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  3. hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

    because i have a pretty big problem with that

    efi@chitter.xyzE This user is from outside of this forum
    efi@chitter.xyzE This user is from outside of this forum
    efi@chitter.xyz
    wrote last edited by
    #2

    @eniko doodle schematics of your thoughts

    1 Reply Last reply
    0
    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

      because i have a pretty big problem with that

      bri7@social.treehouse.systemsB This user is from outside of this forum
      bri7@social.treehouse.systemsB This user is from outside of this forum
      bri7@social.treehouse.systems
      wrote last edited by
      #3

      @eniko taking a walk around the lake is generally considered an essential part of programming practice

      bri7@social.treehouse.systemsB nina_kali_nina@tech.lgbtN 2 Replies Last reply
      0
      • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

        @eniko taking a walk around the lake is generally considered an essential part of programming practice

        bri7@social.treehouse.systemsB This user is from outside of this forum
        bri7@social.treehouse.systemsB This user is from outside of this forum
        bri7@social.treehouse.systems
        wrote last edited by
        #4

        @eniko ah i found this

        Just a moment...

        favicon

        (levelup.gitconnected.com)

        1 Reply Last reply
        0
        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

          because i have a pretty big problem with that

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote last edited by
          #5

          in my brain this is how it goes

          not work:
          - talking about game design with team members
          - thinking about/solving game design issues
          - marketing/pr
          - unpleasant businessy stuff
          - research

          work:
          - actively making or integrating graphics, code, sound, other assets
          - testing the game
          - distribution

          eniko@mastodon.gamedev.placeE efi@chitter.xyzE bri7@social.treehouse.systemsB antijingoist@masto.hackers.townA fromthefourthplanet@mas.toF 7 Replies Last reply
          0
          • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

            @eniko taking a walk around the lake is generally considered an essential part of programming practice

            nina_kali_nina@tech.lgbtN This user is from outside of this forum
            nina_kali_nina@tech.lgbtN This user is from outside of this forum
            nina_kali_nina@tech.lgbt
            wrote last edited by
            #6

            @bri7 @eniko at least it used to be 😢

            1 Reply Last reply
            0
            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              in my brain this is how it goes

              not work:
              - talking about game design with team members
              - thinking about/solving game design issues
              - marketing/pr
              - unpleasant businessy stuff
              - research

              work:
              - actively making or integrating graphics, code, sound, other assets
              - testing the game
              - distribution

              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.place
              wrote last edited by
              #7

              you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

              yes it is someone please help me

              rysiek@mstdn.socialR eniko@mastodon.gamedev.placeE c0dec0dec0de@hachyderm.ioC 3 Replies Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                in my brain this is how it goes

                not work:
                - talking about game design with team members
                - thinking about/solving game design issues
                - marketing/pr
                - unpleasant businessy stuff
                - research

                work:
                - actively making or integrating graphics, code, sound, other assets
                - testing the game
                - distribution

                efi@chitter.xyzE This user is from outside of this forum
                efi@chitter.xyzE This user is from outside of this forum
                efi@chitter.xyz
                wrote last edited by
                #8

                @eniko the fuck is wrong with you, all that is work lol
                "not work" would be playing a game to analyze their decisions
                that's where if gets fuzzy

                1 Reply Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

                  because i have a pretty big problem with that

                  bryanbennett@tilde.zoneB This user is from outside of this forum
                  bryanbennett@tilde.zoneB This user is from outside of this forum
                  bryanbennett@tilde.zone
                  wrote last edited by
                  #9

                  @eniko: this is a problem for lots of developers, so even though I am not a game dev, I struggle with it.

                  I take notes when it is overwhelming and NEEDS to come out. I don't mind mulling over problems when I am idling, but very much DO mind it in social or other "focusing" situations, so this allows me to externalize the state to something else and save my state there, as it were.

                  In terms of simply not thinking about it...uh...I used to use alcohol. I do that less now...

                  1 Reply Last reply
                  0
                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    in my brain this is how it goes

                    not work:
                    - talking about game design with team members
                    - thinking about/solving game design issues
                    - marketing/pr
                    - unpleasant businessy stuff
                    - research

                    work:
                    - actively making or integrating graphics, code, sound, other assets
                    - testing the game
                    - distribution

                    bri7@social.treehouse.systemsB This user is from outside of this forum
                    bri7@social.treehouse.systemsB This user is from outside of this forum
                    bri7@social.treehouse.systems
                    wrote last edited by
                    #10

                    @eniko these seem oddly gender coded

                    eniko@mastodon.gamedev.placeE 1 Reply Last reply
                    0
                    • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

                      @eniko these seem oddly gender coded

                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.place
                      wrote last edited by
                      #11

                      @bri7 idk, unpleasant businessy stuff is pretty male coded

                      bri7@social.treehouse.systemsB O 2 Replies Last reply
                      0
                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                        yes it is someone please help me

                        rysiek@mstdn.socialR This user is from outside of this forum
                        rysiek@mstdn.socialR This user is from outside of this forum
                        rysiek@mstdn.social
                        wrote last edited by
                        #12

                        @eniko what helps me is having a "at work" timer running when I do conceptual/architectural stuff which I would have otherwise probably not considered work in my brain.

