Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. Back at it

Back at it

Scheduled Pinned Locked Moved Uncategorized
234 Posts 70 Posters 284 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • paul@whisper.tfP paul@whisper.tf

    @stroughtonsmith I mostly use Shapr3D on my iPad for CAD stuff I am so much faster than on my Mac with the same app.

    paul@whisper.tfP This user is from outside of this forum
    paul@whisper.tfP This user is from outside of this forum
    paul@whisper.tf
    wrote last edited by
    #211

    @stroughtonsmith it’s great to use with the pencil and as you said touch for navigation.

    1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

      Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #212

      The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

      gregggreg@sfba.socialG stroughtonsmith@mastodon.socialS 2 Replies Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

        gregggreg@sfba.socialG This user is from outside of this forum
        gregggreg@sfba.socialG This user is from outside of this forum
        gregggreg@sfba.social
        wrote last edited by
        #213

        @stroughtonsmith only available on M3+ iPads, though 😩

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
        0
        • gregggreg@sfba.socialG gregggreg@sfba.social

          @stroughtonsmith only available on M3+ iPads, though 😩

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #214

          @gregggreg oh no this runs on devices before that. I think it needs an M1/A14-class device or higher

          gregggreg@sfba.socialG 1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            @gregggreg oh no this runs on devices before that. I think it needs an M1/A14-class device or higher

            gregggreg@sfba.socialG This user is from outside of this forum
            gregggreg@sfba.socialG This user is from outside of this forum
            gregggreg@sfba.social
            wrote last edited by
            #215

            @stroughtonsmith using GPU in background tasks requires M3+ iPad I thought?

            stroughtonsmith@mastodon.socialS 1 Reply Last reply
            0
            • gregggreg@sfba.socialG gregggreg@sfba.social

              @stroughtonsmith using GPU in background tasks requires M3+ iPad I thought?

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #216

              @gregggreg do you have a source for that? I haven’t seen that documented

              gregggreg@sfba.socialG 1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                @gregggreg do you have a source for that? I haven’t seen that documented

                gregggreg@sfba.socialG This user is from outside of this forum
                gregggreg@sfba.socialG This user is from outside of this forum
                gregggreg@sfba.social
                wrote last edited by
                #217

                @stroughtonsmith https://developer.apple.com/forums/thread/797538?answerId=854825022#854825022

                "...which is that the iPhone 16 Pro does not support background GPU. I don't know of anywhere we formally state exactly which devices support it, but I believe it's only support on iPad's with an M3 or better (and not supported on any iPhone)."

                1 Reply Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #218

                  iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                  Sadly, Apple waited until most developers had run out of patience with the platform.

                  If this thing had Xcode, a real Xcode, it would be effectively complete

                  Link Preview Image
                  stroughtonsmith@mastodon.socialS theejj@mastodon.socialT chancerubbage@mastodon.socialC 3 Replies Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                    Sadly, Apple waited until most developers had run out of patience with the platform.

                    If this thing had Xcode, a real Xcode, it would be effectively complete

                    Link Preview Image
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #219

                    (Maybe I should vibe code Xcode, next.)

                    stroughtonsmith@mastodon.socialS nemesisprime@iosdev.spaceN cdf1982@iosdev.spaceC arno_app@mastodon.onlineA 4 Replies Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      (Maybe I should vibe code Xcode, next.)

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #220

                      Complex scenes are kinda fun 😎

                      Link Preview ImageLink Preview Image
                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        (Maybe I should vibe code Xcode, next.)

                        nemesisprime@iosdev.spaceN This user is from outside of this forum
                        nemesisprime@iosdev.spaceN This user is from outside of this forum
                        nemesisprime@iosdev.space
                        wrote last edited by
                        #221

                        @stroughtonsmith

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Complex scenes are kinda fun 😎

                          Link Preview ImageLink Preview Image
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #222

                          Even my iPhone 12 Pro Max can raytrace!

                          Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                          Link Preview Image
                          metin@graphics.socialM caseyneiba@framapiaf.orgC stroughtonsmith@mastodon.socialS 3 Replies Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Even my iPhone 12 Pro Max can raytrace!

                            Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                            Link Preview Image
                            metin@graphics.socialM This user is from outside of this forum
                            metin@graphics.socialM This user is from outside of this forum
                            metin@graphics.social
                            wrote last edited by
                            #223

                            @stroughtonsmith

                            Link Preview Image
                            1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              (Maybe I should vibe code Xcode, next.)

                              cdf1982@iosdev.spaceC This user is from outside of this forum
                              cdf1982@iosdev.spaceC This user is from outside of this forum
                              cdf1982@iosdev.space
                              wrote last edited by
                              #224

                              @stroughtonsmith The moment you vibe code it and it doesn’t have a modal pop up whenever it connects to the watch, we will know we’ve achieved the singularity

                              1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                Even my iPhone 12 Pro Max can raytrace!

                                Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                                Link Preview Image
                                caseyneiba@framapiaf.orgC This user is from outside of this forum
                                caseyneiba@framapiaf.orgC This user is from outside of this forum
                                caseyneiba@framapiaf.org
                                wrote last edited by
                                #225

                                @stroughtonsmith Petition to rename all A Series SoC as M Series "Mini".
                                A14 -> M1 Mini
                                A18 Pro -> M4 Mini

                                The benchmarks don't lie.

                                1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Even my iPhone 12 Pro Max can raytrace!

                                  Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                                  Link Preview Image
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #226

                                  That’s a whole lot of raytracing from a little iPad. Biggest render to date, at 5120x2880 — took about an hour to get to the final pass.

                                  Crashed right at the end, so I didn’t get to take a picture of the final output 🥲

                                  The raytracer still needs a bunch of work, but it’s more and more capable day by day

                                  Link Preview Image
                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                                    Sadly, Apple waited until most developers had run out of patience with the platform.

                                    If this thing had Xcode, a real Xcode, it would be effectively complete

                                    Link Preview Image
                                    theejj@mastodon.socialT This user is from outside of this forum
                                    theejj@mastodon.socialT This user is from outside of this forum
                                    theejj@mastodon.social
                                    wrote last edited by
                                    #227

                                    @stroughtonsmith Much like with the windowed UI, I feel like Apple is putting in more work avoiding Xcode while previously making Swift Playgrounds nearly capable enough. It seems simpler to just have Xcode at this point.

                                    1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      (Maybe I should vibe code Xcode, next.)

                                      arno_app@mastodon.onlineA This user is from outside of this forum
                                      arno_app@mastodon.onlineA This user is from outside of this forum
                                      arno_app@mastodon.online
                                      wrote last edited by
                                      #228

                                      @stroughtonsmith yes please! Would be interesting how much of the toolchain can be included out of the box (of course not AppStore compatible)

                                      1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        That’s a whole lot of raytracing from a little iPad. Biggest render to date, at 5120x2880 — took about an hour to get to the final pass.

                                        Crashed right at the end, so I didn’t get to take a picture of the final output 🥲

                                        The raytracer still needs a bunch of work, but it’s more and more capable day by day

                                        Link Preview Image
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #229

                                        I was tired of running into raytracer resource limits, so now it uses wavefronts and a scheduler with a 4+ Kloc rewrite. Seems a lot better for complex scenes and lots of glass. All that work spent optimizing the previous renderer's performance ramp and failure recovery pays off now that the new renderer is so much more robust

                                        Link Preview Image
                                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          I was tired of running into raytracer resource limits, so now it uses wavefronts and a scheduler with a 4+ Kloc rewrite. Seems a lot better for complex scenes and lots of glass. All that work spent optimizing the previous renderer's performance ramp and failure recovery pays off now that the new renderer is so much more robust

                                          Link Preview Image
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #230

                                          Also I've switched my Codex model to GPT 5.4, OpenAI says it outperforms gpt-5.3-codex and it has over double the context window, so I figured a renderer rewrite was the right time to step up a level

                                          stroughtonsmith@mastodon.socialS eierund@mastodon.socialE midnite@infosec.exchangeM 3 Replies Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups