very much DO mind it in social or other "focusing" situations, so this allows me to externalize the state to something else and save my state there, as it were.

          In terms of simply not thinking about it...uh...I used to use alcohol. I do that less now...

          1 Reply Last reply
          0
          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            in my brain this is how it goes

            not work:
            - talking about game design with team members
            - thinking about/solving game design issues
            - marketing/pr
            - unpleasant businessy stuff
            - research

            work:
            - actively making or integrating graphics, code, sound, other assets
            - testing the game
            - distribution

            bri7@social.treehouse.systemsB This user is from outside of this forum
            bri7@social.treehouse.systemsB This user is from outside of this forum
            bri7@social.treehouse.systems
            wrote last edited by
            #10

            @eniko these seem oddly gender coded

            eniko@mastodon.gamedev.placeE 1 Reply Last reply
            0
            • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

              @eniko these seem oddly gender coded

              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.place
              wrote last edited by
              #11

              @bri7 idk, unpleasant businessy stuff is pretty male coded

              bri7@social.treehouse.systemsB O 2 Replies Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                yes it is someone please help me

                rysiek@mstdn.socialR This user is from outside of this forum
                rysiek@mstdn.socialR This user is from outside of this forum
                rysiek@mstdn.social
                wrote last edited by
                #12

                @eniko what helps me is having a "at work" timer running when I do conceptual/architectural stuff which I would have otherwise probably not considered work in my brain.

                That makes it real in terms of time spent on it.

                1 Reply Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  @bri7 idk, unpleasant businessy stuff is pretty male coded

                  bri7@social.treehouse.systemsB This user is from outside of this forum
                  bri7@social.treehouse.systemsB This user is from outside of this forum
                  bri7@social.treehouse.systems
                  wrote last edited by
                  #13

                  @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
                  (guess what their gender is)

                  eniko@mastodon.gamedev.placeE 1 Reply Last reply
                  0
                  • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

                    @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
                    (guess what their gender is)

                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.place
                    wrote last edited by
                    #14

                    @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

                    bri7@social.treehouse.systemsB 1 Reply Last reply
                    0
                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

                      bri7@social.treehouse.systemsB This user is from outside of this forum
                      bri7@social.treehouse.systemsB This user is from outside of this forum
                      bri7@social.treehouse.systems
                      wrote last edited by
                      #15

                      @eniko without the business and marketing it’s just doing an expensive hobby

                      1 Reply Last reply
                      0
                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                        yes it is someone please help me

                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.place
                        wrote last edited by
                        #16

                        anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                        what the fuck?

                        snyperwolf@kind.socialS bangskij@climatejustice.socialB bovaz@misskey.socialB mikaeleiman@mastodon.sdf.orgM glitchypixel@mastodon.gamedev.placeG 5 Replies Last reply
                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

                          because i have a pretty big problem with that

                          mrl314@peoplemaking.gamesM This user is from outside of this forum
                          mrl314@peoplemaking.gamesM This user is from outside of this forum
                          mrl314@peoplemaking.games
                          wrote last edited by
                          #17

                          @eniko girl when you figure it out can I get a slice of that pie too

                          eniko@mastodon.gamedev.placeE 1 Reply Last reply
                          0
                          • mrl314@peoplemaking.gamesM mrl314@peoplemaking.games

                            @eniko girl when you figure it out can I get a slice of that pie too

                            eniko@mastodon.gamedev.placeE This user is from outside of this forum
                            eniko@mastodon.gamedev.placeE This user is from outside of this forum
                            eniko@mastodon.gamedev.place
                            wrote last edited by
                            #18

                            @MrL314 oh i will *never* figure this one out

                            1 Reply Last reply
                            0
                            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                              in my brain this is how it goes

                              not work:
                              - talking about game design with team members
                              - thinking about/solving game design issues
                              - marketing/pr
                              - unpleasant businessy stuff
                              - research

                              work:
                              - actively making or integrating graphics, code, sound, other assets
                              - testing the game
                              - distribution

