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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Boolean operations seem pretty complex, but I made a start at it

    easeout@mastodon.socialE This user is from outside of this forum
    easeout@mastodon.socialE This user is from outside of this forum
    easeout@mastodon.social
    wrote last edited by
    #198

    @stroughtonsmith If you're interested in avoiding the unstable appearance of two coplanar polygons, like the center square in this overlap, a term you can prompt with is Z-fighting, as in, "I see Z-fighting where the two front sides overlap." The term always made me think of Power Rangers.

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Boolean operations seem pretty complex, but I made a start at it

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #199

      Playing a bit of musical chairs with the floating controls in the toolbars now that I'm starting to run out of space for new UI

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      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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      • easeout@mastodon.socialE easeout@mastodon.social

        @stroughtonsmith If you're interested in avoiding the unstable appearance of two coplanar polygons, like the center square in this overlap, a term you can prompt with is Z-fighting, as in, "I see Z-fighting where the two front sides overlap." The term always made me think of Power Rangers.

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #200

        @easeout I think z-fighting is appropriate here when overlapping objects, Blender does the same. It probably also helps rather than hinders when lining up a boolean operation?

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        easeout@mastodon.socialE 1 Reply Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          @easeout I think z-fighting is appropriate here when overlapping objects, Blender does the same. It probably also helps rather than hinders when lining up a boolean operation?

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          easeout@mastodon.socialE This user is from outside of this forum
          easeout@mastodon.socialE This user is from outside of this forum
          easeout@mastodon.social
          wrote last edited by
          #201

          @stroughtonsmith Hmm! Yes maybe this is a Worse is Better situation

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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Playing a bit of musical chairs with the floating controls in the toolbars now that I'm starting to run out of space for new UI

            Link Preview Image
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #202

            Late night modeling on my iPad 🤪

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            theejj@mastodon.socialT stroughtonsmith@mastodon.socialS 2 Replies Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Late night modeling on my iPad 🤪

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              theejj@mastodon.socialT This user is from outside of this forum
              theejj@mastodon.socialT This user is from outside of this forum
              theejj@mastodon.social
              wrote last edited by
              #203

              @stroughtonsmith You’re going to have Blender on iPad before Blender gets Blender on iPad.

              I’m not as familiar with the crawling abilities of these agents, but Blender is open source. Could you not just say “Hey, grab the array tool from Blender and add it here?”

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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              • theejj@mastodon.socialT theejj@mastodon.social

                @stroughtonsmith You’re going to have Blender on iPad before Blender gets Blender on iPad.

                I’m not as familiar with the crawling abilities of these agents, but Blender is open source. Could you not just say “Hey, grab the array tool from Blender and add it here?”

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #204

                @TheEjj in theory, yes you could hand it the Blender source code. But you would be deep in uncharted legal territory with Blender’s license. Granted, people already believe that about AI anyway

                theejj@mastodon.socialT 1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  @TheEjj in theory, yes you could hand it the Blender source code. But you would be deep in uncharted legal territory with Blender’s license. Granted, people already believe that about AI anyway

                  theejj@mastodon.socialT This user is from outside of this forum
                  theejj@mastodon.socialT This user is from outside of this forum
                  theejj@mastodon.social
                  wrote last edited by
                  #205

                  @stroughtonsmith You wouldn’t catch me doing it! But I know the Blender on iPad project was garnering a lot of enthusiasm, and it seems like some adventurous enthusiast could get it going similar to how you have your own 3D tool here.

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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    So, like, what do I even do with this app?

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                    illogical_me@mastodon.cloudI This user is from outside of this forum
                    illogical_me@mastodon.cloudI This user is from outside of this forum
                    illogical_me@mastodon.cloud
                    wrote last edited by
                    #206

                    @stroughtonsmith release it!

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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

                      jlaase@hachyderm.ioJ This user is from outside of this forum
                      jlaase@hachyderm.ioJ This user is from outside of this forum
                      jlaase@hachyderm.io
                      wrote last edited by
                      #207

                      @stroughtonsmith Thank you for the blog post. It was a great read. It has inspired me to spend more time with Codex and see what I can do with it.

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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Late night modeling on my iPad 🤪

                        Link Preview ImageLink Preview ImageLink Preview Image
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #208

                        I made sure all my interactions work right with the Logitech Muse (i.e. stylus won't orbit the viewport, will modally lock to highlighted gizmo axes, etc), so now I can do a bit of vertex editing on the Apple Vision Pro, channeling @Dreamwieber

                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          I made sure all my interactions work right with the Logitech Muse (i.e. stylus won't orbit the viewport, will modally lock to highlighted gizmo axes, etc), so now I can do a bit of vertex editing on the Apple Vision Pro, channeling @Dreamwieber

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #209

                          I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

                          Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

                          paul@whisper.tfP stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

                            Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

                            paul@whisper.tfP This user is from outside of this forum
                            paul@whisper.tfP This user is from outside of this forum
                            paul@whisper.tf
                            wrote last edited by
                            #210

                            @stroughtonsmith I mostly use Shapr3D on my iPad for CAD stuff I am so much faster than on my Mac with the same app.

                            paul@whisper.tfP 1 Reply Last reply
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                            • paul@whisper.tfP paul@whisper.tf

                              @stroughtonsmith I mostly use Shapr3D on my iPad for CAD stuff I am so much faster than on my Mac with the same app.

                              paul@whisper.tfP This user is from outside of this forum
                              paul@whisper.tfP This user is from outside of this forum
                              paul@whisper.tf
                              wrote last edited by
                              #211

                              @stroughtonsmith it’s great to use with the pencil and as you said touch for navigation.

                              1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

                                Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #212

                                The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

                                gregggreg@sfba.socialG stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

                                  gregggreg@sfba.socialG This user is from outside of this forum
                                  gregggreg@sfba.socialG This user is from outside of this forum
                                  gregggreg@sfba.social
                                  wrote last edited by
                                  #213

                                  @stroughtonsmith only available on M3+ iPads, though 😩

                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                  • gregggreg@sfba.socialG gregggreg@sfba.social

                                    @stroughtonsmith only available on M3+ iPads, though 😩

                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #214

                                    @gregggreg oh no this runs on devices before that. I think it needs an M1/A14-class device or higher

                                    gregggreg@sfba.socialG 1 Reply Last reply
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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      @gregggreg oh no this runs on devices before that. I think it needs an M1/A14-class device or higher

                                      gregggreg@sfba.socialG This user is from outside of this forum
                                      gregggreg@sfba.socialG This user is from outside of this forum
                                      gregggreg@sfba.social
                                      wrote last edited by
                                      #215

                                      @stroughtonsmith using GPU in background tasks requires M3+ iPad I thought?

                                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                      • gregggreg@sfba.socialG gregggreg@sfba.social

                                        @stroughtonsmith using GPU in background tasks requires M3+ iPad I thought?

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #216

                                        @gregggreg do you have a source for that? I haven’t seen that documented

                                        gregggreg@sfba.socialG 1 Reply Last reply
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                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          @gregggreg do you have a source for that? I haven’t seen that documented

                                          gregggreg@sfba.socialG This user is from outside of this forum
                                          gregggreg@sfba.socialG This user is from outside of this forum
                                          gregggreg@sfba.social
                                          wrote last edited by
                                          #217

                                          @stroughtonsmith https://developer.apple.com/forums/thread/797538?answerId=854825022#854825022

                                          "...which is that the iPhone 16 Pro does not support background GPU. I don't know of anywhere we formally state exactly which devices support it, but I believe it's only support on iPad's with an M3 or better (and not supported on any iPhone)."

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