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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Some more glamour shots of this 3D app in the iPad Simulator

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    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #15

    OBJ drag and drop

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
    0
    • simsaens@mastodon.socialS simsaens@mastodon.social

      @stroughtonsmith it’s weirdly reassuring that your experience and creative taste are still important. These tools really let us focus on building the fun bits

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #16

      @simsaens https://mas.to/@gernot/116143613705662264

      simsaens@mastodon.socialS 1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        @simsaens https://mas.to/@gernot/116143613705662264

        simsaens@mastodon.socialS This user is from outside of this forum
        simsaens@mastodon.socialS This user is from outside of this forum
        simsaens@mastodon.social
        wrote last edited by
        #17

        @stroughtonsmith @gernot yeah though sometimes you get me doubting that when you casually produce a full scene editor with gizmos, raytracer, viewport orientation widget, and an inspector with gesture-based numeric sliders in five hours

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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        • simsaens@mastodon.socialS simsaens@mastodon.social

          @stroughtonsmith @gernot yeah though sometimes you get me doubting that when you casually produce a full scene editor with gizmos, raytracer, viewport orientation widget, and an inspector with gesture-based numeric sliders in five hours

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #18

          @simsaens I promise I won't add Lua to this one.

          This one.

          😂

          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            @simsaens I promise I won't add Lua to this one.

            This one.

            😂

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #19

            @simsaens did I mention I know absolutely nothing about Metal? 😅

            simsaens@mastodon.socialS 1 Reply Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              @simsaens did I mention I know absolutely nothing about Metal? 😅

              simsaens@mastodon.socialS This user is from outside of this forum
              simsaens@mastodon.socialS This user is from outside of this forum
              simsaens@mastodon.social
              wrote last edited by
              #20

              @stroughtonsmith you did but thanks for making it clear 😛

              1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                OBJ drag and drop

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #21

                Multi-select and grouping

                nicoreese@mastodon.socialN stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Multi-select and grouping

                  nicoreese@mastodon.socialN This user is from outside of this forum
                  nicoreese@mastodon.socialN This user is from outside of this forum
                  nicoreese@mastodon.social
                  wrote last edited by
                  #22

                  @stroughtonsmith Seeing all this makes me wonder how Codex would fare with building a Unity game project from scratch.

                  1 Reply Last reply
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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Multi-select and grouping

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #23

                    6720 loc

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                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      @simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

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                      Valence 3D - Unleash your creativity in 3D anywhere & anytime.

                      Valence 3D is a new 3D modeling app designed for iPhone & iPad

                      favicon

                      (www.valence3d.app)

                      theejj@mastodon.socialT This user is from outside of this forum
                      theejj@mastodon.socialT This user is from outside of this forum
                      theejj@mastodon.social
                      wrote last edited by
                      #24

                      @stroughtonsmith @simsaens This is all reminding me of how much I miss iTracer. https://page-online.de/tools-technik/itracer/

                      1 Reply Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        6720 loc

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                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #25

                        You know what I really could use at WWDC?

                        Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

                        …asking for a friend…

                        @stern

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                        takeitev@mastodon.socialT stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          You know what I really could use at WWDC?

                          Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

                          …asking for a friend…

                          @stern

                          Link Preview ImageLink Preview ImageLink Preview Image
                          takeitev@mastodon.socialT This user is from outside of this forum
                          takeitev@mastodon.socialT This user is from outside of this forum
                          takeitev@mastodon.social
                          wrote last edited by
                          #26

                          @stroughtonsmith @stern what we need is a blender-light

                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                          • takeitev@mastodon.socialT takeitev@mastodon.social

                            @stroughtonsmith @stern what we need is a blender-light

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
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                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #27

                            @takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio 😅

                            takeitev@mastodon.socialT 1 Reply Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              @takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio 😅

                              takeitev@mastodon.socialT This user is from outside of this forum
                              takeitev@mastodon.socialT This user is from outside of this forum
                              takeitev@mastodon.social
                              wrote last edited by
                              #28

                              @stroughtonsmith @stern that would be nice. But given how bad Creator Studio is, with its upsell nags - I hope it won't be. But who knows. World needs something like blender - free and good, but "light" . I know how to use blender but I still have to look up tutorials from time to time to do basic things. It has soooo many features!

                              1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                You know what I really could use at WWDC?

                                Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

                                …asking for a friend…

                                @stern

                                Link Preview ImageLink Preview ImageLink Preview Image
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #29

                                Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

                                stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Upgraded my raytraced renderer with bounce lighting and true reflections. Now it looks pretty legit!

                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #30

                                  The floor also needed some bounce lighting

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                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    The floor also needed some bounce lighting

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                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #31

                                    'Could somebody with no programming experience recreate Photoshop with an LLM?'

                                    I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                                    And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                                    stroughtonsmith@mastodon.socialS guybrooker@mastodon.socialG animeandvisial@mastodon.socialA 3 Replies Last reply
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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      'Could somebody with no programming experience recreate Photoshop with an LLM?'

                                      I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

                                      And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #32

                                      Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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                                      edmn@mastodon.socialE K stroughtonsmith@mastodon.socialS fatlazycat@mastodon.socialF 4 Replies Last reply
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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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                                        edmn@mastodon.socialE This user is from outside of this forum
                                        edmn@mastodon.socialE This user is from outside of this forum
                                        edmn@mastodon.social
                                        wrote last edited by
                                        #33

                                        @stroughtonsmith I don't think hardware raytracing was added until M3 — that M1 GPU must be cooking!

                                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Raytracing uses every last ounce of my poor M1 Mac mini's GPU. It has never seen such a workout

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                                          K This user is from outside of this forum
                                          K This user is from outside of this forum
                                          k0bin@mastodon.social
                                          wrote last edited by
                                          #34

                                          @stroughtonsmith Did you build the path tracer yourself or is that a system library?

                                          And what exactly will this tool do? I assume you're not building a full modelling tool.

                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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