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CIRCLE WITH A DOT

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Back at it

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  • arno_app@mastodon.onlineA arno_app@mastodon.online

    @stroughtonsmith I found the CLI to be a suboptimal startpoint to create new projects so I went back to the built in Xcode agents. However they feel a bit more limited (even though I don't know if they are actually) but I on the other hand they benefit from the built in docs and so on.

    After seeing what you built with it I will try the app as well.

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #191

    @arno_app so what I do is I create a new project, with my custom Xcode template for UIKit apps (https://github.com/steventroughtonsmith/appleuniversal-xctemplates)

    I also drop in a markdown file with my style guide.

    Then I give that folder to Codex, and from then on Xcode is basically just a fancy build and run button

    arno_app@mastodon.onlineA 1 Reply Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      @arno_app so what I do is I create a new project, with my custom Xcode template for UIKit apps (https://github.com/steventroughtonsmith/appleuniversal-xctemplates)

      I also drop in a markdown file with my style guide.

      Then I give that folder to Codex, and from then on Xcode is basically just a fancy build and run button

      arno_app@mastodon.onlineA This user is from outside of this forum
      arno_app@mastodon.onlineA This user is from outside of this forum
      arno_app@mastodon.online
      wrote last edited by
      #192

      @stroughtonsmith Thanks a lot that’s a helpful starting point.

      Seems Xcode project structure is still a hard enough task so that an agent can't solve it completely 😅

      1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

        Tool: Codex 5.3 Medium
        Time: About a day's worth of work has gone into it

        N This user is from outside of this forum
        N This user is from outside of this forum
        nicolas17@social.treehouse.systems
        wrote last edited by
        #193

        @stroughtonsmith so you did nothing and deserve no credit for it

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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        • N nicolas17@social.treehouse.systems

          @stroughtonsmith so you did nothing and deserve no credit for it

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #194

          @nicolas17 I've done a ton, learned a ton, and spent two 16-hour days working on it. That's like saying managers do nothing and deserve no credit. If you have a 3D modeling tool in your back pocket, feel free to present it 😉

          N 1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            The touch gestures all work on visionOS too, but on all platforms it has keyboard and mouse support for all your precise selection and modifier key needs

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            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #195

            Boolean operations seem pretty complex, but I made a start at it

            easeout@mastodon.socialE stroughtonsmith@mastodon.socialS 2 Replies Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              @nicolas17 I've done a ton, learned a ton, and spent two 16-hour days working on it. That's like saying managers do nothing and deserve no credit. If you have a 3D modeling tool in your back pocket, feel free to present it 😉

              N This user is from outside of this forum
              N This user is from outside of this forum
              nicolas17@social.treehouse.systems
              wrote last edited by
              #196

              @stroughtonsmith so it's not even helping you work less hours?

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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              • N nicolas17@social.treehouse.systems

                @stroughtonsmith so it's not even helping you work less hours?

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #197

                @nicolas17 this is a bigger project than the others I've tried

                1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Boolean operations seem pretty complex, but I made a start at it

                  easeout@mastodon.socialE This user is from outside of this forum
                  easeout@mastodon.socialE This user is from outside of this forum
                  easeout@mastodon.social
                  wrote last edited by
                  #198

                  @stroughtonsmith If you're interested in avoiding the unstable appearance of two coplanar polygons, like the center square in this overlap, a term you can prompt with is Z-fighting, as in, "I see Z-fighting where the two front sides overlap." The term always made me think of Power Rangers.

                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Boolean operations seem pretty complex, but I made a start at it

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #199

                    Playing a bit of musical chairs with the floating controls in the toolbars now that I'm starting to run out of space for new UI

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                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                    • easeout@mastodon.socialE easeout@mastodon.social

                      @stroughtonsmith If you're interested in avoiding the unstable appearance of two coplanar polygons, like the center square in this overlap, a term you can prompt with is Z-fighting, as in, "I see Z-fighting where the two front sides overlap." The term always made me think of Power Rangers.

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #200

                      @easeout I think z-fighting is appropriate here when overlapping objects, Blender does the same. It probably also helps rather than hinders when lining up a boolean operation?

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                      easeout@mastodon.socialE 1 Reply Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        @easeout I think z-fighting is appropriate here when overlapping objects, Blender does the same. It probably also helps rather than hinders when lining up a boolean operation?

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                        easeout@mastodon.socialE This user is from outside of this forum
                        easeout@mastodon.socialE This user is from outside of this forum
                        easeout@mastodon.social
                        wrote last edited by
                        #201

                        @stroughtonsmith Hmm! Yes maybe this is a Worse is Better situation

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                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Playing a bit of musical chairs with the floating controls in the toolbars now that I'm starting to run out of space for new UI

                          Link Preview Image
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #202

                          Late night modeling on my iPad 🤪

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                          theejj@mastodon.socialT stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Late night modeling on my iPad 🤪

                            Link Preview ImageLink Preview ImageLink Preview Image
                            theejj@mastodon.socialT This user is from outside of this forum
                            theejj@mastodon.socialT This user is from outside of this forum
                            theejj@mastodon.social
                            wrote last edited by
                            #203

                            @stroughtonsmith You’re going to have Blender on iPad before Blender gets Blender on iPad.

                            I’m not as familiar with the crawling abilities of these agents, but Blender is open source. Could you not just say “Hey, grab the array tool from Blender and add it here?”

                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                            • theejj@mastodon.socialT theejj@mastodon.social

                              @stroughtonsmith You’re going to have Blender on iPad before Blender gets Blender on iPad.

                              I’m not as familiar with the crawling abilities of these agents, but Blender is open source. Could you not just say “Hey, grab the array tool from Blender and add it here?”

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #204

                              @TheEjj in theory, yes you could hand it the Blender source code. But you would be deep in uncharted legal territory with Blender’s license. Granted, people already believe that about AI anyway

                              theejj@mastodon.socialT 1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                @TheEjj in theory, yes you could hand it the Blender source code. But you would be deep in uncharted legal territory with Blender’s license. Granted, people already believe that about AI anyway

                                theejj@mastodon.socialT This user is from outside of this forum
                                theejj@mastodon.socialT This user is from outside of this forum
                                theejj@mastodon.social
                                wrote last edited by
                                #205

                                @stroughtonsmith You wouldn’t catch me doing it! But I know the Blender on iPad project was garnering a lot of enthusiasm, and it seems like some adventurous enthusiast could get it going similar to how you have your own 3D tool here.

                                1 Reply Last reply
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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  So, like, what do I even do with this app?

                                  illogical_me@mastodon.cloudI This user is from outside of this forum
                                  illogical_me@mastodon.cloudI This user is from outside of this forum
                                  illogical_me@mastodon.cloud
                                  wrote last edited by
                                  #206

                                  @stroughtonsmith release it!

                                  1 Reply Last reply
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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

                                    jlaase@hachyderm.ioJ This user is from outside of this forum
                                    jlaase@hachyderm.ioJ This user is from outside of this forum
                                    jlaase@hachyderm.io
                                    wrote last edited by
                                    #207

                                    @stroughtonsmith Thank you for the blog post. It was a great read. It has inspired me to spend more time with Codex and see what I can do with it.

                                    1 Reply Last reply
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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Late night modeling on my iPad 🤪

                                      Link Preview ImageLink Preview ImageLink Preview Image
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #208

                                      I made sure all my interactions work right with the Logitech Muse (i.e. stylus won't orbit the viewport, will modally lock to highlighted gizmo axes, etc), so now I can do a bit of vertex editing on the Apple Vision Pro, channeling @Dreamwieber

                                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        I made sure all my interactions work right with the Logitech Muse (i.e. stylus won't orbit the viewport, will modally lock to highlighted gizmo axes, etc), so now I can do a bit of vertex editing on the Apple Vision Pro, channeling @Dreamwieber

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #209

                                        I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

                                        Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

                                        paul@whisper.tfP stroughtonsmith@mastodon.socialS 2 Replies Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

                                          Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

                                          paul@whisper.tfP This user is from outside of this forum
                                          paul@whisper.tfP This user is from outside of this forum
                                          paul@whisper.tf
                                          wrote last edited by
                                          #210

                                          @stroughtonsmith I mostly use Shapr3D on my iPad for CAD stuff I am so much faster than on my Mac with the same app.

                                          paul@whisper.tfP 1 Reply Last reply
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