                        That makes it real in terms of time spent on it.

                        1 Reply Last reply
                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          @bri7 idk, unpleasant businessy stuff is pretty male coded

                          bri7@social.treehouse.systemsB This user is from outside of this forum
                          bri7@social.treehouse.systemsB This user is from outside of this forum
                          bri7@social.treehouse.systems
                          wrote last edited by
                          #13

                          @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
                          (guess what their gender is)

                          eniko@mastodon.gamedev.placeE 1 Reply Last reply
                          0
                          • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

                            @eniko it’s unpleasant so we get the executive assistant to do most of the leg work
                            (guess what their gender is)

                            eniko@mastodon.gamedev.placeE This user is from outside of this forum
                            eniko@mastodon.gamedev.placeE This user is from outside of this forum
                            eniko@mastodon.gamedev.place
                            wrote last edited by
                            #14

                            @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

                            bri7@social.treehouse.systemsB 1 Reply Last reply
                            0
                            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                              @bri7 well, i dont think this is gender. because all of the things that are work produce tangible artifacts that you can see, hear, or otherwise interact with that are part of playing the game itself

                              bri7@social.treehouse.systemsB This user is from outside of this forum
                              bri7@social.treehouse.systemsB This user is from outside of this forum
                              bri7@social.treehouse.systems
                              wrote last edited by
                              #15

                              @eniko without the business and marketing it’s just doing an expensive hobby

                              1 Reply Last reply
                              0
                              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

                                yes it is someone please help me

                                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                eniko@mastodon.gamedev.place
                                wrote last edited by
                                #16

                                anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                what the fuck?

                                snyperwolf@kind.socialS bangskij@climatejustice.socialB bovaz@misskey.socialB mikaeleiman@mastodon.sdf.orgM glitchypixel@mastodon.gamedev.placeG 5 Replies Last reply
                                0
                                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                  hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

                                  because i have a pretty big problem with that

                                  mrl314@peoplemaking.gamesM This user is from outside of this forum
                                  mrl314@peoplemaking.gamesM This user is from outside of this forum
                                  mrl314@peoplemaking.games
                                  wrote last edited by
                                  #17

                                  @eniko girl when you figure it out can I get a slice of that pie too

                                  eniko@mastodon.gamedev.placeE 1 Reply Last reply
                                  0
                                  • mrl314@peoplemaking.gamesM mrl314@peoplemaking.games

                                    @eniko girl when you figure it out can I get a slice of that pie too

                                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                    eniko@mastodon.gamedev.place
                                    wrote last edited by
                                    #18

                                    @MrL314 oh i will *never* figure this one out

                                    1 Reply Last reply
                                    0
                                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                      in my brain this is how it goes

                                      not work:
                                      - talking about game design with team members
                                      - thinking about/solving game design issues
                                      - marketing/pr
                                      - unpleasant businessy stuff
                                      - research

                                      work:
                                      - actively making or integrating graphics, code, sound, other assets
                                      - testing the game
                                      - distribution

                                      antijingoist@masto.hackers.townA This user is from outside of this forum
                                      antijingoist@masto.hackers.townA This user is from outside of this forum
                                      antijingoist@masto.hackers.town
                                      wrote last edited by
                                      #19

                                      @eniko my problem was the people around me not viewing any of that list outside of the unpleasant businessy stuff as work lol

                                      1 Reply Last reply
                                      0
                                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                        in my brain this is how it goes

                                        not work:
                                        - talking about game design with team members
                                        - thinking about/solving game design issues
                                        - marketing/pr
                                        - unpleasant businessy stuff
                                        - research

                                        work:
                                        - actively making or integrating graphics, code, sound, other assets
                                        - testing the game
                                        - distribution

                                        fromthefourthplanet@mas.toF This user is from outside of this forum
                                        fromthefourthplanet@mas.toF This user is from outside of this forum
                                        fromthefourthplanet@mas.to
                                        wrote last edited by
                                        #20

                                        @eniko
                                        I have a hard time with requirements and bureaucracy. I guess because I need to write everything for the later quality review it feels like work, even if its tedious.

                                        I would say, keep notes for everything? (Probably you already do that). I guess what I mean is, I can relate.

                                        1 Reply Last reply
                                        0
                                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                          anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                          what the fuck?

                                          snyperwolf@kind.socialS This user is from outside of this forum
                                          snyperwolf@kind.socialS This user is from outside of this forum
                                          snyperwolf@kind.social
                                          wrote last edited by
                                          #21

                                          @eniko I have no idea if this will help, but a lot of time after writing down everything in my brain and plotting how the solution should work, I force myself to take a break, make some coffee or have a snack and get some water

                                          This also tends not to be idle time; usually my brain is STILL WORKING trying to figure out that last piece, or to figure out what to code first

                                          But it does help me clear the mind gremlins. Remind myself that I am both body and mind and both could use a rest and a treat

                                          1 Reply Last reply
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