                              antijingoist@masto.hackers.townA This user is from outside of this forum
                              antijingoist@masto.hackers.townA This user is from outside of this forum
                              antijingoist@masto.hackers.town
                              wrote last edited by
                              #19

                              @eniko my problem was the people around me not viewing any of that list outside of the unpleasant businessy stuff as work lol

                              1 Reply Last reply
                              0
                              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                in my brain this is how it goes

                                not work:
                                - talking about game design with team members
                                - thinking about/solving game design issues
                                - marketing/pr
                                - unpleasant businessy stuff
                                - research

                                work:
                                - actively making or integrating graphics, code, sound, other assets
                                - testing the game
                                - distribution

                                fromthefourthplanet@mas.toF This user is from outside of this forum
                                fromthefourthplanet@mas.toF This user is from outside of this forum
                                fromthefourthplanet@mas.to
                                wrote last edited by
                                #20

                                @eniko
                                I have a hard time with requirements and bureaucracy. I guess because I need to write everything for the later quality review it feels like work, even if its tedious.

                                I would say, keep notes for everything? (Probably you already do that). I guess what I mean is, I can relate.

                                1 Reply Last reply
                                0
                                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                  anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                  what the fuck?

                                  snyperwolf@kind.socialS This user is from outside of this forum
                                  snyperwolf@kind.socialS This user is from outside of this forum
                                  snyperwolf@kind.social
                                  wrote last edited by
                                  #21

                                  @eniko I have no idea if this will help, but a lot of time after writing down everything in my brain and plotting how the solution should work, I force myself to take a break, make some coffee or have a snack and get some water

                                  This also tends not to be idle time; usually my brain is STILL WORKING trying to figure out that last piece, or to figure out what to code first

                                  But it does help me clear the mind gremlins. Remind myself that I am both body and mind and both could use a rest and a treat

                                  1 Reply Last reply
                                  0
                                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                    you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                                    yes it is someone please help me

                                    c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                                    c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                                    c0dec0dec0de@hachyderm.io
                                    wrote last edited by
                                    #22

                                    @eniko not only is most of the “not work” stuff very much work, but a bunch of it is the shit that you don’t want or feel inclined to do. So, in that sense, it’s more work than the “work” list because you enjoy the stuff on the “work” list.

                                    c0dec0dec0de@hachyderm.ioC 1 Reply Last reply
                                    0
                                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                      anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                      what the fuck?

                                      bangskij@climatejustice.socialB This user is from outside of this forum
                                      bangskij@climatejustice.socialB This user is from outside of this forum
                                      bangskij@climatejustice.social
                                      wrote last edited by
                                      #23

                                      @eniko not a gamedev but I do creative work and to me all of it is work, thinking about the trajectories of a story I'm writing, how to publish, do PR, all work as important as putting actual words on a page. One will not exist without the other. When I worked in events those were all billable hours.

                                      1 Reply Last reply
                                      0
                                      • swetland@chaos.socialS This user is from outside of this forum
                                        swetland@chaos.socialS This user is from outside of this forum
                                        swetland@chaos.social
                                        wrote last edited by
                                        #24

                                        @eniko Amusingly, earlier I posted a photo of some scribblings I made while I've been fiddling with some code to arrange code flow graphs over the past couple days as an artifact of actually doing something even though I have nothing to check in yet (and have rewritten this code several times, though I think I'm finally making forward progress)...

                                        Link Preview Image
                                        Brian Swetland (@swetland@chaos.social)

                                        Attached: 1 image A visual aid while debugging code to identify backward branches, number loops, etc... #Projects #Compiler #PLdev

                                        favicon

                                        chaos.social (chaos.social)

                                        1 Reply Last reply
                                        0
                                        • eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                          eniko@mastodon.gamedev.place
                                          wrote last edited by
                                          #25

                                          @bnut for me it depends on if i'm playing for fun, in which case its not work, or for research, which is also not work :'D

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups