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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Late night modeling on my iPad 🤪

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    theejj@mastodon.socialT This user is from outside of this forum
    theejj@mastodon.socialT This user is from outside of this forum
    theejj@mastodon.social
    wrote last edited by
    #203

    @stroughtonsmith You’re going to have Blender on iPad before Blender gets Blender on iPad.

    I’m not as familiar with the crawling abilities of these agents, but Blender is open source. Could you not just say “Hey, grab the array tool from Blender and add it here?”

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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    • theejj@mastodon.socialT theejj@mastodon.social

      @stroughtonsmith You’re going to have Blender on iPad before Blender gets Blender on iPad.

      I’m not as familiar with the crawling abilities of these agents, but Blender is open source. Could you not just say “Hey, grab the array tool from Blender and add it here?”

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #204

      @TheEjj in theory, yes you could hand it the Blender source code. But you would be deep in uncharted legal territory with Blender’s license. Granted, people already believe that about AI anyway

      theejj@mastodon.socialT 1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        @TheEjj in theory, yes you could hand it the Blender source code. But you would be deep in uncharted legal territory with Blender’s license. Granted, people already believe that about AI anyway

        theejj@mastodon.socialT This user is from outside of this forum
        theejj@mastodon.socialT This user is from outside of this forum
        theejj@mastodon.social
        wrote last edited by
        #205

        @stroughtonsmith You wouldn’t catch me doing it! But I know the Blender on iPad project was garnering a lot of enthusiasm, and it seems like some adventurous enthusiast could get it going similar to how you have your own 3D tool here.

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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          So, like, what do I even do with this app?

          illogical_me@mastodon.cloudI This user is from outside of this forum
          illogical_me@mastodon.cloudI This user is from outside of this forum
          illogical_me@mastodon.cloud
          wrote last edited by
          #206

          @stroughtonsmith release it!

          1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

            jlaase@hachyderm.ioJ This user is from outside of this forum
            jlaase@hachyderm.ioJ This user is from outside of this forum
            jlaase@hachyderm.io
            wrote last edited by
            #207

            @stroughtonsmith Thank you for the blog post. It was a great read. It has inspired me to spend more time with Codex and see what I can do with it.

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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Late night modeling on my iPad 🤪

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              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #208

              I made sure all my interactions work right with the Logitech Muse (i.e. stylus won't orbit the viewport, will modally lock to highlighted gizmo axes, etc), so now I can do a bit of vertex editing on the Apple Vision Pro, channeling @Dreamwieber

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                I made sure all my interactions work right with the Logitech Muse (i.e. stylus won't orbit the viewport, will modally lock to highlighted gizmo axes, etc), so now I can do a bit of vertex editing on the Apple Vision Pro, channeling @Dreamwieber

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #209

                I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

                Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

                paul@whisper.tfP stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

                  Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

                  paul@whisper.tfP This user is from outside of this forum
                  paul@whisper.tfP This user is from outside of this forum
                  paul@whisper.tf
                  wrote last edited by
                  #210

                  @stroughtonsmith I mostly use Shapr3D on my iPad for CAD stuff I am so much faster than on my Mac with the same app.

                  paul@whisper.tfP 1 Reply Last reply
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                  • paul@whisper.tfP paul@whisper.tf

                    @stroughtonsmith I mostly use Shapr3D on my iPad for CAD stuff I am so much faster than on my Mac with the same app.

                    paul@whisper.tfP This user is from outside of this forum
                    paul@whisper.tfP This user is from outside of this forum
                    paul@whisper.tf
                    wrote last edited by
                    #211

                    @stroughtonsmith it’s great to use with the pencil and as you said touch for navigation.

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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

                      Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #212

                      The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

                      gregggreg@sfba.socialG stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

                        gregggreg@sfba.socialG This user is from outside of this forum
                        gregggreg@sfba.socialG This user is from outside of this forum
                        gregggreg@sfba.social
                        wrote last edited by
                        #213

                        @stroughtonsmith only available on M3+ iPads, though 😩

                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                        • gregggreg@sfba.socialG gregggreg@sfba.social

                          @stroughtonsmith only available on M3+ iPads, though 😩

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #214

                          @gregggreg oh no this runs on devices before that. I think it needs an M1/A14-class device or higher

                          gregggreg@sfba.socialG 1 Reply Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            @gregggreg oh no this runs on devices before that. I think it needs an M1/A14-class device or higher

                            gregggreg@sfba.socialG This user is from outside of this forum
                            gregggreg@sfba.socialG This user is from outside of this forum
                            gregggreg@sfba.social
                            wrote last edited by
                            #215

                            @stroughtonsmith using GPU in background tasks requires M3+ iPad I thought?

                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                            • gregggreg@sfba.socialG gregggreg@sfba.social

                              @stroughtonsmith using GPU in background tasks requires M3+ iPad I thought?

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
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                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #216

                              @gregggreg do you have a source for that? I haven’t seen that documented

                              gregggreg@sfba.socialG 1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                @gregggreg do you have a source for that? I haven’t seen that documented

                                gregggreg@sfba.socialG This user is from outside of this forum
                                gregggreg@sfba.socialG This user is from outside of this forum
                                gregggreg@sfba.social
                                wrote last edited by
                                #217

                                @stroughtonsmith https://developer.apple.com/forums/thread/797538?answerId=854825022#854825022

                                "...which is that the iPhone 16 Pro does not support background GPU. I don't know of anywhere we formally state exactly which devices support it, but I believe it's only support on iPad's with an M3 or better (and not supported on any iPhone)."

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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #218

                                  iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                                  Sadly, Apple waited until most developers had run out of patience with the platform.

                                  If this thing had Xcode, a real Xcode, it would be effectively complete

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                                  stroughtonsmith@mastodon.socialS theejj@mastodon.socialT chancerubbage@mastodon.socialC 3 Replies Last reply
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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                                    Sadly, Apple waited until most developers had run out of patience with the platform.

                                    If this thing had Xcode, a real Xcode, it would be effectively complete

                                    Link Preview Image
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #219

                                    (Maybe I should vibe code Xcode, next.)

                                    stroughtonsmith@mastodon.socialS nemesisprime@iosdev.spaceN cdf1982@iosdev.spaceC arno_app@mastodon.onlineA 4 Replies Last reply
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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      (Maybe I should vibe code Xcode, next.)

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
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                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #220

                                      Complex scenes are kinda fun 😎

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                                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        (Maybe I should vibe code Xcode, next.)

                                        nemesisprime@iosdev.spaceN This user is from outside of this forum
                                        nemesisprime@iosdev.spaceN This user is from outside of this forum
                                        nemesisprime@iosdev.space
                                        wrote last edited by
                                        #221

                                        @stroughtonsmith

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                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Complex scenes are kinda fun 😎

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                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #222

                                          Even my iPhone 12 Pro Max can raytrace!

                                          Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

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                                          metin@graphics.socialM caseyneiba@framapiaf.orgC stroughtonsmith@mastodon.socialS 3 Replies Last reply
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